Axis | Used to position, orientate and scale complete subtrees with common properties such as position, rotation and scaling. | |
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Path Loader | Provides a path that was loaded from a file. | |
Path Segments | Selects segments of a given Path. | |
Path Subdivide | Subdivides a Path into equally long parts. | |
Path Axis | Adds the Transformation of a position on a given Path to the Hierarchy. | |
Path Matrix | Outputs the Transformation of a position on a given Path. | |
Get World | Used to retrieve the World, View and Projection matrix at a position in three scene hierarchy. | |
Set World | Used to position, orientate and scale complete subtrees with a 4x4 matrix. | |
Anchor | Used to retrieve the World matrix at a position in the scene hierarchy that is usable in specific nodes. | |
Billboard | Used to orientate objects so that they always face the camera. | |
Shear | Used to deform single meshes or complete subtrees. | |
Arrange | This node arranges objects according to their bounding box information. | |
Ticker | This node provides the functionality to create advanced tickers, crawls and rolls via the Arrange node. | |
Layout | This node provides the functionality for simple layout via the Arrange node. | |
ZSort | This node sorts subordinate objects for rendering in a sequence depending on their Z order. | |
Spread | The Spread node renders its children multiple times to create the illusion of duplicating objects without the added memory consumption of an explicit copy. Each instance can have a transformation (translation/rotation/scale) that offsets itself from the previous one, creating chain like structures. | |
Set Pass | This node defines a specific render pass. | |
Filter Pass | This node checks if a specific render pass is set and allows or stops further hierarchy tree traversing. | |
Hierarchy Container | This node encapsulates the functionality of any number of Hierarchy (and bound Content) nodes to a single Hierarchy node. | |
Output | This node provides the possibility to link objects to Hierarchy Containers. Must be placed inside the Hierarchy Container. | |
Content Container | This node encapsulates the functionality of any number of Content nodes to a single Content node. | |
Container Info | This node provides information about the name and link index of a Hierarchy Container node. | |
Yes No | Switch that has two outputs where further nodes can be linked. The YesNo node switches between these two sub-trees. | |
Switch | Switch that has multiple outputs where further nodes can be linked. The Switch node switches between these sub-trees. | |
Camera | This node adds a Camera including View and Projection to a 3D Layer | |
Group | Hierarchy node just for structuring the scene hierarchy. It has no special properties or any effect on the rendering result. | |
ScenePort | This node provides the possibility to load a complete Ventuz scene as a hierarchy sub-tree. | |
TemplatePort | This node provides access to the Template Engine from within the scene logic. |