LineChart | A line chart geometry automatically generated based on the Values input property. | |
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AreaChart | An area chart geometry automatically generated based on the Values input property. | |
Circle | This node provides a circle (and ring) geometry. | |
Cone | This node provides a conical geometry. | |
Cube | This node provides a (beveled) cube geometry. | |
Cylinder | This node provides a cylinder (and tube) geometry. | |
Torus | This node provides a torus geometry. | |
Sphere | This node provides a spherical geometry. | |
Rectangle | A flat, rectangle shaped mesh primitive. By far the most frequently used geometry in a typical Ventuz scene. | |
Rounded Rectangle | Similar to Rectangle but each corner individually can be made either rounded or sharp. | |
Gradient Rectangle | Similar to Rectangle but can be assigned two color values to create a resolution independent gradient. | |
Volume | This node manipulates or overrides the bounding box information of geometries. | |
Get Bounding Box | This node provides bounding box information for the subordinated hierarchy tree | |
Geometry Renderer | Renders a given Geometry Resource. | |
Mesh Loader | Loads geometry which has been imported in Ventuz and is stored in the Project folder. | |
Geometry Import | Allows importing many 3D content in industry standard formats like Collada, FBX, 3DS, OBJ, etc.. | |
Geometry Import Live | Creates Live Link with Maxon Cinema 4D, every changes made in Cinema 4D scene are updated live in Ventuz Scene | |
RandomPoints | This node provides random point clouds of different shapes. | |
Particle System | The Particle System Nodes can be used to render a complex simulation of particles in the Ventuz Scene | |
Arrow | The Arrow Nodes are able to render extruded lines in the scene. | |
Path | The Arrow Nodes are able to render extruded lines in the scene. |