Alpha | This node controls the transparency of rendered objects. | |
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Color Solid | This node sets the object color without any lighting influence. This results in a flat, light independent shading. | |
Color | Inherits the Lighting Model and applies a color. | |
Color Picker | Samples pixels on a given texture and Outputs their color. | |
Material | This node controls the lighting, texturing and shading of an object. It provides shading, layering, blending and masking tools to combine various elements, techniques and styles. | |
Sky Box | Simulates an environment and is able to light the scene using an image. | |
PBR Sky Box | Simulates physically based lighting using a HDRI texture. | |
RGBA to Color | This node sets the values for Red, Green, Blue and Alpha independently and outputs a Color property. | |
Color to RGBA | This node splits a Color property into its RGBA components. | |
HSLA to Color | This node sets the values for Hue, Saturation, Luminance and Alpha independently and outputs a Color property. | |
Color Transformer | This node offsets the values for Hue, Saturation, Luminance and Alpha independently and outputs a Color property. | |
Fog | This node blends the color of objects with a chosen fog color based on the depth of objects in a scene. | |
Ground Fog | This node blends the color of objects with a chosen fog color based on the depth of objects in a scene and behind a defined plane in space. | |
HLSL Shader | A customizable HLSL shader implementation. | |
Substance Material | Loads Substance Designer Materials in .sbsar format. |