![]() | ||
---|---|---|
![]() | Alpha | This node controls the transparency of rendered objects. |
![]() | Color Solid | This node sets the object color without any lighting influence. This results in a flat, light independent shading. |
![]() | Color | Inherits the Lighting Model and applies a color. |
![]() | Color Picker | Samples pixels on a given texture and Outputs their color. |
![]() | Material | This node controls the lighting, texturing and shading of an object. It provides shading, layering, blending and masking tools to combine various elements, techniques and styles. |
![]() | Sky Box | Simulates an environment and is able to light the scene using an image. |
![]() | PBR Sky Box | Simulates physically based lighting using a HDRI texture. |
![]() | RGBA to Color | This node sets the values for Red, Green, Blue and Alpha independently and outputs a Color property. |
![]() | Color to RGBA | This node splits a Color property into its RGBA components. |
![]() | HSLA to Color | This node sets the values for Hue, Saturation, Luminance and Alpha independently and outputs a Color property. |
![]() | Color Transformer | This node offsets the values for Hue, Saturation, Luminance and Alpha independently and outputs a Color property. |
![]() | Color Transformer (Linear) | This node allows to modify the values for Exposure, Hue, Saturation, Lift, Alpha and outputs a new Color property. |
![]() | RGBA to Color | Uses float values as input and converts it to a Color property. |
![]() | Color to RGBA | Converts the Color input property to float RGBA output values. |
![]() | HSLA to Color | Uses the OKLCH Color space with three available values for Lightness, Hue and Chroma and converts it to RBG values. |
![]() | Color Transformer | Mixes two input color values to a resulting output color. |
![]() | Fog | This node blends the color of objects with a chosen fog color based on the depth of objects in a scene. |
![]() | Ground Fog | This node blends the color of objects with a chosen fog color based on the depth of objects in a scene and behind a defined plane in space. |
![]() | HLSL Shader | A customizable HLSL shader implementation. |
![]() | Substance Material | Loads Substance Designer Materials in .sbsar format. |