Navigation

Ventuz Introduction

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Ventuz Products
  • Realtime Rendering
  • Frequently Asked Questions
  • Common Mistakes
  • Deploying a Ventuz Presentation
  • Scene Performance and Tweaks

Quick Guides

  • Quick Guide Index
  • Business Logic
  • 3D Art
  • 2D Art
  • Programming
  • System Engineer

General

  • Index
  • What's New
  • Ventuz System Requirements
  • Configuration Editor
  • Device Configuration
  • Machine Configuration
  • Render Setup Editor
  • Introduction to Compositions, Screens and Outputs
  • Explanation of Compositions, Screens and Outputs
  • Live Runtime Control
  • Project and Show Management
  • Web Configuration Editor
  • Communication Protocol Overview
  • GPI Configuration for Runtime or Director
  • Introduction to the Ventuz Video Engine
  • Supported Formats
  • Supported Hardware
  • Color Management and HDR Workflow
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • Migrating Configs & Content to Ventuz 8
  • Migrating Content to Ventuz 7
  • Migrating Content to Ventuz 6
  • Migrating Content to Ventuz 5
  • Summary Shortcuts
  • Terminology
  • Manual Index

Ventuz Designer

  • Designer Indices
Introduction
  • Designer Introduction Index
  • Designer Overview
  • Realtime Rendering
  • Project Browser
  • Designer Interface
  • Designer Options
  • Working with Nodes
  • Hierarchy and Content Editors
  • 2D Workflow
  • 3D Workflow
  • PBR Workflow
  • Animation Workflow
  • Best Practices
  • Reading Data in Ventuz
  • Display Images and Movies
  • Scene Performance and Tweaks
  • Deploying a Ventuz Presentation
  • Render to Disk
  • Multi Screen and Output Setup
  • Explanation of Compositions, Screens and Outputs
  • Workflow of using Multi Screens
  • Multi GPU
  • Previs
User Interface
  • Designer User Interface Index
  • Designer Interface
  • Renderer Window
  • Layer Editor
  • Property Editor
  • Property Groups
  • Hierarchy Editor
  • Content Editor
  • Find and Replace
  • Toolbox
  • Animation Editor
  • Shader Editor
  • Text Editor
  • Message View
  • Scene Tree
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Scene Control Window
  • Performance Statistics
2D Workflow
  • 2D Workflow Index
  • 2D Workflow
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Hierarchy and Content Editors
  • Display Images and Movies
3D Workflow
  • 3D Workflow Index
  • 3D Workflow
  • Hierarchy and Content Editors
  • Renderer Window
  • Camera Navigation
  • Manipulate Objects with Gizmos
  • In-Scene Editing
  • Layer Editor
  • Property Editor
  • Hierarchy Editor
  • Working with Nodes
  • Isolated Objects
  • Containers
  • Text Rendering
  • Character Sets
  • Geometry Import
  • Color Management and HDR Workflow
  • Display Images and Movies
  • Particle System
  • Creating Realistic Reflections
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Logic Workflow
  • Logic Workflow Index
  • Hierarchy and Content Editors
  • Content Editor
  • Hierarchy Editor
  • Working with Nodes
  • Property Editor
  • Containers
  • Project and Scene Data
  • Reading Data in Ventuz
  • Display Images and Movies
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Animation Workflow
  • Animation Workflow Index
  • Animation Workflow
  • Animation Editor
  • Content Editor
  • Hierarchy Editor
  • Property Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Scene Transitions
  • Unreal Integration
  • Notch Integration
Project Structure
  • Project Structure Index
  • Annotations
  • Project Documentation
  • Projects and Scenes
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Management
  • Scene Statistics
  • Scene Tree
  • Performance Statistics
How Tos
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How To Build a Custom Scene Transition
  • How to Use the Color Difference Keyer
  • How To Enable HDR Video Output
  • How To Work with the HDR Layer
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How To use Stream Out
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To use the Vertex Integration
  • How To Control and Customize Ventuz
  • How to use the Companion with Director
  • How to build Previs scenes with Designer
  • How to migrate from Ventuz 6 to Ventuz 7
Reference
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • E2E Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Previs Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes
  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Ventuz Director

  • Index
  • What's New in Director
  • Introduction
  • Environment
  • Show
  • User Interface
  • Assets
  • Taking Action
  • Property Editor
  • Shot Box
  • Project Data
  • Pages
  • Playlist
  • Transitions
  • Timeline
  • Content References
  • Topology
  • Channels
  • Macros
  • Designing Templates
  • Scene Transitions
  • Plug-Ins
  • Shortcuts
  • Command Line Options
  • Application Settings
  • Glossary
  • GPI Configuration

Ventuz Runtime & Configuration

  • Runtime Index
  • Configuration Editor
  • Machine Configuration
  • Device Configuration
  • Project and Show Management
  • Live Runtime Control
  • Web Configuration Editor
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Multi Screen and Output Setup
  • How to migrate from Ventuz 6 to Ventuz 7
  • Machine Clustering
  • Supported Hardware
  • Director Mode
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to Use Head Mounted Displays
  • How to Setup Spout with Ventuz
  • How to Use Newtek NDI
  • How to Use a Mixed Frame Rate Cluster
  • How to Use Tracking

Multi Output & Display Setups

Introduction
  • Introduction to Compositions, Screens and Outputs
  • Explanation of Compositions, Screens and Outputs
  • Machine Clustering
  • Support for multiple GPU's
Editors
  • Configuration Editor
  • Device Configuration
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Designer Stage Editor
Workflows
  • How to Build Content for Multiple Screens
  • How To Play Out On Multiple Outputs
  • How To Render on a Machine Cluster
  • How to build Previs scenes with Designer

How To

Designer
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How To Build a Custom Scene Transition
  • How to Use the Color Difference Keyer
  • How To Work with the HDR Layer
  • How To Enable HDR video output
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Runtime & Configuration
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to use Head Mounted Displays
  • How to setup Spout with Ventuz
  • How to use Newtek NDI
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
  • Multi Screen and Output Setup
  • How To Enable HDR video output
Director
  • How To Control Multiple Graphics Independently From Each Other
  • How to use the Companion with Director

Ventuz Node Reference

Available Nodes Overview
  • All Designer Nodes
ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
E2E
  • E2E Axis
  • E2E Data
  • E2E Control
  • E2E Layer
  • E2E Provider
  • E2E Node Overview
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
  • HTTP
  • RamDiskWriter
LAYER
  • 3D Layers
  • 3D Layer Reference
  • Composition Layer
  • 2D Layers
  • PSD Import Layer
  • E2E Layer
  • Mixer Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Data Portals
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Render Setup Relation
  • Text Splitter
  • Timer
  • Toggle
  • Transition Info
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
PREVISUALIZATION
  • Introduction to Previs
  • Previs Screen
  • Previs Canvas
  • Compositon List
  • Rendersetup Objects
  • Composition Projector
  • Previs Screen Render Options
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
  • QR Code
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths
  • Cloner

Advanced and Development

  • Advanced and Development Index
  • Command Line Options
  • Ventuz IP Ports
  • Ventuz Machine Service
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz Extension API
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API
  • Lens Calibration File for FreeD
  • E2E Node Overview
  • Unreal Integration
  • Notch Integration
Remoting
  • Remoting Index
  • Remoting Overview
  • How To Control and Customize Ventuz
  • Remoting 4
  • Remoting 4 via Websockets
  • Remoting 4 via HTTP
  • Director Remoting
  • Deprecated Remoting

Misc

  • Presets
« Previous: Terminology
» Index «
Next: Designer Indices »

Index of Pages

The list below is an automatically generated list containing all pages that are part of the user manual. While it is usually more convenient to use F1 to directly jump to the documentation of a specific node or editor, this list has been added for the sake of completeness.

  • 2D Layers
  • 2D Workflow Index
  • 2D Workflow Introduction
  • 3D Layer Reference
  • 3D Mask
  • 3D Touch Simulator
  • 3D Workflow Index
  • 3D Workflow Introduction
  • Alpha
  • Alpha Blending
  • Alpha Testing
  • An Introduction to Realtime Rendering
  • Analyze Audio
  • Animation and State Engine
  • Animation Controls
  • Animation Editor
  • Animation Editor Shortcuts
  • Animation Nodes
  • Animation Rig
  • Animation Workflow Index
  • Annotations
  • Anti-Aliasing / Multisampling
  • Application Settings
  • Arrange
  • Array Processing
  • Arrow
  • Assets
  • Audio Control
  • Axis
  • Background
  • Business Logic Quickguide
  • C# / VB Scripts
  • Camera
  • Camera Navigation
  • Channel Configuration
  • Character Sets
  • Chart
  • Circle
  • Clip Plane
  • Cloner
  • Cluster Synchronization
  • Color
  • Color Converters
  • Color Management and HDR Workflow
  • Color Picker
  • Command Line Options
  • Command Line Options
  • Common Layer Properties
  • Common Mistakes
  • Communication Protocols Overview
  • Composition Layer
  • Composition List
  • Composition Projector
  • Compositions, Screens, and Multi Outputs
  • Cone
  • Configure GPI for Director, Runtime and Designer
  • Container
  • Container Outline
  • Content Editor
  • Content Editor Shortcuts
  • Content References
  • Convert to Text
  • Counter
  • Creating Pages
  • Creating Realistic Reflections
  • Cube
  • Cylinder
  • Data Nodes
  • Data Portal
  • DataBase
  • DateTime
  • Deploying a Ventuz Presentation
  • Designer How Tos Index
  • Designer Indices
  • Designer Introduction Index
  • Designer Options
  • Designer User Interface Index
  • Designing Templates
  • Development Index
  • Device Configuration
  • Director Mode
  • Director Plug Ins
  • Director Remoting
  • Director Transitions
  • Directory
  • Dispatchers
  • Display Images and Movies
  • DMX Nodes
  • Draw Mode
  • E2E Axis
  • E2E Control
  • E2E Data
  • E2E Layer
  • E2E Nodes
  • E2E Provider
  • Effect
  • Enumeration
  • Excel
  • Expressions
  • F.A.Q.
  • Filter
  • Find and Replace Dialog
  • Fog
  • General Purpose Input
  • Geometry Import
  • Geometry Nodes
  • Geometry Renderer
  • Getting Started
  • Glossary
  • Gradient Texture
  • Group
  • Hatch
  • Hierarchy Editor
  • Hierarchy Editor Shortcuts
  • HLSL Shader
  • How To 3D Layer Reference
  • How to Build a Custom Transition Scene
  • How to Build a Template for Director
  • How to Build Content for Multiple Screens
  • How To Configure Audio in Ventuz
  • How To Control and Customize Ventuz
  • How To Control Multiple Graphics Independently From Each Other
  • How To create a Firework Particle System
  • How To Create a Flexible Visual Loader Node
  • How To create DDS textures up to DX Level 11
  • How To Create Lens Flares and Bloom
  • How To create Previsualization Scenes
  • How To Enable Linear Color Spaces and HDR Video Output
  • How To Get Ventuz Running
  • How To Migrate from Ventuz 6 to Ventuz 7
  • How To Play Out On Multiple Screens
  • How to Remote Control a Ventuz Scene with an iPhone
  • How To Render on a Machine Cluster
  • How To Troubleshoot Your Presentations
  • How To Use a Cluster with Mixed Frame Rates
  • How To Use a Skybox in an HDR Layer
  • How To use Bitfocus Companion and Stream Deck
  • How to use Emojis in Ventuz
  • How to Use Head Mounted Displays
  • How to use NDI
  • How To Use Shadows
  • How to use Spout
  • How To use Stream Out
  • How To use the Color Difference Keyer
  • How To use the E2E with Notch
  • How To use the E2E with Unreal
  • How To Use the Substance Integration
  • How To Use Tracking in Ventuz
  • How To Use VIO with Vertex
  • Image
  • Importing 3D Geometry
  • Index of Pages
  • Input Handling inside Ventuz
  • Interaction Nodes
  • Interaction Rectangle
  • Interaction Transformation Nodes
  • Introduction
  • Introduction to Animation Workflows
  • Introduction to Compositions, Screens and Outputs
  • Introduction to the Hierarchy and Content Editors
  • Introduction to the Particle System
  • Introduction To Ventuz Previs
  • Invert
  • IO Nodes
  • Ipp Effects: Color Corrections
  • Ipp Effects: Distortion
  • Ipp Effects: Filters
  • Joystick
  • JSON
  • Keyboard
  • Keyframe Animation
  • Layer 3D
  • Layer Editor
  • Layer Editor Shortcuts
  • Layer Photoshop Import
  • Layers
  • Layers IPP Effects
  • Layers, Containers and Interfaces
  • Legacy Remoting
  • Light Nodes
  • Lightsources
  • List of Common and Useful Drag And Drop Operations
  • Live Control
  • Log Node
  • Logic Nodes
  • Logic Workflow Index
  • Loop Breaker
  • Machine Clustering
  • Machine Configuration
  • Macros
  • Material
  • Material Nodes
  • Math Effects
  • Matrix
  • Mesh Loader
  • Message View
  • MIDI Nodes
  • Migration Guide
  • Migration Guide
  • Migration Guide
  • Migration Guide from Ventuz 4 to Ventuz 5
  • Mirror
  • Mixer Layer
  • Mouse
  • Mover and Alternator
  • Multi GPU Rendering
  • Multi Touch
  • Multi-Screen/Output Workflow
  • NDI Inputs
  • Network
  • Nodes
  • Nodes and Bindings
  • Notch integration
  • Open Sound Control (OSC)
  • OpenCV Lens Calibration File for FreeD
  • OSC Nodes
  • Other Types of Layers
  • Overview
  • Particle System
  • Path Nodes
  • Path Renderer
  • PBR Workflow
  • Performance Statistics and Diagnostics
  • Playback
  • Previs Canvas
  • Previs Screen
  • Previsualization Nodes
  • Programming Quick Guide
  • Project and Show Management
  • Project Browser
  • Project Data
  • Project Data and Scene Data
  • Project Documentation
  • Project Maintenance
  • Project Properties
  • Project Structure Index
  • Projects and Scenes
  • Property Editor
  • Property Editor
  • Property Groups
  • QR Code Generator
  • Quick Guide Index
  • RamDiskWriter
  • Random Points
  • Reading Data in Ventuz
  • Rectangle Geometries
  • Remoting
  • Remoting 4 via Websocket
  • Remoting Index
  • Remoting over HTTP
  • Render Cube Map
  • Render Options Nodes
  • Render Pass
  • Render Point
  • Render Setup Editor
  • Render Setup Objects
  • Render Setup Relation
  • Render To Disk
  • Renderer Window
  • ResourceLinker
  • RSS/RDF News Feed
  • Runtime How Tos Index
  • Runtime Index
  • Scene Control View
  • Scene Event
  • Scene Management
  • Scene Performance and Tweaks
  • Scene Port
  • Scene Statistics
  • Scene Transition
  • Scene Tree Editor
  • Screen Render Options
  • Serial
  • Setting up the Environment
  • Shader Editor
  • Shortcuts
  • Simple HTTP Node
  • Sky Box
  • Slide Manager
  • Slide Nodes
  • Snapshot
  • Snapshot Framebuffer
  • Sound Nodes
  • Sphere
  • SPOUT Receiver
  • Spread
  • Stage Editor
  • Stencil
  • String Operations
  • String Splitter
  • Substance Material
  • Summary of Editor Shortcuts
  • Supported Formats
  • Supported Hardware Vendors
  • SVG Loader
  • Switch
  • System Engineer - Quickguide
  • SystemID
  • Taking Action
  • Template Engine
  • Template Port
  • Templates
  • Text Editor
  • Text Effects
  • Text File
  • Text Layout
  • Text Nodes
  • Text Rendering
  • Text Rendering
  • Texture
  • Texture Loader
  • Texture Nodes
  • Texture Saver
  • Texture Substance Loader
  • The Shot Box
  • The Timeline
  • The User Interface
  • The Ventuz Video Engine
  • Ticker and Layout
  • Timecode Nodes
  • Timer
  • Toggle
  • Toolbox and Repository
  • Topology
  • Torus
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Teleport
  • Track/Draw Tracked Device
  • Transformation Gizmo
  • Transition Info
  • TUIO
  • Unreal Integration
  • URL
  • User Interface
  • Value Buffer
  • Value Switches
  • Variables
  • Ventuz 4 - Remoting
  • Ventuz and Unreal Blueprint Nodes
  • Ventuz API and SDK reference
  • Ventuz API and SDK reference
  • Ventuz Best Practices
  • Ventuz Configuration
  • Ventuz Designer Overview
  • Ventuz Director
  • Ventuz Editions
  • Ventuz File Format (VFF)
  • Ventuz File Types
  • Ventuz Machine Service
  • Ventuz Presets
  • Ventuz Products
  • Ventuz Quick Guide
  • Ventuz Runtime / VMS process
  • Ventuz Stream Out API
  • Ventuz System Requirements
  • Ventuz Terminology
  • Ventuz User Manual - V8.00.xx
  • Ventuz Video I/O (VIO) API
  • Video
  • Video Source Selector
  • VIO Input
  • VisualsIndexer
  • Volume
  • Volume
  • VR/AR Nodes
  • Warping and Soft-Edging
  • Watches Editor
  • Web Browser
  • Web-based Configuration Editor
  • What is a Show?
  • What's New
  • What's New?
  • Working in 2D - Quickguide
  • Working in 3D - Quickguide
  • Working with Playlists
  • World Nodes
  • XML
  • ZSort
  • Z-Testing

See also:
  • Help Start Page

« Previous: Terminology
» Index «
Next: Designer Indices »
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