Screen Render Options | Forces the engine to render a Canvas multiple times with different resolutions and/or cameras |
The Screen Render Options Node can be used on a Screen or Composition Projector Node to force the Ventuz Engine to render a Canvas multiple times with different resolutions and/or cameras. The Engine can render the content at the highest resolution and filter the result for lower resolution outputs resulting in saving system resources.
The CameraOverride can make use of
Setting | Description |
---|---|
TrackedCamera | For Head Mounted Displays or Camera Tracking Systems |
MatrixCamera | Allows the use of a custom view matrix. The presets zero and identity matrix can be used or modified manually or the Matrix Property can be connected to a matrix coming from for example a Matrix Node or a Script |
SetExtension | Enables a POV (Point of View) or Eyepoint to be visualized. This can be used to give the impression of an extended, view as if looking through a window, when the POV, or camera moves from one place to another |
ZNear | Sets where the Z depth view starts. This will clip objects close to the camera |
ZFar | Sets where the Z depth view stops. This will clip objects far from the camera |
X/Y/Z | Sets the viewpoint of the camera in 3D space |
RenderFilter | Can be set to exclude parts of the hierarchy to be rendered - the filter enumeration can be selected on the output property in the Render Setup Editor |
OverrideWidth/Height | Changes the output resolution |
PrevisWidth/Height | Changes the previsualization resolution for the Previs rendering inside the Ventuz Designer as well as for the Previs Screen output in the Render Setup Editor |
Keep this setting as low as possible to prevent performance issues when working with high resolution outputs |