Navigation

Ventuz Introduction

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Ventuz Products
  • Realtime Rendering
  • Frequently Asked Questions
  • Common Mistakes
  • Deploying a Ventuz Presentation
  • Scene Performance and Tweaks

Quick Guides

  • Quick Guide Index
  • Business Logic
  • 3D Art
  • 2D Art
  • Programming
  • System Engineer

General

  • Index
  • What's New
  • Ventuz System Requirements
  • Configuration Editor
  • Device Configuration
  • Machine Configuration
  • Render Setup Editor
  • Introduction to Compositions, Screens and Outputs
  • Explanation of Compositions, Screens and Outputs
  • Live Runtime Control
  • Project and Show Management
  • Web Configuration Editor
  • Communication Protocol Overview
  • GPI Configuration for Runtime or Director
  • Introduction to the Ventuz Video Engine
  • Supported Formats
  • Supported Hardware
  • Color Management and HDR Workflow
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • Migrating Configs & Content to Ventuz 8
  • Migrating Content to Ventuz 7
  • Migrating Content to Ventuz 6
  • Migrating Content to Ventuz 5
  • Summary Shortcuts
  • Terminology
  • Manual Index

Ventuz Designer

  • Designer Indices
Introduction
  • Designer Introduction Index
  • Designer Overview
  • Realtime Rendering
  • Project Browser
  • Designer Interface
  • Designer Options
  • Working with Nodes
  • Hierarchy and Content Editors
  • 2D Workflow
  • 3D Workflow
  • PBR Workflow
  • Animation Workflow
  • Best Practices
  • Reading Data in Ventuz
  • Display Images and Movies
  • Scene Performance and Tweaks
  • Deploying a Ventuz Presentation
  • Render to Disk
  • Multi Screen and Output Setup
  • Explanation of Compositions, Screens and Outputs
  • Workflow of using Multi Screens
  • Multi GPU
  • Previs
User Interface
  • Designer User Interface Index
  • Designer Interface
  • Renderer Window
  • Layer Editor
  • Property Editor
  • Property Groups
  • Hierarchy Editor
  • Content Editor
  • Find and Replace
  • Toolbox
  • Animation Editor
  • Shader Editor
  • Text Editor
  • Message View
  • Scene Tree
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Scene Control Window
  • Performance Statistics
2D Workflow
  • 2D Workflow Index
  • 2D Workflow
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Hierarchy and Content Editors
  • Display Images and Movies
3D Workflow
  • 3D Workflow Index
  • 3D Workflow
  • Hierarchy and Content Editors
  • Renderer Window
  • Camera Navigation
  • Manipulate Objects with Gizmos
  • In-Scene Editing
  • Layer Editor
  • Property Editor
  • Hierarchy Editor
  • Working with Nodes
  • Isolated Objects
  • Containers
  • Text Rendering
  • Character Sets
  • Geometry Import
  • Color Management and HDR Workflow
  • Display Images and Movies
  • Particle System
  • Creating Realistic Reflections
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Logic Workflow
  • Logic Workflow Index
  • Hierarchy and Content Editors
  • Content Editor
  • Hierarchy Editor
  • Working with Nodes
  • Property Editor
  • Containers
  • Project and Scene Data
  • Reading Data in Ventuz
  • Display Images and Movies
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Animation Workflow
  • Animation Workflow Index
  • Animation Workflow
  • Animation Editor
  • Content Editor
  • Hierarchy Editor
  • Property Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Scene Transitions
  • Unreal Integration
  • Notch Integration
Project Structure
  • Project Structure Index
  • Annotations
  • Project Documentation
  • Projects and Scenes
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Management
  • Scene Statistics
  • Scene Tree
  • Performance Statistics
How Tos
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How To Build a Custom Scene Transition
  • How to Use the Color Difference Keyer
  • How To Enable HDR Video Output
  • How To Work with the HDR Layer
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How To use Stream Out
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To use the Vertex Integration
  • How To Control and Customize Ventuz
  • How to use the Companion with Director
  • How to build Previs scenes with Designer
  • How to migrate from Ventuz 6 to Ventuz 7
Reference
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • E2E Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Previs Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes
  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Ventuz Director

  • Index
  • What's New in Director
  • Introduction
  • Environment
  • Show
  • User Interface
  • Assets
  • Taking Action
  • Property Editor
  • Shot Box
  • Project Data
  • Pages
  • Playlist
  • Transitions
  • Timeline
  • Content References
  • Topology
  • Channels
  • Macros
  • Designing Templates
  • Scene Transitions
  • Plug-Ins
  • Shortcuts
  • Command Line Options
  • Application Settings
  • Glossary
  • GPI Configuration

Ventuz Runtime & Configuration

  • Runtime Index
  • Configuration Editor
  • Machine Configuration
  • Device Configuration
  • Project and Show Management
  • Live Runtime Control
  • Web Configuration Editor
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Multi Screen and Output Setup
  • How to migrate from Ventuz 6 to Ventuz 7
  • Machine Clustering
  • Supported Hardware
  • Director Mode
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to Use Head Mounted Displays
  • How to Setup Spout with Ventuz
  • How to Use Newtek NDI
  • How to Use a Mixed Frame Rate Cluster
  • How to Use Tracking

Multi Output & Display Setups

Introduction
  • Introduction to Compositions, Screens and Outputs
  • Explanation of Compositions, Screens and Outputs
  • Machine Clustering
  • Support for multiple GPU's
Editors
  • Configuration Editor
  • Device Configuration
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Designer Stage Editor
Workflows
  • How to Build Content for Multiple Screens
  • How To Play Out On Multiple Outputs
  • How To Render on a Machine Cluster
  • How to build Previs scenes with Designer

How To

Designer
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How To Build a Custom Scene Transition
  • How to Use the Color Difference Keyer
  • How To Work with the HDR Layer
  • How To Enable HDR video output
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Runtime & Configuration
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to use Head Mounted Displays
  • How to setup Spout with Ventuz
  • How to use Newtek NDI
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
  • Multi Screen and Output Setup
  • How To Enable HDR video output
Director
  • How To Control Multiple Graphics Independently From Each Other
  • How to use the Companion with Director

Ventuz Node Reference

Available Nodes Overview
  • All Designer Nodes
ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
E2E
  • E2E Axis
  • E2E Data
  • E2E Control
  • E2E Layer
  • E2E Provider
  • E2E Node Overview
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
  • HTTP
  • RamDiskWriter
LAYER
  • 3D Layers
  • 3D Layer Reference
  • Composition Layer
  • 2D Layers
  • PSD Import Layer
  • E2E Layer
  • Mixer Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Data Portals
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Render Setup Relation
  • Text Splitter
  • Timer
  • Toggle
  • Transition Info
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
PREVISUALIZATION
  • Introduction to Previs
  • Previs Screen
  • Previs Canvas
  • Compositon List
  • Rendersetup Objects
  • Composition Projector
  • Previs Screen Render Options
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
  • QR Code
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths
  • Cloner

Advanced and Development

  • Advanced and Development Index
  • Command Line Options
  • Ventuz IP Ports
  • Ventuz Machine Service
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz Extension API
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API
  • Lens Calibration File for FreeD
  • E2E Node Overview
  • Unreal Integration
  • Notch Integration
Remoting
  • Remoting Index
  • Remoting Overview
  • How To Control and Customize Ventuz
  • Remoting 4
  • Remoting 4 via Websockets
  • Remoting 4 via HTTP
  • Director Remoting
  • Deprecated Remoting

Misc

  • Presets
« Previous: Index
» Index «
Next: Ventuz System Requirements »

What's New

This page gives an overview of new features of Ventuz and also references related User Manual pages.

For a detailed list of all features, changes and bugfixes have a look at the ​Release Notes. For a guide on all actions to take when migrating from the previous version, see the Migration Guide.

Ventuz 8.00

General

  • The Ventuz applications are now based on .Net 8.

Designer

  • Complete revised the 3D In-Scene Editing gizmos. The gizmos are now much more precise and usable.
  • Introducing In-Scene Editing for 2D Layers in the Render Window via mouse controls. Layer movement, resizing and snapping are all supported.
  • Introducing 2D Guides to help with In-Scene Editing of layers. Guides help 2D layer editing by allowing the snapping of layers. The new Guides window is described in the documentation thoroughly.
  • Introducing Scene Control window to provide a quick overview of the aspects of a scene that can be controlled from the outside. These are e.g. Templates, Midi & OSC nodes. It's also possible to export a full scene report in HTML format.
  • It is now possible to add Annotations to Layers and Properties, likewise Hierarchy and Content nodes.

Designer Nodes

  • Introducing Cloner, a new take on the Spreader node, massively faster and more powerful than the Spreader, more convenient than the Particle System, but not as complex and fast. For further details see documentation!
  • Introducing new Data Portal Sender & Receiver nodes to transfer the most common Ventuz property types without bindings. See documentation for further details.
  • Added Apple ProRes support for movie playback and RenderToDisk.
  • Introducing new text rendering technique that gives you high speed with very good quality. The technique can be set via 2D Font Style dialog or the Text Style 2D node.
  • Added LUT support as Layer Effect and as Material Stage.
  • Introducing new HDR capable Color Operation nodes: Color Mixer, Color Transformer (linear), OKLCH to Color, Color to RGBA (Float), RGBA (Float) to Color.
  • Texture Loader now optionally provides EXIF, IPTC & XMP metadata.
  • Replacing Composition List node with the comprehensive Rendersetup Objects node.
  • Updated Paint node for correct use of color spaces and pre-multiplied alpha. Added an Intensity fader and the possibility to Undo & Redo strokes.
  • Script nodes can now share the assembly resource to reduce compilation time
  • Introducing new Mixer Layer to be easily able to blend two layers with different techniques.

Designer / Runtime

  • Added full color management to work in linear, wide color spaces such as Rec. 2100 or ACEScg. All internal processing of all applicable nodes has been updated to support wide color spaces and HDR.
  • Extend number of maximum audio channels to 32 (16 pairs).
  • Added color space support for all image and video formats (via CICP or EXIF) as well as all video inputs and outputs, according to the formats' or devices' respective capabilities.
  • Introducing Scene-To-Scene Transitions to the Template Engine to allow blending/transition of two Templates. You can use build-in transitions or build your own in Designer.
  • Updated libraries for Web Browser (node), NDI, SVG and image loading.

Director

  • Director: Added the new and improved project browser.
  • Added possibility to browse, set and edit Scene-To-Scene Transitions.

Configuration Editor / Device Configuration

  • Added SRT streaming to Encoded Stream Out outputs
  • Updated SDI drivers for the supported vendors

Ventuz 7.01

Configuration Editor / Device Configuration

  • You can now select in the Preview Window Settings on which connected screen the Designer fullscreen should land.
  • Video Output Devices now have properties to handle newly introduced output of HDR signals.

Configuration Editor / Render Setup Editor

  • A new measurement information box has been added which shows useful information, such as their length in pixels.
  • Measurement markers are now sticky to the item they reference.
  • Implemented copy/paste functionality for Compositions, Screens and Touch areas.
  • The measurement line is fixedly resized at an angle of multiples of 45 degrees when "shift" is pressed.
  • By clicking on the "Import device configuration" button, a new dialog appears that allows to import (output) streams and TUIO inputs to Output Mapping. If a group (cluster) is selected, the import is performed for each active configuration of each machine.
  • Added the possibility to rearrange outputs between machines.
  • Outputs can now be labeled.

Designer

  • Increased the amount of Textures that can be used at the same time. From 8 to 14 for pixel textures and 4 for vertex textures / effects. The order in which vertex effects are applied may be different than in Ventuz 7.00 Check the Usermanual for limitations.
  • We've added more default gradient textures to the respective loaders.
  • Project Properties / Format / Color Space: A project can now be turned into an HDR project in the format section of the project properties

Designer Nodes

  • The Chart Nodes can now evaluate the Y value for a given X value.
  • The Chart Nodes can now handle XY value pairs in the format (X0, Y0, X1, Y1, X2, Y2, ...). See documentation for further details.
  • The Container Info Node now outputs the Composition name.
  • The Movie Clip methods Restart, Pause, Play, Seek and the Auto Start can now be synchronized in a multi-machine Cluster (similar to the Cluster Task node). See documentation for further details.
  • Introducing new PBR Light Node. The type of light can be changed between Point, Directional, Spot and Ambient. This light Node should be used when working with PBR.
  • Introducing new PBR Sky Box Node and Aliases that are optimized for doing the prefiltering required for image based lighting inside Ventuz without external tools. The old Node can still be used even though the new one is much more convenient.
  • Added HDRi default textures to the The Sky Box and Environment Texture Loader.

Designer Materials

  • Texture Sampler Property Group now has Border Alpha in addition to Border Color. The default is 1.0 (full alpha), which is the old value. Alpha is not pre-multiplied to color.
  • Normal Maps: can now be inverted on the Y axis.

Designer / Runtime

  • Improved Logging "Info" for detecting Window Media Foundation devices (Webcams, etc).
  • Ventuz is now able to output signals in HDR color spaces. Enabling HDR in the project settings will switch all parts of the compositing engine to 16bit float calculations and enable the correct output conversion.
  • Remoting 4: the Cluster class was extend by methods to reconnect to running Ventuz Runtimes and to handle backup scenarios where machines have to be added/exchanged to/in a running Cluster. See API documentation for Cluster.Try Reconnect And Sync(), Cluster.Synchronize Machine() and Cluster.Synchronize Preloaded Machine().
  • Ventuz Extension API: production ready 1.0 release. Check the related Git Hub and Usermanual page for more details.
  • Notch: Introduced multiple GPU support! Check the documentation to learn how to set it up.

Director

  • Added filtering capabilities to the Published Scenes dialog.

Ventuz 7.00

Configuration Editor

  • The Configuration Editor has been overhauled and merged with the WebUI for an extended feature set and newer technologies.
  • All new Render Setup Editor: The Render Setup Editor has experienced a full rewrite for extended feature set and to match the new workflows.
  • Screen Rotation: The Render Setup now allows to rotate screens individually at any angle.
  • Multi Canvas Workflow: Introduced all new Multi Canvas and Multi Composition workflow for layering and re-using elements on different screens.
  • GPU output can be used as tracking source to synchronize tracking packets if the GPU is synchronized to house sync.
  • Ventuz now supports multiple tracking devices like camera tracking systems per machine.
  • Ventuz now supports multiple Touch Input Devices like TUIO or Windows Touch on one machine.
  • Ventuz now allows on-screen and offscreen outputs in parallel, like Shared Surface and GPU output from a single runtime.
  • Ventuz now addresses output adapters individually. No more Mosaic or Eyefinity setup needed. Output across multiple GPU outputs directly!
  • Added possibility to measure the distance between Screens and Compositions in the Render Setup Editor.
  • Device configurations for Video and Audio can now be changed on the fly while Runtime is running - no Runtime restart needed anymore.
  • Mixed DPI support: Adding physical size to the Render Setup, it is now easy to create setups for output devices with different pixel density.
  • Graphics across multiple output streams: output scenes across multiple SDI, NDI ... streams!

Designer

  • The four window layout buttons in Ventuz Designer can now have custom names.
  • Allowing preview of Live Video streams. Note that this will enable a live video stream even if it is not used otherwise, potentially slowing down Ventuz.
  • Preview in original resolution in preview window: preview graphics in original resolution and pan in Designer independent of preview window size.
  • Zoom in preview window: introduced free zoom and pan to Designer's preview window.
  • Increased preview options in Designer: preview individual Screens, Canvases and Compositions.
  • The Stage Editor has been improved and extended to the new feature sets.
  • Enable additional outputs in Designer: Ventuz now allows to enable outputs other than the preview window.

Nodes

  • Stage Previsualization: create an interactive previsualization scene using all new Previs nodes. Set up preview screens in a virtual environment, test interaction setups, have the previs scene create your output configuration on the fly.
  • Particle System: Added further particle Collision Shapes like circle and sphere.
  • Movie Clip: The OverrideFrameRate property now works for video files as well.
  • The SystemID node can now provide the Project ID Guid.

Misc

  • Cluster in a Box: Ventuz now supports rendering and output on multiple GPUs in parallel.
  • Movie Playback: Support for fully Hardware accelerated Movie Decoding on Nvidia GPUs (​NVDecode). This allows you to playback 8k@60, 4 x 4k@60 or 8 x 4k@30 per GPU without an impact on the CPU.
  • Performance statistics now show much more information: e.g. the Nvidia Sync board status
  • Remoting 4: It is now possible to release scenes that have been loaded due to a Cue command afterwards via the Release command.
  • Improved VMS discovery and Cluster communication for multiple ethernet interfaces: Control the used interfaces from the NetworkConfig.vnetcfg directly. No more Windows routes needed.
  • Extended amount of pipes! The amount of pipes that can be used has been increased.
  • Render Setup per project: the Render Setup is now part of the project instead of being machine global.
  • Updated Chromium Embedded Framework to version 103.0.5060.134.




Ventuz 6.12

Nodes

  • New String Array Analysis node
  • Text Effect nodes have new per-line dissolve mode
  • Expression nodes can handle byte arrays
  • Particle System received new Sine function module
  • Improvements on Circle, Cylinder, Direction Light, SystemID, TextField Input and Ticker nodes

Designer

  • Content Editor pastes copied nodes to the position of the mouse pointer
  • Content Editor has option to show all members of a Content Family if at least one is selected.

Director

  • Playlist received an 'All Out' item

Misc

  • Introducing Ventuz Extension API (Alpha v0.9)
  • Support for AMS CDI video format

Third Party

  • Support for integration in ioversal's Vertex
  • Support for Notch integration

Ventuz 6.11

Nodes

  • New RamDiskWriter node to write and access byte streams in memory
  • New Dynamic Expression node which supports the know property types and additionally DateTime and arrays for inputs and outputs
  • Directory node now supports the ventuz:// scheme to easily list items in the active project
  • New OpenCV Lens Distortion filter as Layer Effect
  • Added the MuteAudio property to the Web Browser node
  • The HTTP node now provides a byte array as ResponseBody
  • The Interaction Rectangle node received a further TrackingMode 'NonCapturedWithAllKeys' which allows to always capture all keyboard events

Designer

  • Improved Repository workflow
  • Improved the Material node merging during a 3D import to reduce the size of the imported Hierarchy Tree

Director

  • Added support for a Blank template to easily clear the Template Ports
  • ​Companion support for ​Stream Deck

Third Party

  • Support for Unreal Engine version 4.27.2
  • Support for FreeD as tracking protocol

Ventuz 6.10

Nodes

  • Depth Keyer effect on 3D Layer Root, keying out parts of the scene based on the depth buffer.
  • New better quality Depth of Field, using an aperture based physical approach of DoF size calculation.
  • Simple HTTP node for communication with HTTP servers
  • Improved 3D geometry import
  • "Write to log file" property on Log Node, allowing to also write logged messages to the Ventuz log files.
  • "Layout and Scale" option on Shrink to Fit text effect node. With it you are now able to re-layout text to fill the target bounding box more effectively.
  • New Swap RGB IPP Layer Effect that swaps two or more selected color channels.

Director

  • New dockable window, listing Macros and their assigned Shortcuts and making them executable by double-clicking
  • Added thumbnails in the playlists for better recognition of the items
  • Some other minor Quality of Life changes - see Release Notes for more info

Licensing

  • Increased 4K pixel limit for Core & Community Edition
  • Core & Community Edition can now run on simple Virtual Machines (VMWare, Hyper-V, etc.)

Third Party

  • Updated NDI to version to 5.0.3
  • Updated Substance Engine to Version 8.08

Ventuz 6.9

Runtime

  • New Integration with the Unreal Engine to render Ventuz objects into the Unreal Rendering, using the color and depth buffers from the Unreal Engine.
  • Support for AV1 encoded movies
  • Support for SRT video streaming protocol
  • Updated FFmpeg to latest version
  • Updated WebBrowser's underlying CEF library to latest version

Designer

  • Added and improved Help pages

Director

  • Introduced Director Remoting API to remotely control the Ventuz Director.
  • Director API Improvements extending Playlist, Channel and Drag & Drop capabilities.

Nodes

  • Texture Saver node has a new property to adjust the alpha premultiplication.
  • New nodes for the Integration of external engines.
  • Added Matte Choken properties to the Color Difference Keyer to allow fine tuning of the key to grow/erode it.

Ventuz 6.8

Runtime

  • Updated IO Boards Drivers to support newer cards. See Hardware Vendors for more detailed information on that.
  • Improved Performance of the Video Engine for more simultaneous inputs and outputs via IO boards.

Nodes

  • New Texture Source Property Group for generating simple QR Codes.
  • Added asynchronous saving to Texture Saver Node.
  • Event Filter Node now has an event that is fired if the incoming event did not match the filter.
  • OSC Node now can reset output properties on scene load and Excel Cell Nodes reset their outputs when no valid Excel Workbook is used.
  • Added Newtek SpeedHQ decoding to the Movie nodes.

Designer

  • Scripts can now be created in ​Visual Studio and referenced from Ventuz.
  • Internal Script Editor and compiler now accept new C#/VB.NET language features.
  • Properties Editor now accepts simple expressions as values - e.g. 7 + 3 * PI.
  • Scene Statistics window allows to highlight all filtered nodes in Hierarchy and Content Editors.
  • Added Rectangular selection box for Hierarchy Editor.

Director

  • Added Shortcuts to Preload all Templates (all, in playlist or on timeline) and Reload all Templates.

Ventuz 6.7

  • New NDI Receiver and NDI Source List nodes introduced for usage of NDI without a Video Pipe configuration.
  • New License Model, Ventuz now has three editions with different feature sets, lowering the entry point to the Ventuz world
    • Free Community Edition (even for commercial projects)
    • Core Edition for medium-sized projects
    • Enterprise Edition, unlocking the full potential of Ventuz
    • The PLE (Prototyping & Learning Edition) still exists and has the same feature set as the Enterprise Edition. It has the same limitations like it had before this version: It will produce a disruptive watermark on the output of the Runtime, there is an obstructive nag screen in the Director and scenes built with the PLE Designer cannot be opened in other editions.
  • ​Website has been completely reworked
    • The ​Ventuz Portal let's you purchase and manage licenses more effectively now

Ventuz 6.6

Nodes

  • IME Textfield Input node
  • CC Chinese Conversion node

Other

  • Introducing the Web based Configuration Editor
  • New feature: Property Tabs
  • SDI Driver Update for multiple boards
  • H.265 decoding
  • NDI and SDI Update to Version 4.5

Ventuz 6.5

Nodes

  • Snapshot Framebuffer node to retrieve the current state of the color buffer.
  • The Interaction Rectangle node provides a rectangular geometry collecting and sending interaction events via UDP or ANC channel of a live video (currently VIO only).
  • Audio Playback and Movie Clip Nodes are now capable of playing multiple streams and adjusting their properties individually.

Director

  • Macros allow to assign specified actions or sequences of actions to shortcuts.
  • Added reload all templates action.
  • Added hotkey ALT to disable all channel rules when dropping an item into a playlist, property editor or a timeline.
  • A lot of other bug fixes and convenience features, see the ​Release Notes for more details.

Other

  • Ventuz now supports ASIO devices.

Ventuz 6.4

Nodes

  • New Get Bounding Box node to retrieve the bounding box of a subtree.
  • New Substance Loader and Substance Material nodes to open .sbsar files with editable input parameters in order to provide textures.
  • Vive Controller nodes now have an event to let the controllers vibrate for a haptic feedback.
  • Movie nodes now support NotchLC codec.

Designer

  • Scene Optimization feature in the Scene Statistics dialog to detect and remove unnecessary nodes in the scene tree.
  • In the Assets tab of the Scene Statistics it is now possible to replace assets for the whole scene or single nodes and you can re-reference missing assets.

Ventuz API

  • Ventuz now comes with a Remoting4 DLL for .Net Standard and .Net Core.

Ventuz 6.3

Designer

  • It's now possible to expand all collapsed nodes in the Content Editor with the Uncollapse All command.
  • In the Project menu it is now possible to open the project folder in Windows Explorer.

Other

  • The Cinema 4D livelink plugin now works with Cinema 4D R20.
  • C# Script nodes can now reference assemblies from Ventuz installation and from project folders.
  • The underlying CEF for the Web Browser node was update to Chromium 71 to improve performance and support new web technologies.
  • Update NDI to version 3.8

Ventuz 6.2

Particles

  • Added disable computation property to disable particle streams without resetting the particle system Particle Streams
  • Added Data Animation module that applies the value of an array to each particle in a stream depending on their ObjectID attribute

Engine

  • Added Spout Receiver node to receive video frames from a Spout Sender. Check the related How To to learn how to setup a Spout Receiver in Ventuz
  • Added support for skinned GLTF 2 meshes with the new Animation Rig node
  • Added support for new DXT / DDS Texture formats, so called BCn (Block Compression). Check the How To for an optimized workflow and how to create the the DDS texture with the new format.

Other

  • Updated Deltacast SDI from V6.00 to V6.08.01 (patched). Please update using the Deltacast drivers that come with Ventuz, do not use the official drivers from the webpage. This adds support for most current SDI, DVI / HDMI and FLEX boards from Deltacast, see documentation for details and limitations

Designer

  • Added High DPI support for Ventuz Designer UI
  • In Content Editor it's now possible to highlight bindings to & from selected nodes (Option 'Highlight bindings of selected nodes').
  • Containers can now be sealed with a password.

Ventuz 6.1

Particles

  • Render triangles, edges and points from particles using the Nexus Modules
  • Render order of particles on Sprite and Mesh Renderers
  • Touch for feedback on hovered or clicked particles
  • Surface Renderer to render a mesh from particles
  • 3-dimensional Rotation of particles
  • Swizzle module to freely apply and reorder channels of particle attributes

Engine

  • Sprites are now properly lit and have options to adjust their normals
  • New Layer Effect: Invert
  • 2D Displacement Layer Effect: new absolute mapping mode
  • Design Eyepoint on camera to support correct reflections in projection mapping setups
  • Texture Components Material Stage: remaps R, G, B and A of a texture to any channel, this is good to save performance and material stages with packed textures

Other

  • GLTF 2 support for Geometry Import
  • Samsung Odyssey support
  • Array Ease and Array Ease Morph nodes to interpolate floats and doubles in arrays

Ventuz 6.0

Engine

  • Switch from DirectX9 to DirectX11 and HLSL3 to HLSL5
  • Particle System, also see How to create a firework Particle System
  • Path Nodes, also see Path Renderer, usable also on the newly introduced Particle System and Arrow Node
  • New Draw Modes for Geometries and Paths
  • Flipbook Control Material Stage and Flipbook Loader

Integrations

  • Geometry Import and Geometry Import Live rework
    • SRT Keyframe Animation import
    • Camera and Lights import (Geometry File Import only)
    • Path Import (C4D Live Link only)
  • DMX Support via sACN and Artnet

Workflow

  • Property Editor rework
    • Multiselection and -editing of Properties
    • Migration of properties when the type of Property Group is switched
    • Many Property Groups can be extracted to Content Nodes or Hierarchy Nodes for re-usage of their configurations
    • Horizontal Property Group Lists for better overviewability
    • Custom Model Editor is moved into Property Editor
    • Easy generic animation of float Properties
  • Container Outline Window
  • Primitive and loaded meshes were split into Geometry Renderer and Geometry Provider to access geometry resources in the scene's logic
  • Material rework
    • new UI
    • moved Render Options to Material Node
    • new Material Definition Content Node for usage in the scene's logic
  • Introduced the Double Property type
  • Staggering Mode to feather animation keyframes

New Nodes

  • Color Picker Node
  • Analyze Audio Node replaces FFT Analysis Node
  • DMX Nodes
  • Color became Color Solid (No Light), Color now only overwrites Base Color channel and leaves Lighting Model as it is
  • Geometry Renderer Node
  • Path Nodes:
    • Select Path Segments
    • Subdivide Path
    • Path Loader
    • Path Axis
    • Path Matrix
    • Path Renderer
  • Particle System Node
  • Arrow Renderer Nodes
  • new Draw Modes
  • Color Write
  • Light Nodes have aliases with shadows

See also:
  • Ventuz Help Start Page
  • Index of Help Pages
  • Migration Guide

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