This how to is divided into several sections covering different previsualization scene use cases. You will learn all about of the available nodes for creating a previsualization scene. You can find and download the scene that is used here in the Project Browser, or use this how to as a reference using your own geometry.
This how to will give you an overview of all of the nodes required to create a previs scene. The previs scene can help you estimate the required screens, space, mapping and aid you and your clients in visualizing a rough overview of the dimensions, look and feel of your creation.
This how to will cover the most common use cases and real life situations, though not every use case can or will be covered. The used 3D Model (Stage) is available for download.
For each node we start with a very basic use case and follow up with how it is used in the sample downloadable scene.
In addition to creating the 3D previs scene, we will also create the required configurations where applicable.
Ensure that the latest version of Ventuz 7 is installed that can be found on the Ventuz Downloads page.
Ensure there are no active Machine Configuration nor a Device Configuration set in the Configuration Editor.
To avoid confusion, create and start with a new blank Project and empty Scene when recreating any of the following examples.
To follow up with a more complex or so called "real world" scenario with geometries, please download the example scene with the Project Browser.
To begin using a SimpleScreen for previsualization purposes:
To show Content coming from a Composition Layer on the previsualization screen, a 3D Layer is needed.
The Composition for the newly assigned Composition from Layer property needs to be defined.
This will show the content of the Composition Layer created in the previous step on the previs screen.
It is best practice to fill a Composition Layer with a gradient 2D texture to start rather than 'black on black'; this can assist in accurately positioning elements in the previs scene.
Please use the provided Previs Stage Scene downloaded in the steps above
Many of the following steps are covered in the Simple Screen example above.
We will make use of the existing StagePrevisLayer that is a simple 3D Layer with HDR to use as the 3D Previs Scene.
Create the stage here by using imported geometries of the event space such as the stage, rigs, screens and other props. The Screen node will create a geometry to use as well. The position of the screen that is already modeled be used here. We will make use of the exposed values from the screen model. If you have coordinates handy you can use them and position a Screen node simply with an Axis. Ventuz can use the real world coordinates in meters, and rotations in degrees.
To create the Screen, which will provide and show content in our previs scene:
We want to match the LED Wall model in our previs layer. With the exposed X/Y/Z Position Values, they can can be used for the Screen node's Axis already.
As you can see, the Screen position now matches our geometry except the scale and the alignment.
To show your generated content on this Screen:
You can now create and use any kind of Layer inside the Composition Layer. We will create a simple 3D Layer and show a rotating Ventuz default cube / mesh. You could also use a Movie Layer and show a full size Movie on the Previs Screen.
To show the Composition Layer content, use the Preview Selection Menu to select what is to be shown in the Renderer Window.
Select composition 1 from the Preview Selection Menu drop down list:
Now content of the Composition Layer is shown - the small Ventuz Cube mesh.
We also want to have the mesh animated or rotating. Using the build in feature Animate Floating Point numbers.
Switch back to the Composition default with the Preview Selection Menu.
To show Composition 1 on the Screen:
You should now have a working Stage with a Simple Screen that is previewing your content. As mentioned before, you can have any kind of content inside of the Composition 1 Composition Layer. Play around and add a Movie Layer or more complex scenes.
This section will cover a simple use case and a real world scenario of using Bezel Screens.
Many of the steps shown in the Simple Screen Example above are used here.
To show Content coming from a Composition Layer on the previsualization screen, a 3D Layer is needed.
The Composition for the newly assigned Composition from Layer property needs to be defined.
This will show the content of the Composition Layer created in the previous step on the previs screen.
It is best practice to fill a Composition Layer with a gradient 2D texture to start rather than 'black on black'; this can assist in accurately positioning elements in the previs scene.
Please use the provided Previs Stage Scene downloaded in the steps above
Many of the following steps are covered in the Simple Bezel Screen example above.
This example will use Screen Tiles and a spinning Ventuz default Cube displayed on four 16:9 1920x1080 screens of the same size with a Bezel.
To have the correct placement and Bezels of the tiles, the physical dimensions of the screens and their bezels are needed.
If you followed up the Simple Bezel example from above, many of the steps are the same but involve additional steps to correctly place the Screen used for the previsualization.
Position the Bezel Previs Screen correctly in the previs scene:
Position | |
X | -6.287 |
Y | 2.253 |
Z | -1.7 |
Rotation | |
Y | -35 |
The coordinates are from the 3D Modeling software and taken from the whole screen group which are expressed in meters. The rotation is expressed in degrees. The values for the bezel also match the ones from the modeling software that created them.
Height | 0.45 | * |
Align | |
X | Center (default) |
Y | Center |
Bezel | |
X | 0.042 |
Y | 0.05 |
The height has been calculated by:
Taking each of the two screens has a height of 0.9m,: 0.9/2 = 0.45. The Alignment has to be Center/Center since as the position and rotation is from the whole grouped geometry.
To show Content coming from a Composition Layer on the previsualization screen, a 3D Layer is needed.
The Composition for the newly assigned Composition from Layer property needs to be defined.
This will show the content of the Composition Layer created in the previous step on the previs screen.
To begin using a Composition Projector for previsualization purposes:
To show Content coming from a Composition Layer on the previsualization screen, a 3D Layer is needed.
This sets the "Source" of the Composition Projector to the selected Composition.
Now this Projector is projecting this Composition Layer to any Screen that is connected and configured to receive it.
An Axis Node can be placed in front of the Composition Projector to place its projection where it's needed in the Scene.
Because the Composition Projector is Orthogonal, it will not get larger or smaller when changing the Z-Position of the Projector. This is expected behavior because of the type of Projection in this 3D world.
It is best practice to fill a Composition Layer with a gradient 2D texture to start rather than 'black on black'; this can assist in accurately positioning elements in the previs scene.
Ventuz 7 uses Render Setups to configure what video is shown on what physical display and how.
To display media on physical displays, the screens created in the setups above must be mapped to a physical output from a graphics card (GPU).
As the name suggests, the following steps will walk through how to map the screens to outputs of the GPU.
These settings will be applied using the Render Setup Editor from within the Ventuz Configuration Editor.
Save the Scene/Project before continuing with the next steps!
Ensure the Bezel Screens scene is loaded in Ventuz Designer with the Previs scene loaded.
2. click the dropdown menu that shows None and click Manage render setups.
While in the Project management tab, see on the right hand side the Render Setup related part. Here you can activate and select existing render setups, or create new one.
Render Setup Editor will automatically open with the new Render Setup file loaded and ready to be edited.
A new popup box will open and there you can select from which previs scene of your project you would like to connect the render setup.
On the left panel of the Render Setup window, there are multiple screens from the created and configured previs Scene.
Screen 1 (red corner) is the Simple Screen, a single FHD screen.
Screen 3 is the Bezel Screen and is visualized by multiple tiles (4 tiles all named screen 3 - green corner) and the <previs screen> (blue corner).
In Ventuz 7, the <previs screen> can also be viewed in Ventuz Designer can be assigned or mapped to a physical output, this is why it is shown here.
By default, no screen is mapped to any output (middle pane of the setup editor) though an output was added and exists by default: Output 0 (Screen).
To map the Screen 1 to an output:
When the output has a screen assigned to it, the yellow warning below the output "The output has no screen assigned to it", will disappear.
From this point, any changes made to this Render Setup in the Editor will be instantly applied inside of Ventuz Designer when the Save button is pressed in the Editor.
While the preview inside of Ventuz is limited to 4096 when viewing inside of the Renderer Window, there is no limit when outputting from Ventuz; ie. not viewing in the Designer and is assigned to a Runtime.
When mapping the Previs Preview to a physical output, the resolution limit is the same as other rendered scenes, the max texture size of the graphics card: 16K.
In these steps, the Bezel Screen, consisting of 4 tiles, will be mapped to 4 individual outputs on the same machine.
The Bezel Real World example that contains a 2x2 grid of displays Scene will be used for this example.
The popup screen can be used to automatically define how the output mapping for the Bezel Screen will be setup.
Each of the new outputs inside of this new machine has the corresponding screen assigned to it.
It is possible to edit individual outputs to change the assigned screen, Output Type, and resolutions.
The bezel adjustment has been taken from the previs - bezel screen values.
Therefore, the outputs have the bezels automatically taken into account.
From this point, any changes made to this Render Setup in the Editor will be instantly applied inside of Ventuz Designer when the Save button is pressed in the Editor.
The use of a previs scene can be very beneficial. Simply bind compositions to show content on the "virtual previs screens" to get a rough idea of how the stage or event will look.
The combination of a modeled environment and using real show scenes and content delivers a stunning new world when it comes to previsualization of shows and events.
In addition to previsualization, using this previs setup inside of the Render Setup window helps with automatically laying out the screens to start the process of mapping. This feature allows setups like the Real World Bezel setup to have screens that are automatically laid out and ready to map to an output, no manual cropping or placement should be needed, but is still an option.