With starting and running Ventuz Runtime or while working with Designer or Director and runtime in the background the Live Control section of the Configuration Editor is accessible. In this section all changes and the overview and debugging possibilities of the runtime can be made.
For the set Live Options and the set Scene and Project Data Presets can be saved and loaded. This is very useful when you adjusted your production settings in preparation and want to make sure they can be loaded the same for the show.
To create a Preset click the Save Preset button. This will popup a window to select the data which should be written to the preset. If there are some settings which shouldnt be applied by activating the preset, deselect them in the dialog box. Therefore it is possible to create different presets for different data fields.
You have two options to save: Save on the local machine (yellow button) will save the preset on the harddrive or to save it in the app with the blue button. These represents the different colored presets. Note: To save changes on a existing Preset, press Save and enter the same name as the existing preset. This will overwrite the old one.
With the Pencil Icon the edit mode is toggled, which enables to delete or export and save single presets or to import a preset from your local files. With these tools presets can be shared and uploaded on a different production machine.
With the Scene Control section the currently loaded Scene(s) in the runtime can be overviewed and changed. The Scene Data can be controlled over here for each loaded scne. Also the Layout Scene is displayed.
For a good Ventuz structure and Scene Management, please see: Scene Management and Scene Tree Editor
The Web Configuration Editor uses the invariant culture with periods . for floating points and commata , to seperate array items.
If there are multiple Render Pipes configured, there is a tab on top of the page to change the view to the other Render Pipe(s). Each Render Pipe is able to be configured independently in the same way as described.
In this section, the Project Data of the running project can be controlled. The overall handling is the same as the Scene Control section with editing the data and the possibility to save the changes as Preset, but the Project Data holds data which is used project wide and not on a single scene. All scenes in a project can refer to this data.
With the Live Options section of the Configuration Editor, settings of the active Runtime can be adjusted and also saved to the Device Configuration. Therefore changes can be done in a running production environment according to the adjustments which might be necessary. Also many output device settings are changeable with the AV Options. Especially when working with SDI, with these changes fine tuning to the other video hardware is possible. With the Show Statistics toggle enabled, one can debug and monitor the performance with the Performance Statistics and Diagnostics.
Some of the Live Options are applied immediately. Settings which refer to the Device Configuration, needs to be saved by pressing the Save to Configuration button. This will write the config settings to the Device Configuration. With starting the Runtime again, these changes stay in use.
The Log button writes the set Live Options and Device Configuration to the Messages Dialog.
With Reload the Live Options are updated. If the Device Configuration or other settings have changed (e.g. with the options in Designer), Reload will load the new Live Options.
The Live Options can be (un)collapsed by pressing the - Icon or + Icon at each section for a better overview.
All settings can be saved to a Preset with the Editor. This is especially useful for all settings which are not saved to the Configuration. For example: You need to monitor and debug your rendering and output, to not need to activate the desired Statistic Options and the Show Statisitc toggle, simply create a Preset with all the activated options.
Please note that Live Options can only be saved if the corresponding configuration is not set to (None). The actual values of the settings are injected into the currently loaded file and it will be saved to disk.
Ventuz Options | Description |
---|---|
ID | Overwrites the Machine ID in the Configuration. In a Machine Cluster the ID changes the Master / Cleint behaviour and the rendering of the correct Render Setup part. |
Render Setup | Changes the Render Setup for the machine. Note: To use a Render Setup in the Live Options it needs to be included in the Ventuz Presetiation or part of the project, which is currently running. |
Rendering Options | |
Wireframe | Toggle to only render the wireframe of the geometries |
Show Statistics | Turn on the Performance Statistics and Diagnostics in the renderer |
Show Mouse Cursor | The mouse cursor will be visible on the rendered output |
Show Input Diagnostics | Toggle to show the Input Diagnostics of the incoming touch devices |
Show Bounding Boxes | Turn on to show the Bounding boxes of the selected Node in Designer. |
Show Key | Toggle to show the key output in the Preview Window, while an external keying output mode is active. |
Statistic Options | With these Live Options, the specific Performance Statistics are toggled. For a detailed description see the Performance Statistics page. |
Multi Output Options | |
Enable Physical Outputs | Toggle if the physcial outputs will play out the rendering. With deselcting, the outputs are not active. |
Lower Resolution for Previs | This will lower the resolution inside a Previsualization Scene. Previs scenes can have very huge resolutions, to ensure good performance while working on a bigger scene it is advised to use this option. |
Preview Without Scaling | This forces the Renderer to render the current Designer Preview in its configured resolution coming from the Render Setup, it will also crop the image if the renderer window is to small. This only affects the Designer, the runtime will always use the configured output resolution! |
Multi Bezel Color | Use this to change the color of bezels inside the Designer Rendering Window. |
Per Output Stats | Defines the displayed Performance Statistics referring to the output. All: Shows all statistics on all outputs. Preview: Shows the information only in Designer Preview Window or Runtime Preview Window. Per Output: Shows the information referring to the specific output playing out. |
Enable Software Watchdog | Enables the Software Watchdog, alco can be set in the Video Options. |
AV Options | With these settings the Input and Output device streams of the Device Configuration can be adjusted and saved to the config. The settings vary depending on the configured devices and streams. Especially the Video Output setting in general and the Advanced Video Options are adjustable. Please refer to these pages for the information of the specified settings. |
The Diagnostics section mirrors the Performance Statistics of the active runtime on the selected machine. In general it shows the same information as you can see in the Performance Statistics. The big advantage is to be able to monitor a runtime remotely from a different device and without disturbing the output rendering. Also in many output scenarios, the rendering is splitted across multiple display devices.
Having the Diagnostics running requires performance and can disturb live productions!
In the Timing section the performance demand of the GPU and CPU is shown for an overview of the systems used ressources. For the SlowStats bar are certain Performance Statistics which can be enabled in the Live Options and may slow down the rendering. To stay aware of this we integrated this timing bar.
With the Pause and Play button, the timing bars can be paused or keep runnung. When investigating for a system overload it is useful to pause the timing to be able to check in detail which engine tasks needs a lot of performance and eventually optimize the Scene.
The type of the performance bars can be changed with the dropdown menu. Please refer to Accumulated Bars vs. Detailed Timeline for more information an the impact of the selection. With the History toggle, the diagnostics of the last frames are shown as well. This is useful, if you have a performance lag, with a specific task (e.g. loading/playing back a movie). You can trigger this task and pause to see in detail which aspect is taking all your ressources and may change the format of the video to solve the problem. The Stall GPU: The slider for adjusting the number of frames will change the scope of the timing bars to a different number of frames.
The Statistics section displays the Performance Statistics in the UI. The displayed selection of statistics can be made with the selection boxes at the top. They are very similar to the ones in the Live Options and are described on the page of the Performance Statistics.