Spout Receiver | Receives a RGBA texture via SPOUT |
The SPOUT Receiver Node receives an RGBA Texture that can be bound to e.g. a Material Node.
Every SPOUT Sender available is added to a List, with the Sender Name Property you can select the sender you want to receive the Texture from. In the outputs you get a list of all currently available senders. This list is updated once during initialization of the node. If needed you can update the list again using the Update Sender List Method.
Contrary to VIO, SPOUT by design is not synchronized, but with the help of the Hardsync property an attempt is made to achieve the best possible synchronicity. If Mipmaps are enabled, MipMaps will be generated for every frame to provide higher render quality especially if these textures are scaled or rotated. This feature is only available on graphics boards which support hardware mipmap generation! If Premultiply Alpha is turned on the engine will add another step to premultiply the color with the alpha - this is not needed if the received texture is already premultiplied. The Gamma Property defines how the gamma is handled:
Not a Color | Textures loaded with this option will not be touched or converted internally into any other colorspace |
sRGB | defines to use the Texture in the sRGB colorspace, which is the standard for Images, Videos and most Textures. |
Linear | loads the Texture in Gamma 1.0. |
Protocol Version | Pixel semantic |
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2.006 | RGBA |