The Stage Editor enables previewing of different Screens, Previs Screens and Compositions as well as outputs and other machines inside a Cluster. Furthermore you are able to switch and edit Render Setups quickly.
In the following sections we will explore what these different menus and buttons are doing.
Select your Render Setups from the drop down menu to change between them quickly. Use the to get inside the Render Setup Editor and edit the currently selected Render Setup.
A restart of the Designer is not needed. Hit Save after changing the Render Setup and the changes will be instantly applied; Alternatively, click Live at the top of the Editor to see your changes update in real time!
With the Preview Selection Menu it is possible to switch between different Compositions, Previs Screens, Screens and Canvases which are defined inside the Render Setup. These will be then previewed inside the Renderer Window.
When working with a Previs scene the Composition preview may show content with a strange aspect ratio; this is not a bug but rather a technical limitation. This is due to the Render Order, at the point of previewing the Composition the engine doesn't know the design size set by the canvas. It will fall back to the Aspect Ratio set in the Project Properties window.
This shows the currently active physical outputs configured in your Device Configuration. Use this to see what a single output will look like when played out in a Runtime. Inputs can be also previewed if configured inside your Device Configuration.
The Design Preview will show all configured Previs Screens, Screens, Compositions, Canvases and other machines defined in the Render Setup combined as one preview. This should give you a good estimate of what your scene will look like.
Using the Design Preview in conjunction with the option to Preview Without Scaling can have a heavy performance impact on bigger scenes with high resolution!
Disables the preview Renderer window.
This doesn't completely block Ventuz from rendering your scene. See it more like the "inactive" flag on a node. To completely disable the rendering use the option inside the Device Configuration for Disabling the Preview Window.
Enable all Physical Outputs: Will use all physical screens currently configured as outputs inside your Device Configuration and render your scene on it.
Lower Resolution for Previs: This will divide the Resolution inside a Previs by 4. Some Previs scenes can have very large resolutions; to ensure good performance while working on it we introduced this option.
Preview without scaling: This forces the Renderer to render the current preview in its configured resolution coming from the Render Setup, it will also crop the image if the renderer window is to small.
Show Bezel: Use this to show currently configured bezels coming from the Render Setup inside the Rendering Window.
Preview at System SDR Level: When HDR mode on: Sets the SDR white-level of the preview renderer to the Windows SDR level of the Windows Display Settings.
Use the broom icon to display what is used with your current machine ID, which is configured on the general tab inside the configuration tab inside the Configuration editor. Or Preview other machines outputs from your network with the corresponding ID.
Changing the previewed machine ID will only render on Enabled Physical Outputs; make sure to enable this option inside the Preview Selection Menu!
The Design Preview will show all configured Screens, Compositions, Canvases and other machines defined in the Render Setup combined as one preview. This is especially helpful when working on bigger scenes using multiple Canvases.
Activates all configured Outputs and previews them, if enough physical outputs are connected. Otherwise use the connector selection to preview single outputs.
Configuration of both Inputs and Outputs can be done inside the Device Configuration.
Preview single outputs which are currently configured in the Device Configuration.