RGBA to Color | This node sets the values for Red, Green, Blue and Alpha independently and outputs a Color property. | |
Color to RGBA | This node splits a Color property into its RGBA components. | |
HSLA to Color | This node sets the values for Hue, Saturation, Luminance and Alpha independently and outputs a Color property. | |
Color Transformer | This node offsets the values for Hue, Saturation, Luminance and Alpha independently and outputs a Color property. | |
Color Transformer (Linear) | This node allows to modify the values for Exposure, Hue, Saturation, Lift, Alpha and outputs a new Color property. | |
Float to Color | Uses float values as input and converts it to a Color property. | |
Color to Float | Converts the Color input property to float RGBA output values. | |
OKLCH to Color | Uses the OKLCH Color space with three available values for Lightness, Hue and Chroma and converts it to RBG values. | |
Color Mixer | Mixes two input Color values to a resulting output color. |
This node takes four integer values between 0 and 255 to specify the Red, Green, Blue and Alpha channel. The RGB values are converted to a Color output property. The A value is converted to the Alpha output property, ranging from 0% to 100%.
This node takes a Color value and provides the corresponding RGBA values as output properties. An additional AlphaValue property provides the Alpha in the range 0% to 100%.
This node takes four integer values for Hue, Saturation, Luminance and Alpha and converts them to the Color output property.
The color space setting that you can set to sRGB (default for old projects) and Native sRGB. Native means the full color gamut that the project is set to (but still with the sRGB curve).
Use the exposure to brighten up the colors.
This node takes a Color, manipulates the Hue, Saturation, Luminance and Alpha and provides the transformed Color.
The standard RGBA color nodes, the HSLA to Color and the Color Transformer nodes are fixed to the sRGB color space and do not support linear color spaces.
This node takes a Color, manipulates the Exposure, Hue, Saturation, Lift, Alpha and provides the transformed Color. It supports linear color spaces!
Float to Color and Color to float are practically the same to the Color to RGBA but now with float values to support linear wide color spaces and options for color conversion.
Color Space:
Out of gamut:
MapGamut
Color Space:
Out of gamut:
MapGamut
Uses the OKLCH color space with three available values for Lightness, Hue and Chroma and converts it to RBG values.
Out of gamut:
Mixes to color values to create a new single color value as output.
Mix:
Mode: