Layer Group | The Layer Group encapsulates some layers together, that can later be treated as a whole. | |
---|---|---|
Layer Switch | The Layer Switch encapsulates some layers together with Properties to control which one is displayed in the final result. | |
Color Layer | The Color 2D Layer creates a 2D layer that is completely filled with a constant Color - often called a Solid Layer in other software packages. | |
Gradient Layer | The Gradient 2D Layer creates a 2D layer that is completely filled with a Gradient or Ramp - often called a Solid Layer in other software packages. | |
Image Layer | The Image 2D Layer creates a 2D layer that is completely filled with an Image - often called a Standard 2D Layer in other software packages. | |
SVG File Layer | The SVG File Layer creates a 2D layer that is completely filled with a SVG drawing. | |
SVG Text Layer | The SVG Text Layer creates a 2D layer that is completely filled with a SVG drawing coming in as XML text. | |
Movie Clip Layer | The Movie Clip 2D Layer creates a 2D layer that is completely filled with a Video Clip - often called a Standard 2D Layer in other software packages. | |
Movie Frame Layer | The Movie Frame 2D Layer creates a 2D layer that is completely filled with an Image Frame from a Video Clip - often called a Standard 2D Layer in other software packages. | |
Movie Stream Layer | The Movie Stream 2D Layer creates a 2D layer that is completely filled with a Streaming Video Clip. | |
Live Video Layer | The Live Video 2D Layer creates a 2D layer that is completely filled with a Live Video signal coming from any of the supported Video input methods. | |
Texture Layer | The Texture Property 2D Layer is very similar to Texture Loader Layer above, but it creates an empty texture Property node in the Content Editor - not connected to any particular type of texture. | |
Spout Receiver | The Spout Receiver 2D Layer creates a 2D layer that receives a RGBA texture via SPOUT | |
3D Layer | This is a standard 3D Layer using either Standard or HDRI render Engine. | |
3D Layer Reference | This Layer Renders another 3D Layer a second time, but with the possibility to use another Layout, Camera, IPP Effects, Mask etc. | |
E2E Layer | Receives the color buffer and depth buffer from an external engine and composites Ventuz 3D Objects into them synchronously. | |
Scene Layer | The Scene Layer loads a Ventuz Scene and treats it as any other Ventuz Layer. | |
Template Layer | Template Layers create a layer that is used to access the Template Engine from within the scene logic. | |
Photoshop Import | Loads a complete PSD File, including individual Photoshop layers and properties. |