E2E Axis Input | Receives a transformation matrix from the connected external engine and applies it to the Ventuz world matrix. | |
---|---|---|
E2E Axis Output | Reads the current Ventuz world matrix and sends it to the connected external engine. | |
E2E Control | Watches and controls an E2E connection to another render engine (e.g. Unreal Engine). | |
E2E Data Input | Receives custom ancillary data from an existing E2E connection to an external engine. | |
E2E Data Output | Sends custom ancillary data to an existing E2E connection to an external engine. | |
E2E Provider | Establishes a connection to an external engine, starts it and passes the connection reference to any node that needs it. | |
E2E Layer | Receives the color buffer and depth buffer from an external engine and composites Ventuz 3D Objects into them synchronously. |