Gradient Texture | Generates a 1D Gradient Texture |
The Gradient Texture Node lets the user define a 1D Gradient that it outputs as a Texture Property and thus can be bound to e.g. a Material Node.
You can use the Color Gradient Editor to manually create one with the Gradient property. For each defined key in the Gradient Editor the Node creates a Color and/or Alpha Property respectively. The Values of the keystones (not their position) can now also be defined through these properties, e.g. by binding them to other nodes.
The Vertical boolean defines the rotation of the gradient. With the Linear flag you can change the colorspace hint on the gradient. This is especially useful if you use the Gradient Texture for things like determining positions which is a common method in the Particle System.