The Unreal Integration offers solutions to some more advanced use cases and combines the advantages of both the Unreal Engine and Ventuz. This page gives you an overview of the features, use-cases and limitations of that integration. If you want to dive into implementing a Ventuz presentation using the Unreal connection, head to our Unreal How To.
The current implementation of the Unreal integration sends Color and Depth Buffers from Unreal synchronously with ancillary data in both directions, like camera tracking data, user interaction data, dynamically read data sets or, in a template based workflow, texts, assets etc. defined by a journalist for the next show in the Ventuz Director. Ventuz manages multiple instances of the Unreal Engine, with different content if needed, be it packaged stand-alone executables or unpackaged Unreal Editor project.
Please note that the current version of the Ventuz <-> Unreal Engine communication may have some synchronization issues which are caused by the Unreal Engine API. Epic is aware of this problem and will improve its API within the next months. See limitations for further details.
The Unreal Integration works with Ventuz' Engine to Engine connection (E2E) and offers a synchronized transmission of Unreal's rendering result to Ventuz. Following is list of the most important features and, if applicable, the proper pages with more details on that topic. As well you can check out the Unreal How To that gives you a general overview of the integration.
To start working with this integration you can follow the Unreal Integration How To. Here you can find the installation process of the Plugin, any needed configurations and a quick guide to the most important features of the integration.
While being highly flexible, the Unreal Integration also comes with some limitations. Keep these things in mind while designing an application using the integration:
Due to the sync issues mentioned above it is not advised to use the Unreal Integration in a MGPU or Cluster Scenario!
While this page gives a rough overview of the Unreal Integration, there are more advanced topics to explore, have a look at the Unreal Integration How To and the E2E Nodes Overview. Also if this is your starting point of your journey with Ventuz you might want to check out some of our Quick Guides - especially the 3D Quick Guide and Logic Quick Guide.