Background | Renders a Texture that always fills the render window |
The Background Node can be used to show a texture stretched over the whole renderer and therefore it is not affected by any spatial transformation, e.g. by an Axis Node, or lighting. It occludes every object that was rendered before the Background, i.e. that is placed above it in the Hierarchy. Every object rendered after the background is fully visible.
The Z-Buffer is not cleared by the Background Node. This means that objects in front of the Background may still be occluded by objects behind it - even though they are not rendered.
It has a Texture Property Group where you can define which Texture to show. Texture Property provides an Input property that can be bound to any Texture Output, e.g. those of a Movie Clip or Gradient Texture. 1D Gradient will provide a Gradient property that can be edited with the help of the Gradient Editor.