The Ventuz software suite includes three different products which are used in different stages of a production.
For a detailed product and feature list visit the Products page on www.ventuz.com.
Generally, Ventuz' philosophy is to have one basic tool that includes all features and capabilities. It does not matter if you are creating touchscreen applications, stage events or broadcast graphics - one tool has all the same features, workflows and skill requirements.
The differentiation in the tool happens on the output side. When purchasing Ventuz, there are multiple options for outputs, such as GPU, SDI or others. These do not change the feature set inside of Ventuz, nor do they affect the compatibility of the toolset. If you build a scene, it will output equally to SDI or a multi-machine clustered video wall (ignoring for a moment issues such as aspect ratio or resolution).
Ventuz Designer is the authoring tool used for creating Ventuz scenes and content. It is a powerful node-based toolset for working with realtime graphics, data and logic. But if you are reading this documentation, chances are you already know this.
Ventuz Runtime is the playout engine for Ventuz projects, whether for video walls, broadcast graphics, touchscreen installations or projection mapping events.
Ventuz Director is a template-based show control application. Where the Ventuz Designer is an authoring tool used to design visually rich and highly interactive content, Director focuses exclusively on the job of controlling and driving such content as part of a show. It is, unlike Designer, built with a shallow learning curve in mind and is intended for non-specialist operators to learn to drive quickly and easily.
Ventuz offers these output options for all their software packages:
In addition to the default GPU outputs, Ventuz offers these output options that require additional paid licenses:
If Ventuz is configured to output on shared surface(s) only (see MachineConfigurationAV) the output will be watermarked if neither the product Ventuz Director or at least one physical output (SDI) is licensed.
In order to enable reception of Camera Tracking data you must have the Tracking option enabled in your license. This option must be purchased separately, for more info please check our website or contact sales@ventuz.com.
For an updated list of the Camera Tracking Systems supported by Ventuz (see MachineConfigurationVendors).
The Ventuz PLE Edition includes all Ventuz products and features, and is intended for educational purposes only. To ensure that it is not used for commercial projects, the render output is watermarked.
The Personal Learning Edition is offered for evaluation purposes only.
Scenes built in PLE cannot be loaded in any other Ventuz version
even if a full license is bought later on! If you open scenes in Ventuz PLE, you run the risk of them becoming locked to PLE and no longer compatible with your full versions!
Ventuz Partners usually receive a Not For Resale, or NFR for short, version of their licenses. This NFR version features some limitations compared to standard commercial versions, and it is strictly forbidden to use these licenses for any commercial or paid project.
Ventuz NFR licenses show a warning splash screen when opening the software and feature an NFR logo on the interface. As opposed to PLE version, NFR licenses do not feature a watermark on the output, so they can be used for training, demos and the like.
All scenes saved with NFR version will be marked as NFR only and will show the NFR warning screen when used on other Ventuz Commercial versions - be careful not to open standard projects on Ventuz NFR licenses or they will switch to NFR projects!