Touch Pattern | Detects abstract patterns of movements like swipes or circular motions. |
The Touch Pattern node continuously listens to touch movements and tries to interpret the movement when the touch ends. For example, when the user swipes to the left, the node will fire a Swipe Left event, allowing the scene to browse through a collection of items or offer other navigational elements. There are currently only six hard-coded events, four swipes and two circle patterns. If a touch ends but it does not sufficiently match any of the patterns, the No Match event is fired.
The Touch Pattern node can be used either as Screen Aligned node which tracks the complete screen or in Object Mode. For the latter case, the pattern recognition only processes the movement if it started on a mesh below the Touch Pattern node.