Value Buffer | This node buffers values until they are needed for further processing. |
When adding a Value Buffer to a scene, the type has to be specified. Each output has a corresponding input property.
The supported types are currently:
Float, Int, Boolean, Byte, String, Matrix, URI and Object.
The Value Buffer stores the last received value and buffers it until the Pass event is triggered. This causes an update of all Outputs. If Bypass is checked, the input will directly be set at Out.
Whenever a value of an Output changes, the Changed event is fired. In a similar fashion, the Passed event is fired whenever the output changes, either because Pass was triggered or Bypass is active a value changed.
Reset resets all the outputs to their default values.
Type | Default |
Float | 0 |
Int | 0 |
Bool | false |
String | null |
Byte | 0 |
Matrix | Zero |
Uri | null |
Object | null |
Via Custom Model it is possible to add additional outputs.