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Ventuz Introduction

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Ventuz Products
  • Realtime Rendering
  • Frequently Asked Questions
  • Common Mistakes
  • Deploying a Ventuz Presentation
  • Scene Performance and Tweaks

Quick Guides

  • Quick Guide Index
  • Business Logic
  • 3D Art
  • 2D Art
  • Programming
  • System Engineer

General

  • Index
  • What's New
  • Ventuz System Requirements
  • Configuration Editor
  • Device Configuration
  • Machine Configuration
  • Render Setup Editor
  • Introduction to Compositions, Screens and Outputs
  • Explanation of Compositions, Screens and Outputs
  • Live Runtime Control
  • Project and Show Management
  • Web Configuration Editor
  • Communication Protocol Overview
  • GPI Configuration for Runtime or Director
  • Introduction to the Ventuz Video Engine
  • Supported Formats
  • Supported Hardware
  • Color Management and HDR Workflow
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • Migrating Configs & Content to Ventuz 8
  • Migrating Content to Ventuz 7
  • Migrating Content to Ventuz 6
  • Migrating Content to Ventuz 5
  • Summary Shortcuts
  • Terminology
  • Manual Index

Ventuz Designer

  • Designer Indices
Introduction
  • Designer Introduction Index
  • Designer Overview
  • Realtime Rendering
  • Project Browser
  • Designer Interface
  • Designer Options
  • Working with Nodes
  • Hierarchy and Content Editors
  • 2D Workflow
  • 3D Workflow
  • PBR Workflow
  • Animation Workflow
  • Best Practices
  • Reading Data in Ventuz
  • Display Images and Movies
  • Scene Performance and Tweaks
  • Deploying a Ventuz Presentation
  • Render to Disk
  • Multi Screen and Output Setup
  • Explanation of Compositions, Screens and Outputs
  • Workflow of using Multi Screens
  • Multi GPU
  • Previs
User Interface
  • Designer User Interface Index
  • Designer Interface
  • Renderer Window
  • Layer Editor
  • Property Editor
  • Property Groups
  • Hierarchy Editor
  • Content Editor
  • Find and Replace
  • Toolbox
  • Animation Editor
  • Shader Editor
  • Text Editor
  • Message View
  • Scene Tree
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Scene Control Window
  • Performance Statistics
2D Workflow
  • 2D Workflow Index
  • 2D Workflow
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Hierarchy and Content Editors
  • Display Images and Movies
3D Workflow
  • 3D Workflow Index
  • 3D Workflow
  • Hierarchy and Content Editors
  • Renderer Window
  • Camera Navigation
  • Manipulate Objects with Gizmos
  • In-Scene Editing
  • Layer Editor
  • Property Editor
  • Hierarchy Editor
  • Working with Nodes
  • Isolated Objects
  • Containers
  • Text Rendering
  • Character Sets
  • Geometry Import
  • Color Management and HDR Workflow
  • Display Images and Movies
  • Particle System
  • Creating Realistic Reflections
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Logic Workflow
  • Logic Workflow Index
  • Hierarchy and Content Editors
  • Content Editor
  • Hierarchy Editor
  • Working with Nodes
  • Property Editor
  • Containers
  • Project and Scene Data
  • Reading Data in Ventuz
  • Display Images and Movies
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Animation Workflow
  • Animation Workflow Index
  • Animation Workflow
  • Animation Editor
  • Content Editor
  • Hierarchy Editor
  • Property Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Scene Transitions
  • Unreal Integration
  • Notch Integration
Project Structure
  • Project Structure Index
  • Annotations
  • Project Documentation
  • Projects and Scenes
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Management
  • Scene Statistics
  • Scene Tree
  • Performance Statistics
How Tos
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How To Build a Custom Scene Transition
  • How to Use the Color Difference Keyer
  • How To Enable HDR Video Output
  • How To Work with the HDR Layer
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How To use Stream Out
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To use the Vertex Integration
  • How To Control and Customize Ventuz
  • How to use the Companion with Director
  • How to build Previs scenes with Designer
  • How to migrate from Ventuz 6 to Ventuz 7
Reference
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • E2E Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Previs Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes
  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Ventuz Director

  • Index
  • What's New in Director
  • Introduction
  • Environment
  • Show
  • User Interface
  • Assets
  • Taking Action
  • Property Editor
  • Shot Box
  • Project Data
  • Pages
  • Playlist
  • Transitions
  • Timeline
  • Content References
  • Topology
  • Channels
  • Macros
  • Designing Templates
  • Scene Transitions
  • Plug-Ins
  • Shortcuts
  • Command Line Options
  • Application Settings
  • Glossary
  • GPI Configuration

Ventuz Runtime & Configuration

  • Runtime Index
  • Configuration Editor
  • Machine Configuration
  • Device Configuration
  • Project and Show Management
  • Live Runtime Control
  • Web Configuration Editor
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Multi Screen and Output Setup
  • How to migrate from Ventuz 6 to Ventuz 7
  • Machine Clustering
  • Supported Hardware
  • Director Mode
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to Use Head Mounted Displays
  • How to Setup Spout with Ventuz
  • How to Use Newtek NDI
  • How to Use a Mixed Frame Rate Cluster
  • How to Use Tracking

Multi Output & Display Setups

Introduction
  • Introduction to Compositions, Screens and Outputs
  • Explanation of Compositions, Screens and Outputs
  • Machine Clustering
  • Support for multiple GPU's
Editors
  • Configuration Editor
  • Device Configuration
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Designer Stage Editor
Workflows
  • How to Build Content for Multiple Screens
  • How To Play Out On Multiple Outputs
  • How To Render on a Machine Cluster
  • How to build Previs scenes with Designer

How To

Designer
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How To Build a Custom Scene Transition
  • How to Use the Color Difference Keyer
  • How To Work with the HDR Layer
  • How To Enable HDR video output
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Runtime & Configuration
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to use Head Mounted Displays
  • How to setup Spout with Ventuz
  • How to use Newtek NDI
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
  • Multi Screen and Output Setup
  • How To Enable HDR video output
Director
  • How To Control Multiple Graphics Independently From Each Other
  • How to use the Companion with Director

Ventuz Node Reference

Available Nodes Overview
  • All Designer Nodes
ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
E2E
  • E2E Axis
  • E2E Data
  • E2E Control
  • E2E Layer
  • E2E Provider
  • E2E Node Overview
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
  • HTTP
  • RamDiskWriter
LAYER
  • 3D Layers
  • 3D Layer Reference
  • Composition Layer
  • 2D Layers
  • PSD Import Layer
  • E2E Layer
  • Mixer Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Data Portals
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Render Setup Relation
  • Text Splitter
  • Timer
  • Toggle
  • Transition Info
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
PREVISUALIZATION
  • Introduction to Previs
  • Previs Screen
  • Previs Canvas
  • Compositon List
  • Rendersetup Objects
  • Composition Projector
  • Previs Screen Render Options
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
  • QR Code
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths
  • Cloner

Advanced and Development

  • Advanced and Development Index
  • Command Line Options
  • Ventuz IP Ports
  • Ventuz Machine Service
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz Extension API
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API
  • Lens Calibration File for FreeD
  • E2E Node Overview
  • Unreal Integration
  • Notch Integration
Remoting
  • Remoting Index
  • Remoting Overview
  • How To Control and Customize Ventuz
  • Remoting 4
  • Remoting 4 via Websockets
  • Remoting 4 via HTTP
  • Director Remoting
  • Deprecated Remoting

Misc

  • Presets
« Previous: Migrating Configs & Content to Ventuz 8
» Index «
Next: Migrating Content to Ventuz 6 »

Migration Guide

Table of Contents

  1. Ventuz Migration Helper
    1. General
    2. Migration
    3. Config Import
      1. Render Setups
  2. Designer Resolve Mechanism
  3. Config Changes
    1. Files
    2. Machine ID
    3. Workflow Changes
      1. Outputs vs Pipes
      2. Render Setup Editor and Mapping Outputs
  4. Designer/ Runtime Changes
    1. Removed Nodes
    2. Removed Properties
    3. Deprecated Nodes
    4. Changes in Work-flow
    5. Changes in Text Rendering and Layouting
    6. Removed Render Engine Features

Ventuz Designer and Runtime always guarantees Backwards Compatibility and thus are always able to load scenes and presentations created in previous Ventuz versions.

However, if upgrading from one major Ventuz version to the next, there can be some (breaking) changes in functionality and work-flow to be considered. These changes can be grouped in three categories:

  • Removed functionality which causes major differences.
  • Changes in work-flow when building scenes and configuring a Ventuz Machine.
  • Changes in scene logic which make scenes behave and/or look slightly different.

Ventuz Migration Helper

General

Since Ventuz 6.0 the folder locations and structures for settings, configurations and caches changed. All versions starting with Ventuz 7 come with a small utility located in the installation folder: VentuzMigrationHelper.exe

With following startup options it' possible to specify which settings/files should be migrated:
-noui : start without UI
-v5 : migrate from a Ventuz 5 installation
-onlyonce : test if migration has been performed before and do not migrate again
-all : migrate all settings/configs
-des : migrate Designer User Settings
-dir : migrate Director User Settings
-res : migrate Resolution Presets
-mc : migrate Machine Configurations
-id : migrate Custom SystemID
-vms : migrate VMS Settings
-rep : migrate Repositories
-lic : migrate SOFTWARE LICENSES
-fnt : migrate Fonts and Emojis Cache
-ow : overwrite existing files

Migration

This utility allows to copy all according files from the Ventuz 5 or 6 locations to the new Ventuz 7 folders. On the first run of the Ventuz 7 installer this utility is started automatically and allows to select the items that should be copied. When the migration has finished a report is presented. This report is located in C:\Users\Public\Documents\Ventuz7\Logs. On every next installer run the utility checks if a migration already has been performed (by checking the existence of the migration report file) and does not show up anymore. But it's possible to start this tool manually and perform a migration again.

The Tool is only started post installation if a Ventuz 5 or 6 installation is found on the system and no migration has already been performed

Files and settings that can be migrated are e.g.:

  • Designer and Director User Settings like Layouts and Shortcuts
  • Resolution Preset File used in Designer
  • Custom !SystemID
  • VMS Settings
  • Software licenses
  • Machine, Hardware and Render Setup configurations (converted to the new Ventuz 7 file formats)
  • Repositories
  • Font & Emoji Caches

Config Import

During the Migration process all configurations that are found are already converted and imported, but you might have backuped some of your Ventuz 6 configurations and want to manually convert them.

To do so:

  • Start the Migration Helper
  • click on Config Import
  • select the configuration files that you want to import and convert into Ventuz 7

Render Setups

Starting with Ventuz 7 Render Setups are not global anymore but moved into the Ventuz Project structure. Therefor you will not find a Render Setup folder in C:\Users\Public\Documents\Ventuz7\Configurations anymore. However, this also means that Render Setups are converted but cannot be imported to the correct location. Per default converted Render Setups are located in C:\Users\Public\Documents\Ventuz7\Configuration\V6_Imports\RenderSetups
and have to be applied to a Ventuz Project manually. This can be either done by creating a
RenderSetups
folder inside your Ventuz Project and adding the desired *.vren
files or by using
Import to Project
inside Project Properties.

Designer Resolve Mechanism

Ventuz helps to find and resolve nodes in a scene that are removed, deprecated or changed for this version. The Scene Statistics' Issues Tab lists nodes that cause errors or issues. The same time, these nodes are marked in Hierarchy and Content Editor with a red or orange frame - depending on the error level. The node's tooltip gives a hint too.

The context menu of the node - Click  to open it - will show an Auto-Resolve Issue entry if Ventuz can resolve it automatically. This will replace the node with it's new version when possible. Auto-Resolve is usually possible for nodes that have a counterpart in the new version and are not bound to other nodes.

Config Changes

Files

  • .avc: The Audio Video configuration is replaced by the Device Configuration with the file extension .vdev.
  • .vrs: Render Setups completely changed in the backend, nevertheless they keep their name but change the file extension to .vren.

The File Formats are not compatible but you can import and convert the old configuration files with the Migration Helper, the Configuration Editor and in Ventuz Designer.

  • .vmc Machine Configuration all TUIO related configuration options moved into Device Configuration since Ventuz does support multiple parallel TUIO devices with Ventuz 7.0 or later

Machine ID

In the past Machine ID 0 was implicitly creating a preview of the active Render Setup, called Cluster Preview. This has changed with Ventuz 7.0 release. Machine ID 0 is now the first machine inside a [Cluster Ventuz Cluster] and only showing the part of a Render Setup that is configure in the Output Mapping

Workflow Changes

Outputs vs Pipes

Since Ventuz 7, the configuration of Render Pipes is no longer tied to output streams. Previously, each configured output stream (e.g., NDI or GPU span) automatically created its own Render Pipe. Now, output streams can be created with greater flexibility, independent of the number of Render Pipes. Rendering the same Pipe multiple times with different outputs is fully supported. Additionally, the number of available Pipes is unlimited, depending on the Ventuz license.

As a result, it is necessary to configure the number of Render Pipes independently. These Pipes can then be assigned to output streams later in the Video Output stream configuration.

Render Setup Editor and Mapping Outputs

One of the major changes since Ventuz 7 is based on how you create and playout multiple contents on multiple parallel outputs.

Check the following pages to get used to the new workflow:

  • Render Setup Editor Ventuz 7
  • How to setup multiple screens and outputs
  • How build scenes for multiple outputs

Designer/ Runtime Changes

Removed Nodes

These are Nodes which do not work anymore as their functionality has been removed:

  • TextureText Node (deprecated since Ventuz 4.0)
  • RenderTarget (deprecated since Ventuz 4.0)
  • RenderTarget Reference (deprecated since Ventuz 4.0)
  • Viewport (deprecated since Ventuz 4.0)
  • View (deprecated since Ventuz 4.0)
  • Projection (deprecated since Ventuz 4.0)
  • Texture (deprecated since Ventuz 4.0)
  • Image Filters & Transforms (deprecated since Ventuz 4.0)
  • TextureGenerator (deprecated since Ventuz 4.0)
  • ImagesToCubeTexture (deprecated since Ventuz 4.0)
  • !Html2Image (deprecated since Ventuz 4.0)
  • hard-coded Shader nodes like VertexNoise or Corona. (deprecated since Ventuz 4.0)

Removed Properties

  • SystemID Node:
    • Machine related output properties. Replaced by Render Setup Relation Node.
    • Cluster
      • Width and Height: Replaced by Render Setup Relation Node.
      • Aspect: Replaced by Render Setup Relation Node.
      • Render Setup Mode: deprecated.
  • Layer Nodes:
    • Layer size related output properties since a Layer can be renderer multiple times with different resolutions
    • Project size related output properties
    • Device size related output properties since a Layer can be renderer multiple times with different resolutions
  • Scene Event Node:
    • On Deactivate event removed. The on deactivate is not running through a new validation until the scene becomes active again.

Deprecated Nodes

  • Matrix Rotation/Scaling/Translate Nodes. Use Matrix Transformation Node instead.

Changes in Work-flow

  • Removed Permanent Seal for Containers. Use Password Seal instead.
  • Ranks for external Chroma Keying are now inherited from Layer groups to their children.

Changes in Text Rendering and Layouting

  • Vertical text alignment was wrong for Center, LastLine and Bottom if the LineSpacing property was not 1
  • Custom character spacing could have caused strange text layouts.

Removed Render Engine Features

  • The legacy engine mode that emulated the Ventuz 4 engine to provide backwards compatibility with scenes created in earlier versions of Ventuz has been finally removed. Scenes can still be loaded and therefor upgraded but will not render properly.

« Previous: Migrating Configs & Content to Ventuz 8
» Index «
Next: Migrating Content to Ventuz 6 »
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