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the Output Engine

Ventuz Runtime is a powerful 2D/3D real-time render engine built for maximum scalability, performance and reliability. It combines advanced 3D graphics capabilities, state of the art video decoding with real-time compositing, motion graphics effects and advanced tools for multi-machine and multi-display setups.

KEY FEATURES

Ventuz multi-screen and multi-machine setups
Ventuz live video I/O

Multi-Screen and Multi-Machine Setups

Resolution is not a limit anymore, 4k or 40k, Ventuz Runtime supports integrating several machines into a single synchronized cluster in order to scale your content to any resolution on any canvas. Real-time content rendering and video playback are fully synchronized – even interaction across multiple machines is not a problem. Warp and blend your outputs, including soft edge and color control, to create high resolution projection mappings.

Live Video In and Out

Ventuz advanced Video Engine allows working on any SDI Standard (SD, HD, 3G, 6G, 12G) with support for video hardware from established vendors like Deltacast, Black Magic, AJA and more. Other Video I/O options include Newtek’s NDI, shared surfaces, Ventuz’ VIO API, Spout, Encoded Stream Outputs and WMF Input Devices. – commonly used for any kind of Webcams.

Ventuz interaction and data visualization
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Interaction and Data Visualization

Load and process real-time data from online services, data bases or your file system in real-time and visualize mass data using the integrated Particle System. Let your audience interact with your presentation using touchscreens (Windows Touch and TUIO protocols), Keyboards or any other Input Device. Or even include web content in your graphics with the fully functional interactive web browser.

Advanced Materials and Lighting

Ventuz offers a sophisticated 3D-Engine that is capable of rendering advanced effects such as Real-time Shadows, Depth of Field, Dynamic Lights, Image Based Lighting and Reflections. Furthermore, Ventuz integrates a physically based material system offering all needed inputs: ranging from the typical normal maps and diffuse maps to specular lighting maps and displacement maps.

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Compositing & Keying

Ventuz Runtime (Render Engine) also features industry-standard Blending Modes and 2D/3D Effects, all in real-time, including Blur, Glare, Color Correction, Bloom, 2D Deformations and more.

The featured Color Difference Keyer makes easier to integrate in more advanced workflows that require the integration of live presenters with computer-generated elements. In addition, the advanced Video Engine offers flexible use of any SDI Standard (SD, HD, 3G, 6G, 12G) with support for a wide range of internal and external keying modes.

VENTUZ RUNTIME DESCRIPTION

Ventuz Runtime is where the rendering and live display of Ventuz content takes place. To provide this function across the myriad of project types and environments, it offers absolute flexibility: from frame-accurate synced clusters for huge video wall setups to interactive touchscreens, or even IP streams for complex network-based graphics operations. Additionally, it covers all the broadcast graphic needs and output requirements, regardless of location, output format or resolution.

Beyond its flexibility and scalability, Ventuz Runtime offers stunning performance. Whether it is measured in number of geometry triangles being rendered or the amount of outputs and resolutions of the video content played back. The combination of capabilities is truly remarkable, combining advanced 3D graphics generation and state-of-the-art video decoding with real-time compositing and motion graphic effects.

Naturally, all Ventuz’ data connectivity and interactivity capabilities are inherently part of its core. But all this is pointless unless it can deliver with unquestionable rock-solid stability. With thousands of experiences, video walls and broadcast graphics solutions, often running in highly visible or critical areas for years, it has proven its reliability time and time again.

WORKFLOW

LEARNING

Getting Started

This page will show you the needed steps to install Ventuz and introduces you to the licensing model and Software Suite.

How To Render on a Machine Cluster

In this How To you learn about Ventuz' most important features that enable you to cluster several machines together.

How To Play Out On Multiple Screens

This How To will show you how to quickly set up the configuration for the Rendering on multiple screens for the Ventuz Runtime.

How To Use Tracking in Ventuz

This How To will teach you the basics of Tracking in Ventuz as well as all peculiarities of each supported Tracking System Vendor.

Unreal Integration

Gives a quick overview of Ventuz' integration with the Unreal Engine and forwards to more advanced learning resources.
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