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Ventuz 5 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
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Ventuz 5 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Available Nodes
  • Property Editor
  • Project Data and Scene Data
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Animation Nodes
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Nodes
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • World Nodes
  • Geometry Nodes
  • Texture Nodes
  • Material&Color Nodes
  • Render Option Nodes
  • Interaction Nodes
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • VR Nodes
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking

Ventuz 5 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Keyframe Animation
  • Animation Group
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
INTERACTION
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
RENDER OPTIONS
  • Alpha Blending
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Point Options
  • Render Cube Map
  • Render Options
  • Stencil
  • ZTesting
LIGHT
  • Light Sources
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Gradient Texture
  • Texture Saver
  • Video Source Selector
  • VIO Input
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • FFT Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot

Ventuz 5 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
  • PropertyGroups
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Machine Configuration

Table of Contents

  1. Ventuz Configuration
    1. Machine Selection
    2. Live Options
      1. Ventuz Options
    3. Rendering Options
    4. AV Options
    5. Ventuz Config
    6. Project Management
  2. Machine Configuration
    1. Interaction
      1. General
      2. Windows Touch
      3. TUIO
      4. Cluster Networking
      5. Output Scaling
    2. Remoting
      1. Remoting 2 (.Net)
      2. Remoting 4
      3. Miranda
      4. CLI Remoting
      5. OSC Remoting
    3. Extended
      1. Culture Settings
      2. WebBrowser Settings(Ad Blocker, Audio etc.)
      3. Process Settings
      4. Tracking System
      5. Timecode Settings
      6. Progress Visualization Settings
      7. Logging Settings
      8. System Monitoring Settings
  3. Introduction to the Video Engine
    1. Render Pipes
      1. Stream Modes
      2. Preview
    2. Video Inputs
    3. Bit-depth and controllable quality/performance balance
    4. Software Watchdog
    5. Software Keying
    6. Multiple Sources from Multiple Vendors
      1. SDI 3G
      2. 4k
    7. Chroma Keying
    8. Comprehensive Audio Mixing
    9. Video Setup independent from Ventuz Scene
  4. AV Configuration
    1. Video Outputs
      1. Enable 10bit (DirectX-Mode)
    2. Video Inputs
    3. Video Options
      1. Standard Options
      2. Advanced Options
    4. Video Device Information and Options
    5. Global Options
    6. Live Status
    7. Audio Devices
    8. Cross Points
      1. Crosspoints Example: Adding Ventuz to SDI
    9. Device Mapping
  5. Render Setup Editor
    1. User Interface
    2. Automatic Render Setup from VMS
    3. Coordinate Space
    4. Logical vs. Visual Resolution
    5. Manipulating a Render Setup
      1. Selection
      2. Move Elements
      3. Bezel and Overlap
      4. Split and Combine
        1. Combine Machines & Transfer to new Machine
      5. Machine ID
    6. Design View and Production View
    7. Touch Area
      1. Examples and Scenarios
    8. Keyboard Shortcuts

The Machine Configuration is a subsection of the Ventuz Configuration and defines common settings that are not changed very often:

Interaction

General

Generate Touch for Mouse Enable to generate artificial touch events for mouse movements. This allows a mouse to trigger interaction nodes such as the Touch Button.
TouchGroups LMB Specifies the TouchGroups used for left mouse button touch events.
TouchGroups RMB Specifies the TouchGroups used for right mouse button touch events.

Windows Touch

The Windows Touch API was introduced by Microsoft with Windows Vista/Windows 7 to present a uniform way of devices interacting with the Windows operating system. It is usually only used for simple setups: one touch LCD display that is connected to a single machine. To support multi touch interaction with Windows applications that have no explicit multi touch support, a Windows Touch display generates both touch as well as artificial mouse information.

EnabledEnables the Windows Multitouch messages and blocks the artificial mouse messages generated by the same display. To use a touch display with mouse I/O nodes, deactivate this checkbox.
TouchGroupsSpecifies the TouchGroups used for touch events generated by Windows Touch devices.

TUIO

The TUIO network protocol is often used by camera-based tracking systems or other dedicated Multi Touch input devices. It is the de-facto standard for transmitting touch information between devices/machines. Touch LCD displays, however, often only implement the Windows Touch protocol.

EnabledEnables the TUIO input.
UDP PortUDP/IP port for TUIO messages. The default port used for the TUIO protocol is 3333.
Multicast IPMulticast IP address used for TUIO messages. If left empty UDP Unicast is used and the TUIO sender must send the data to the local IP address of this Ventuz machine.
TouchGroupsSpecifies the TouchGroups used for touch events received via TUIO protocol.

Cluster Networking

The Ventuz Input Subsystem is capable of distributing input information from one machine to a cluster of machines. For example, a mouse attached to the host computer can be relayed to a number of rendering client machines. For more information, see Input Handling inside Ventuz. Please note that a valid Cluster License must exist to enable the Cluster Networking for interactivity.

Single Machine Setup The machine will only react to input information from devices attached to itself. The information will neither be broadcast to the network nor will the machine react to any information that may be broadcast by a Master machine in the same network.
Master The machine will broadcast the information received from hardware devices attached to it into the network. It will not react to the information directly but listen to the sent network packages in the same way as a Client machine.
Client The Ventuz scene will not receive any input from hardware devices attached to the local machine. However, it will receive and react to input broadcast by the Master machine.
Processing Delay When using multiple machines, each may have a slightly different latency when it comes to receiving information from the input Master. A machine caches received information until the machine's clock matches the timestamp in the input information package plus the processing delay. So if it takes up to 3 frames to send information from the host to one machine but only 1 frame to get it to another, a sufficiently high processing delay forces all machines to process the information at the same time.

A Master-Client touch setup for a multi-machine Cluster requires a GroupID > 0 on the involved machines!

Output Scaling

Scale with Window SizeBoth the Inertia and Tick Attraction threshold are based on the nodes mapping area, not pixel resolution. Therefore increasing the window size will increase the size of the mapping area coordinate system in screen space and a specific movement will result in a smaller velocity than before. By activating this option, Ventuz will compensate for such changes automatically.
Scaling FactorUse this value to scale the Inertia and Tick Attraction Threshold of all Translation/Rotation/Transformation Nodes. This is most useful when the target presentation system has a much larger display (in physical size, not resolution) than the system the scene was authored on but the node behaviors should feel the same.

Remoting

Remoting 2 (.Net)

Deprecated

Remoting 2 is a ​Microsoft .net Remoting based protocol that was introduced in Ventuz 2008 (V2). This protocol still exists in Ventuz 4 but does not support the entire set of functionality (such as Template Engine, Live Options, etc). It is Recommended to use Remoting 4 for new client applications. Ventuz Director uses Remoting 4.

EnabledEnables the .net Remoting remote interface.
TCP PortTCP/IP Port to be used.

Remoting 4

Remoting 4 was introduced with the release of Ventuz 4 and is the recommended way to remote Ventuz Runtime. Remoting 4 is always enabled and uses TCP port 19400. This settings are not adjustable. See Remoting

Miranda

EnabledEnables the Miranda/Vertigo remote interface.
TCP PortTCP/IP Port to be used.

CLI Remoting

Deprecated

The Command Line Interface (CLI) is a very simple TCP text based interface to control very simple actions in Ventuz Runtime. This protocol still exists in Ventuz 4 but does not support the entire set of functionality (such as Template Engine, Live Options, etc). It is recommended to use Remoting 4 for new client applications. Ventuz Director uses Remoting 4 as well.

EnabledEnables the CLI remote interface.
Command SeparatorLine-ending to be used for CLI commands.
Line SeparatorIf text values are transferred, this line-ending is used to substitute line-feeds. A safer way to transfer line feeds is to HTML-encode them, e.g. 

Command IndexingIf Command Indexing is enabled (other than None) every command has to be led by an command index value. Any response to this command will be send with same index number. The mode Advanced allows to send an index of -1 to tell the CLI that no response is required at all.
EncodingSelects the character encoding to be used.

OSC Remoting

OSC Remoting is a very simple ​Open Sound Control based protocol to control DataItems of the SceneData. It only controls the current scene loaded in Port 0 of the layout scene in pipe 0. It is unable to manage scenes or Templates. For more sophisticated remoting capabilities use Remoting 4

EnabledEnables the OSC remote interface.
Receive UDP PortDefines the UDP/IP port to use for receiving OSC messages.
Receive Multicast IPIf specified, the [wikiRemotingDeprecated OSC] remote interface.
Receive UDP PortDefines the UDP/IP port to use for receiving OSC messages.
Receive Multicast IPIf specified, the OSC Remoting listens to a UDP Multicast group. If left blank, UDP Unicast is used.
Send EnabledIf enabled, externalized events are sent as an OSC message.
Send UDP PortDefines the UDP/IP port to be used for sending events.
Send Multicast IPDefines the UDP/IP address to be used for sending events.

Extended

Culture Settings

The Culture Settings contain configurations related to Fonts, Font Rendering and Text Formatting.

2D TextEnables high quality 2D text rendering. See Text2D
CultureSelects the culture to be used for text formatting
CharsetSelects the Unicode ranges to be used when using Font and Typefaces.

WebBrowser Settings(Ad Blocker, Audio etc.)

The Web Browser Node has some internal settings to adjust its compatibility with certain web sites and networking behavior inside the Ventuz Machine Configuration.

Disable PluginPlugins (like Adobe Flash) are disabled.
Disable Java ScriptExecution of Java Script code is disabled.
Allow ClearTypeDisables/enables ​Clear Type. Monochrome scaled text with Clear Type enabled result in colorful edges.
Allow ventuz:// from external sitesAllows you to reference assets inside a Ventuz Project
Ignore SSL certification errorsExecution of Java Script code is disabled.
AudioAllows you to configure the In and Out Ventuz Ordinals and global browser Volume. Also check the crosspoint section in the Audio Video Config for further information.
LanguageThe Language of the browser. Some web sites may recognize this language and display content in that culture. If left blank, the system language (culture) is used.
Proxy ServerIf no direct internet access is available proxy servers for all protocols can be configured here.
User AgentSome web sites (like Facebook.com) expect special keys in the user-agent string. The user agent string can be manually adjusted here. See ​http://www.user-agents.org
Content Block List Downloads a filter lists that automatically remove unwanted content from the internet, including annoying adverts and bothersome banners

Process Settings

The Process Settings allow Ventuz to run on a higher process priority or be processor affine. Microsoft does not recommend to change such process settings and let Windows manage the CPU core sharing with other processes. If you are aware of these concerns you can adjust some process related settings here.

Process PriorityThe Windows process priority.
Processor AffinityCheck the preferred CPUs (cores) to run Ventuz on.

Tracking System

Enables the camera tracking from ​TrackMen 3D Tracking Solutions. This protocol receives multiple tracked cameras via UDP unicast or UDP broadcast.

PortThe UDP port to receive tracking data
Studio IDThe Studio ID to filter the correct data from the correct cameras of a studio.
Multicast AddressIf the tracking system broadcasts the UDP packets to the network enter the IP address here. If not leave this field empty.
LatencyIf the tracking data arrives too early adjust an artificial delay here.

Timecode Settings

Timecode Display Format Specifies the string formatting for timecode properties in Ventuz Designer/Runtime

Progress Visualization Settings

Configures the progress visualization type when Ventuz Runtime is launching a scene.

Progress Type Visualization can be set to either none, a grid of squares or a progress line at the bottom.
Color Encoded by Machine ID Choose whether the squares and the line are colored according to the machine id or not.

Logging Settings

Configures Settings the logs of Ventuz Designer and Runtime.

Log Write Level Specifies the maximum log level of messages that are written to file. The level order is Debug > Info > Warning > Error > Fatal > None!
Log File Options Specifies if logging should be appended to an existing file or if a backup of an existing file should be created. In the backup case the maximum number of backup file can be specified. If files exceed this number the oldest backups are deleted.

System Monitoring Settings

Configures Settings to monitor a running Ventuz Designer or Runtime

Send Statistics via OSC (Legacy) Performance Statistics will be broadcast via OSC in the legacy Ventuz 2006 format.

See also:
  • Remoting 4
  • ​TUIO
  • ​Open Sound Control
  • ​TrackMen 3D Tracking Solutions Example: ​TabulaTrack with Ventuz

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