KEY FEATURES
Synchronous 3D World Blending
Easily combine your Ventuz data-driven graphics with photorealistic Unreal environments to create stunning solutions. The seamless integration of the Unreal depth buffer data inside Ventuz allows for pixel-perfect occlusion between content generated in both applications. Ventuz camera automatically synchronizes with Unreal camera to ensure that both engines use the same perspective at any time.
Keep using your familiar workflows
You can keep on using your current workflows and easily integrate existing Ventuz or Unreal projects within the Engine2Engine workflow. Combine Unreal projects with Ventuz output flexibility – ranging from multi-projection/multi-display setups to SDI outputs. Exchange real-time data in both directions between Ventuz and Unreal- e.g., transfer interaction or camera tracking data, supported natively by Ventuz, to control objects inside the Unreal world. Unreal content can also be included into your template-based workflow with Ventuz Director, with no required changes.
Flexible Data Connections
Send data from Ventuz to Unreal or vice versa to either receive Unreal data inside your Ventuz application or send real-time/interaction data to Unreal. Ventuz integration includes a set of Blueprint nodes and actor components to give you quick and easy access to the data inside Unreal. On the Ventuz side, new special nodes receive Unreal data and integrate it seamlessly with the rest of the elements of your scene. Additionally, you can send touchscreen, keyboard and mouse inputs from Ventuz to the Unreal Input System for a streamlined interoperability.
Control Multiple Unreal Instances
Control multiple Unreal instances and integrate their rendering outputs into a single Ventuz presentation, you can arrange and composite them as you want. Configure multiple connections to Unreal with different settings for Program and Preview Outputs and start Unreal Instances on-screen or off-screen. Reference Unreal Projects, as running applications or within the Unreal Editor, or deploy an Unreal Executable packaged together with your Ventuz Presentation.