Animation Editor Shortcuts


View
L Switch to Logic View
T Switch to Time View
D Switch to Diagram View

Drag&Drop
If a Property or a Method is dragged from the Property Editor to the edit area of the Animation Editor, an animation channel is created automatically.

Channel Tree

View
middle mouse button drag Pan
Slice
double left mouse button Slice name Rename Slice
Channels
click left mouse button Channel Select
double left mouse button Channel Rename
left mouse button drag Channel Drag&Drop, rearrange
right mouse button hold Channel Open context menu
click right mouse button Channel Collapse/Expand Folder
Time
left mouse button drag Time value Move Timeline

Drag&Drop
Properties and Methods can be connected to existing Channels by dragging them from the Property Editor to the Channel (right most element). A single Channel can supply values for multiple properties of multiple nodes.

Value Area

View
middle mouse button drag Pan
State
double left mouse button State name Edit State Name
Values
double left mouse button Value box Edit Value
left mouse button drag Value box Edit Value

Time/Diagram View

View
double middle mouse button Zoom into View
middle mouse button drag Pan
double right mouse button Toggle between Time and Diagram View
Timeline
click left mouse button free Area Set Timeline
left mouse button drag free Area Move Timeline
CTRL left mouse button drag free Area Move Timeline, limited to State Markers
left mouse button drag SHIFT free Area Move Timeline without refreshing editor
SPACE Play forward from current timeline - Pause
SHIFT SPACE Play backward from current timeline
State Marker
left mouse button State Marker name Select State Marker
left mouse button drag State Marker name Move State Marker
double left mouse button State Marker name Select State Marker and Jump
DEL selected State Marker Delete State Marker
S Create Hard-State and State Marker at current position
SHIFT S Create Soft-State and State Marker at current position
Keyframes
left mouse button Keyframe Select Keyframe
SHIFT left mouse button Keyframe Add Keyframe to Selection
SHIFT left mouse button drag free Area Selection Box
left mouse button drag Selection border Scale Selection in time
INSERT Create Keyframes on selected channels
double left mouse button Keyframe Edit or change Keyframe value

Time View only

View
middle mouse button wheel Zoom time
Keyframes
left mouse button drag Keyframe Move selected Keyframes horizontally

Diagram View only

View
middle mouse button wheel Zoom time and scale
CTRL middle mouse button wheel Zoom time only
SHIFT middle mouse button wheel Zoom scale only
Keyframes
left mouse button drag Keyframe Move selected Keyframes horizontally and vertically
SHIFT left mouse button drag Keyframe Move selected Keyframes vertically
CTRL left mouse button drag Keyframe Move selected Keyframes horizontally
Spline Handles
left mouse button drag Spline handle Move Spline Handle horizontally and vertically
CTRL left mouse button drag Spline handle Move Spline Handle horizontally only
double left mouse button Spline handle Open spline context menu
click right mouse button Spline handle Open spline context menu

Logic View

View
middle mouse button wheel Zoom
double middle mouse button Zoom into View
middle mouse button drag Pan
States
double left mouse button free Area Create Hard-State
SHIFT double left mouse button free Area Create Soft-State
S Create Hard-State
SHIFT + S Create Soft-State
click left mouse button State Select State
double left mouse button State Jump to State
left mouse button drag State Drag State
double left mouse button State name Rename State
left mouse button drag State name Change name location
B selected State Set Begin State
E selected State Set End State
P selected State Set Present State
N selected State Set Normal State
DEL selected State Delete State
Annotations
left mouse button drag Annotation Drag Annotation
left mouse button drag Annotation borderResize Annotation
double left mouse button Annotation Edit Annotation
Connections
right mouse button drag State Create Connection
click left mouse button Connection HandleSelect Connection
double left mouse button Connection HandleNavigate to Connection
left mouse button drag Connection HandleMove Connection Handle
CTRL left mouse button drag Connection Handle Change Connection Style

Drag&Drop
Inputs Methods of the State Machine can be assigned to the Endpoints of a Connection (Begin and End Rules) or to States (Jump Rule). Either select the corresponding Animation Node and drag&drop the name label from the Property Editor or drag&drop one of the Input Method buttons from the tool bar in the Animation Editor.