View | |
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L | Switch to Logic View |
T | Switch to Time View |
D | Switch to Diagram View |
Drag&Drop
If a Property or a Method is dragged from the Property Editor to the edit area of the Animation Editor, an animation channel is created automatically.
View | ||
---|---|---|
![]() | Pan | |
Slice | ||
double ![]() | Slice name | Rename Slice |
Channels | ||
click ![]() | Channel | Select |
double ![]() | Channel | Rename |
![]() | Channel | Drag&Drop, rearrange |
![]() | Channel | Open context menu |
click ![]() | Channel | Collapse/Expand Folder |
Time | ||
![]() | Time value | Move Timeline |
Drag&Drop
Properties and Methods can be connected to existing Channels by dragging them from the Property Editor to the Channel (right most element). A single Channel can supply values for multiple properties of multiple nodes.
View | ||
---|---|---|
![]() | Pan | |
State | ||
double ![]() | State name | Edit State Name |
Values | ||
double ![]() | Value box | Edit Value |
![]() | Value box | Edit Value |
View | ||
---|---|---|
double ![]() | Zoom into View | |
![]() | Pan | |
double ![]() | Toggle between Time and Diagram View | |
Timeline | ||
click ![]() | free Area | Set Timeline |
![]() | free Area | Move Timeline |
CTRL ![]() | free Area | Move Timeline, limited to State Markers |
![]() | free Area | Move Timeline without refreshing editor |
SPACE | Play forward from current timeline - Pause | |
SHIFT SPACE | Play backward from current timeline | |
State Marker | ||
![]() | State Marker name | Select State Marker |
![]() | State Marker name | Move State Marker |
double ![]() | State Marker name | Select State Marker and Jump |
DEL | selected State Marker | Delete State Marker |
S | Create Hard-State and State Marker at current position | |
SHIFT S | Create Soft-State and State Marker at current position | |
Keyframes | ||
![]() | Keyframe | Select Keyframe |
SHIFT ![]() | Keyframe | Add Keyframe to Selection |
SHIFT ![]() | free Area | Selection Box |
![]() | Selection border | Scale Selection in time |
INSERT | Create Keyframes on selected channels | |
double ![]() | Keyframe | Edit or change Keyframe value |
View | ||
---|---|---|
![]() | Zoom time | |
Keyframes | ||
![]() | Keyframe | Move selected Keyframes horizontally |
View | ||
---|---|---|
![]() | Zoom time and scale | |
CTRL ![]() | Zoom time only | |
SHIFT ![]() | Zoom scale only | |
Keyframes | ||
![]() | Keyframe | Move selected Keyframes horizontally and vertically |
SHIFT ![]() | Keyframe | Move selected Keyframes vertically |
CTRL ![]() | Keyframe | Move selected Keyframes horizontally |
Spline Handles | ||
![]() | Spline handle | Move Spline Handle horizontally and vertically |
CTRL ![]() | Spline handle | Move Spline Handle horizontally only |
double ![]() | Spline handle | Open spline context menu |
click ![]() | Spline handle | Open spline context menu |
View | ||
---|---|---|
![]() | Zoom | |
double ![]() | Zoom into View | |
![]() | Pan | |
States | ||
double ![]() | free Area | Create Hard-State |
SHIFT double ![]() | free Area | Create Soft-State |
S | Create Hard-State | |
SHIFT + S | Create Soft-State | |
click ![]() | State | Select State |
double ![]() | State | Jump to State |
![]() | State | Drag State |
double ![]() | State name | Rename State |
![]() | State name | Change name location |
B | selected State | Set Begin State |
E | selected State | Set End State |
P | selected State | Set Present State |
N | selected State | Set Normal State |
DEL | selected State | Delete State |
Annotations | ||
![]() | Annotation | Drag Annotation |
![]() | Annotation border | Resize Annotation |
double ![]() | Annotation | Edit Annotation |
Connections | ||
![]() | State | Create Connection |
click ![]() | Connection Handle | Select Connection |
double ![]() | Connection Handle | Navigate to Connection |
![]() | Connection Handle | Move Connection Handle |
CTRL ![]() | Connection Handle | Change Connection Style |
Drag&Drop
Inputs Methods of the State Machine can be assigned to the Endpoints of a Connection (Begin and End Rules) or to States (Jump Rule). Either select the corresponding Animation Node and drag&drop the name label from the Property Editor or drag&drop one of the Input Method buttons from the tool bar in the Animation Editor.