Cone | This node provides a conical geometry. |
Renders a cone with adjustable top, bottom and height.
Depending on the actual size of the object in the renderer, it might be necessary to increase the tessellation values Depth, Ring and Segment to preserve a truly round appearance. As always, using more triangles often improves the rendering or shading quality but decreases rendering performance.
The Texture property can be used to adjust the way texture coordinates are generated on the top and bottom ends. In Flat mode, the UV coordinates are applied in a planar fashion. In Wrap mode, the UV coordinates follow the curvature of the cone.
For explanations on the MeshTester property, see Hit Test and Mouse Over.