Circle | This node provides a circle (and ring) geometry. |
Renders a flat, filled circle in the X/Y plane. Besides changing its dimensions, a Hole can be added by increasing the property of the same name. By decreasing the Angle property, partial circles and pie wedges can be achieved.
Depending on the actual size of the object in the renderer, it might be necessary to increase the tessellation values Ring and Segment to preserve a truly round appearance. As always, using more triangles often improves the rendering or shading quality but decreases rendering performance.
The Texture property can be used to adjust the way texture coordinates are generated. In Flat mode, the UV coordinates are applied in a planar fashion. In Wrap mode, the UV coordinates follow the curvature of the circle.
For explanations on the MeshTester property, see Hit Test and Mouse Over.