Your ideas
rendered
in real-time.
Ventuz 7 brings new and exciting features that make real-time production easier and more efficient than ever before. Mix multiple resolutions, outputs, and orientations effortlessly from a single machine. With the ability to add multiple camera tracking or touch input devices, you can work faster and with greater flexibility.
And with Ventuz’ new “Cluster in a Box” technology, you save valuable rack space and money by using up to 4* synchronized GPUs per machine. Combined with redesigned workflows for display and configuration setup, Ventuz 7 simplifies the process of setting up real-time productions.
* Please note that Ventuz 7 licensing options (EXTIO, BC1, BC2, BCX) support two (2) GPUs per machine by default, a maximum of four (4) synced GPUs are feasible, but only on special request. Also keep in mind that GPU (Graphics Processing Units) gen-lock/sync is subject to the specs of your sync-board. We recommend consulting with us to ensure the best possible performance and compatibility.
Ventuz 7 brings new and exciting features that make real-time production easier and more efficient than ever before. Mix multiple resolutions, outputs, and orientations effortlessly from a single machine. With the ability to add multiple camera tracking or touch input devices, you can work faster and with greater flexibility.
And with Ventuz’ new “Cluster in a Box” technology, you save valuable rack space and money by using up to 4* synchronized GPUs per machine. Combined with redesigned workflows for display and configuration setup, Ventuz 7 simplifies the process of setting up real-time productions.
* Please note that Ventuz 7 licensing options (EXTIO, BC1, BC2, BCX) support two (2) GPUs per machine by default, a maximum of four (4) synced GPUs are feasible, but only on special request. Also keep in mind that GPU (Graphics Processing Units) gen-lock/sync is subject to the specs of your sync-board. We recommend consulting with us to ensure the best possible performance and compatibility.
Ventuz 7 feature highlights
1. Cluster in a box
Experience a new level of creative freedom and flexibility with Ventuz 7. Our latest release allows you to run an entire production from a single workstation. With the power to arrange your screens in any way you choose, regardless of resolution, pixel pitch, or orientation, you can say goodbye to the limitations of Nvidia Mosaic and AMD Eyefinity. Support for multiple GPUs* in a single workstation, where each physical GPU output can be treated individually as an independent display to fit your production needs, Ventuz 7 sets you apart from your competition.
Needless to say, that also several multi-GPU machines can be clustered together to unleash the combined power of all their GPUs to play out your content to even larger screens or more displays.
* While Ventuz 7 supports two (2) GPUs per machine with one of our additional Option Packs, a maximum of four (4) GPUs are possible, please contact us for details on technical requirements.
(Pressing the arrows switches between Ventuz 7 and Ventuz 6 workflows)
1. Cluster in a box
Experience a new level of creative freedom and flexibility with Ventuz 7. Our latest release allows you to run an entire production from a single workstation. With the power to arrange your screens in any way you choose, regardless of resolution, pixel pitch, or orientation, you can say goodbye to the limitations of Nvidia Mosaic and AMD Eyefinity. Support for multiple GPUs* in a single workstation, where each physical GPU output can be treated individually as an independent display to fit your production needs, Ventuz 7 sets you apart from your competition.
Needless to say, that also several multi-GPU machines can be clustered together to unleash the combined power of all their GPUs to play out your content to even larger screens or more displays.
* While Ventuz 7 supports two (2) GPUs per machine out of the box, a maximum of four (4) GPUs are possible, please contact us for details on technical requirements.
(Swiping the images switches between Ventuz 7 and Ventuz 6 workflows)
2. Multiple Parallel outputs
Gone are the times where you had to choose between running on- OR off-screen outputs on a single machine, where content could either be viewed on physical displays, or output as SDI/NDI (Serial Digital Interface/Network Device Interface) video signals. With Ventuz 7, this limitation is history. In addition to outputting content to any display via various GPU-ports such as DisplayPort, HDMI, and USB-C, you can now send any rendered content that is not directly output through the GPU simultaneously as web-streams, SDI/NDI, or other signals, including Shared Textures for Director preview and program.
Mixed Resolutions, Orientations and Pixel Pitches
Ventuz 7 breaks through the limitations of traditional graphics card technologies. With the increasing use of gigantic LED walls with diverse resolutions, the need for multiple outputs has become standard in real-time production. In the past users were required to set up displays with the same resolution, orientation, and pixel pitch, and forced to resort to workarounds and external image processors to achieve a more flexible output.
Experience the freedom to create without boundaries as Ventuz 7 solves these issues by allowing you to freely mix and match different resolutions, orientations, and pixel pitches as required.*
*Mixed resolutions might be dependent on the capabilities of your sync-board
Multi-Pipe: Off- and On-screen channels at the same time
In Ventuz each pipe can load independent graphics scenes and send it to an output, like graphics channels being sent through SDI. In the past pipe count was limited to 4, and only for off-screen content. With Ventuz 7 this limitation changes radically: You benefit from a mixed pipe scenario for on- and off-screen outputs. Load one scene to any number of pipes to interact with it from multiple touch devices or output variations of the same scene with different designs or data, or just load individual scenes to each pipe.
In a real-world Ventuz context this means you can use an off-air-pipe to either preview your program in Director or send a web stream via NDI, while you simultaneously play out to the screen with an on-air-pipe, all from a single workstation.
Multi Output: Better Performance through instancing
In a multi-output scenario, the scene will be instanced, meaning it will be loaded only one time. This comes in handy when rendering a scene and playing it out over multiple outputs or sending it via different streams like NDI/SDI, as it has minimal impact on performance. Separate content can be added through composition layers.
3. Multi-Touch & multi-camera-tracking
Support for Multiple Touch Devices on One Machine
Revolutionize your interactive setups by capturing input from multiple touch devices with a single workstation. The ability to load individual scenes for each touch device allows you to have isolated touch experiences for each screen to create truly personalized experiences for museums, trade fairs, exhibitions, and kiosk systems with a minimum amount of hardware.
Additionally, you can load a single scene that can be controlled from multiple touch devices, which unlocks new possibilities for immersive collaboration between users. This makes Ventuz a cost-effective solution that allows you to achieve more functionality while simultaneously lowering the barrier of entry.
Track Multiple Cameras with Just One Workstation
Our new solution for multi-camera tracking setups. In the past, a separate graphics workstation and license were required for each tracked camera, but not anymore. Ventuz 7 supports tracking data from more than one camera and can output multiple AR/VR graphics from a single workstation. This makes setups less complicated, saves valuable rack space, and reduces your capital costs.
4. New Workflow for Multi-Canvas & Multi-Composition
3D Pre-Visualization
The first iteration of a brand-new 3D model mapping and visualization tool for Ventuz Designer is the perfect aid for anyone who wants to ensure that their content is displayed perfectly.
It allows you to import a 3D model of the venue and map your graphics to the screen layout, making it easy to determine if construction-related obstacles are present and ensure the audience will have the best possible viewing experience from any position. The pre-visualization scene can even be experienced in VR, which helps immensely during approval processes and customer presentations.
With accurate real-world scaling, you can utilize real measurements to make precise adjustments to ensure that your content looks its best. This feature saves time and eliminates guesswork, confirming that your content is displayed exactly as you intended.
Visualize your project setup beforehand in its real-world appearance.
Web-based render setup & screen configuration
A new web-based Configuration Editor to edit the render setup and screen configuration allows you to import Previs Scenes and map the content to the physical outputs – an extremely helpful solution for working with multiple canvases and compositions!
Easily adjust and blend independent content using this new Editor, giving you maximum flexibility to customize your content layout according to your project requirements. For final control of warping and blending you can still use the stand-alone Configuration Editor application.
Configurations can now be edited and changed on the fly, without needing to restart the render engine, making your workflow much smoother and efficient. Plus, the new Configuration Helper allows you to migrate older setups to Ventuz 7 with ease.
Major improvements to our WebUI have streamlined the way in which you setup and control your Ventuz projects.
The WebUI has been expanded to make the setup of multi display and outputs scenarios more flexible.
Hardware Accelerated Movie Decoding
Tired of video decoding causing CPU bottlenecks and slowing down your workflow because the process is so resource intensive? Well, we have great news for our users with NVIDIA GPUs! Movie decoding in Ventuz now leverages Nvidia NVENC which offloads these compute intensive tasks from the CPU to dedicated GPU hardware*.
This greatly lowers the resource overhead for video decoding at high bitrates and can handle resolutions up to 8k60 per GPU, including 10-bit color depth and 4:4:4 chroma subsampling without sacrificing quality. Throughput is measured in pixels per second, so as long as the sum of total decoded pixels is less than 8K60 you can mix and match different video combinations without any noticeable loss in system performance.
* Support for MPEG 1/2/4, VC1, H.264, HEVC, VP8/VP9, and AV1 video codecs. Pascal or later GPU generations required for HEVC/VP9 and at least Ampere for AV1
All ventuz 7 features
To get the full overview of the new features, improvements and workflows that will come with Ventuz 7, please check our full feature list.
Experience the Future of Entertainment at Outernet London
Outernet London is a one-of-a-kind digital landmark in the heart of London’s West End that’s taking the city’s entertainment district by storm. The complex of buildings between Denmark Street and Tottenham Court Road with its iconic outside LED screens is a multi-purpose venue that aims to offer a unique entertainment experience by combining technology, art, and music in innovative ways. Its massive LED displays, immersive event locations, and cutting-edge technology are drawing visitors from all over the world, and according to the London Times, it is emerging as one of the biggest tourist attractions in the UK.
To create the unforgettable experiences that Outernet London is known for, it relies on state-of-the-art technology to deliver content to its massive LED screens. And when it comes to reliable and flexible real-time graphics software, Ventuz is an ideal choice. In fact, Outernet was the first venue in the world to take advantage of Ventuz 7 in daily operations.
Ventuz 7 helps deliver immersive content to the massive LED screens, day and night, 7 days a week. Its reliability, flexibility, and ability to integrate any kind of content into their projects played a decisive role in Outernet’s creators choosing Ventuz.
Visit the Outernet website to find out more about London’s new digital landmark.
Jad Zouein
Director Creative & Media Technologies,
Outernet London
We asked Jad Zouein why he chose Ventuz and his experience with Ventuz 7.
Ventuz: How was the decision-making process at Outernet to decide to use Ventuz?
Jad: We wanted predictability and reliability, and the kind of responsiveness that is usual on mission critical scenarios like broadcast. The decision to use Ventuz came after extensive research of the solutions available in the market. Some vendors even declined to create this kind of project due to the technical challenges while Ventuz did come forward, they were very open and keen on solving the technical challenges of this outstanding project.
Ventuz: What were the most important features in Ventuz that made you decide for our solution?
Jad: Outernet is a one-of-a-kind project. We had a vision and the [Ventuz] flexibility made it an easy choice, because it could adapt to all the different bits and content types that we needed for such a groundbreaking installation.
Ventuz: You are working with Ventuz 7 for quite a while now, how is the experience?
Jad: Mapping and handling all the different displays while keeping a limited number of systems was the main thing for us, the Cluster in a Box technology in Ventuz 7 allowed us to run the whole installation with a manageable amount of workstations, almost three times less than other solutions. We were excited about how easy it was to automate Ventuz playout and integrate it with our CMS/Scheduler, this allowed us to control the whole Outernet district, 5 ultra large screens, 26k and over 230 million pixels, and all controlled by just one operator.
Experience the Future of Entertainment at Outernet London
Outernet London is a one-of-a-kind digital landmark in the heart of London’s West End that’s taking the city’s entertainment district by storm. The complex of buildings between Denmark Street and Tottenham Court Road with its iconic outside LED screens is a multi-purpose venue that aims to offer a unique entertainment experience by combining technology, art, and music in innovative ways. Its massive LED displays, immersive event locations, and cutting-edge technology are drawing visitors from all over the world, and according to the London Times, it is emerging as one of the biggest tourist attractions in the UK.
To create the unforgettable experiences that Outernet London is known for, it relies on state-of-the-art technology to deliver content to its massive LED screens. And when it comes to reliable and flexible real-time graphics software, Ventuz is an ideal choice. In fact, Outernet was the first venue in the world to take advantage of Ventuz 7 in daily operations.
Ventuz 7 helps deliver immersive content to the massive LED screens, day and night, 7 days a week. Its reliability, flexibility, and ability to integrate any kind of content into their projects played a decisive role in Outernet’s creators choosing Ventuz.
Visit the Outernet website to find out more about London’s new digital landmark.
We asked Jad Zouein, Director Creative & Media Technologies at Outernet London, why he chose Ventuz and his experience with Ventuz 7.
Ventuz: How was the decision-making process at Outernet to decide to use Ventuz?
Jad: We wanted predictability and reliability, and the kind of responsiveness that is usual on mission critical scenarios like broadcast. The decision to use Ventuz came after extensive research of the solutions available in the market. Some vendors even declined to create this kind of project due to the technical challenges while Ventuz did come forward, they were very open and keen on solving the technical challenges of this outstanding project.
Ventuz: What were the most important features in Ventuz that made you decide for our solution?
Jad: Outernet is a one-of-a-kind project. We had a vision and the [Ventuz] flexibility made it an easy choice, because it could adapt to all the different bits and content types that we needed for such a groundbreaking installation.
Ventuz: You are working with Ventuz 7 for quite a while now, how is the experience?
Jad: Mapping and handling all the different displays while keeping a limited number of systems was the main thing for us, the Cluster in a Box technology in Ventuz 7 allowed us to run the whole installation with a manageable amount of workstations, almost three times less than other solutions. We were excited about how easy it was to automate Ventuz playout and integrate it with our CMS/Scheduler, this allowed us to control the whole Outernet district, 5 ultra large screens, 26k and over 230 million pixels, and all controlled by just one operator.
FAQ
A milestone release like Ventuz 7 raises a lot of questions, please find our FAQ below.
Can I use GPUs from different manufacturers in one computer?
Although this is technically possible, we do not recommend it, as mixing GPUs can lead to compatibility issues that are beyond our control.
Can I upgrade to Ventuz 7 if my Ventuz 6 license is still under maintenance?
Yes, as long as you have active maintenance, all version upgrades are free!
All these features sound great, but how do I use them?
Check out our updated user manual and interactive help. We’ve added new how-to tutorials and introductions so you can get started right away.
How many outputs can I actually configure now?
You can configure as many outputs as your GPUs have, plus additional outputs such as SDI, NDI, etc.. So the limit is what your hardware can handle.
I’m using two identical GPUs, but everything is out of sync...
Please note that consumer cards, such as the RTX 3080, don’t have any content syncing capabilities. In addition to a pro-level graphics card like the NVIDIA RTX 4000 or better, you need a sync board to make it work! Please refer to our online user manual for compatible sync boards.
Am I limited to a certain resolution if I use multiple GPUs?
Depending on your license there is no resolution limit, and you can render as many pixels as your hardware can handle. But the maximum texture size you can assign to a GPU is 16k by 16k. Please refer to our edition comparison chart to find out what resolution the different Ventuz licenses allow.