Spread | The Spread node renders its children multiple times to create the illusion of duplicating objects without the added memory consumption of an explicit copy. Each instance can have a transformation (translation/rotation/scale) that offsets itself from the previous one, creating chain like structures. |
When inserting the node into the scene hierarchy, the spreader can be created either with or without a Continue Output. All children under the Repeat output will be instantiated as described above. All children under the continue output will only be rendered once with a transformation applied that would be the same as the instance at Count.
Max/Count: Changes to the structure of the hierarchy tree are a performance intensive operation. The spreader node therefor pre-allocates a certain number of child instances (specified by Max) and only renders instances up to the number specified in Count. Therefor Max should be set to a value that is as low as possible while being high enough to satisfy the maximum needed count over the course of the presentation.
Mirror: When activated, the same amount of instances is added on the other side.