Identity | This node creates an identity matrix. | |
Zero | This node creates a matrix containing only zeros. | |
Manual | This node provides a matrix where every element can be set manually. | |
Rotation XYZ | This node provides a matrix to rotate around the X, Y or Z axis. | |
Scaling | This node provides a matrix to scale along the X, Y and Z axis. | |
Translation | This node provides a matrix to translate along the X, Y and Z axis. | |
Matrix Switch | This node switches between one of eight input matrices and passes it to the output. | |
Matrix Morph | This node interpolates linearly between two input matrices. |
The Matrix Nodes provide special types of matrices that can be used as Input Properties for the World Transformation, View and Projection Nodes.