KEY FEATURES
Full support for Substances (SBSAR) import
Substances created by the Substance-Designer, so called SBSAR files are fully supported. All Exposed parameters and values can be changed in the Ventuz Designer. You can have multiple scenegraphs inside of a single Substance and have a variety of texture resolutions available. Values can be animated and changed during runtime.
Realtime modification of exposed values
Individually exposed values or paramaters from your texture graph can be easily accessed inside the Ventuz Designer and changed in realtime. No back and forth between two programms anymore. Alter the visuals of your textures on the fly and make them fit to your needs.
Individual Texture Channel manipulation
Every texture channel used in your graph or backed from Substance Painter can be used and manipulated seperatly. This enables you to make changes on the fly without the need of opening another program. Use Ventuz Designers powerful logics and effects combined with the non destrucive nature of Substance to create your next project.
Specular or Metalness workflow support
Bake and export the Texture-Sets from within the Substance-Painter and load the whole set or individual textures into Ventuz Designer. Unleash your creativity by using either the specular- or metalness workflow. You can freely choose the one you are familar with.
WEBINAR
Ventuz Designer | Substance Integration Webinar
This Substance integration video is from our Ventuz ‘Deep Dive Webinar’ from April 29, 2020.
Watch this video on YouTube: Click here
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LEARNING
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