FEATURE | F16922 | Encoded Stream Out API: Added mouse control messages. |
FEATURE | F15809 | Render Setup Editor: Multi select of screens is now possible inside the mapping mode! |
FEATURE | F15326 | Render Setup Editor / Layout mode: Clicking now cycles through all items under the cursor, and selected items under other items stay selected. |
FEATURE | F16925 | Render Setup Editor / Mapping Mode: We reintroduced the Split and Combine menu into the mapping mode. |
FEATURE | F16748 | Render Setup Editor / Mapping mode: Outputs can now be maximized! |
CHANGE | C15810 | Render Setup Editor: Screen and Composition names now scale better to make larger setups better readable. |
CHANGE | C16004 | Render Setup Editor: The last entered values are now saved and pixel values have now two more decimal points. |
CHANGE | C16452 | Render Setup Editor: When creating compositions you now also have the option to create a screen with it. |
CHANGE | C16747 | Render Setup Editor: Text now properly scales with the change of the zoom in all modes! |
CHANGE | C16802 | Render Setup Editor: It is now possible to create tiles from screens more easily, we also overhauled the function and visuals of placing screens onto the output. |
CHANGE | C16844 | Runtime: When Presenter is started without any outputs configured, a Preview Window is provided regardless of the Preview Window settings, where the preview might be disabled. |
BUG | B16916 | In multi-GPU scenarios, when it is not clear to which GPU a movie player or similar resource belongs, the "automatic" behavior will now more likely include the correct GPU, but may also include more unnecessary GPUs. When seeing processing on GPUs that should see little or no action, check GPU masks manually. Still in most cases "automatic" should pick the right thing. |
BUG | B16935 | Designer: When enabling Performance Statistics in Designer while previewing non-GPU outputs which were also enabled, statistics were rendered twice, overlapping each other. Fixed! |
BUG | B16967 | Designer: When switching projects the last rendered frame from the previous project was shown in the new for a few frames. Fixed! |
BUG | B16886 | Designer / Geometry Import: Fixed crashes when importing geometry that contained textures and PSD files. |
BUG | B16882 | Designer / Interactive Help scenes: Previs scene was not working correctly. Fixed! |
BUG | B16914 | Designer / Nodes: Extracting SVG PropertyGroups from 2D Layer resulted in broken SVG File nodes that did not provide any texture. Fixed! |
BUG | B16946 | Designer / Render Setups: Fixed an issue that prevented opening the Render setup by using the Stage Editor. |
BUG | B16454 | Nodes: Texture Saver Node wasn't saving if GPU configuration is set to "Render on GPU1." Fixed! |
BUG | B16528 | Nodes: DMX Texture node now properly disables its output if Enabled is set to false. |
BUG | B16894 | Nodes: RamDiskWriter did not work properly with Text File node because it did not close the stream after reading. Fixed! |
BUG | B16963 | Nodes: Fixed sporadic bug where Movie Clip nodes just showed black. |
BUG | B16701 | Render Setup Editor: CTRL-A is now correctly selecting everything inside a property. |
BUG | B16702 | Render Setup Editor: Tabbing through properties didn't properly select them. Fixed! |
BUG | B16749 | Render Setup Editor: MMB was seen as a LMB input in the mapping tab. Fixed! |
BUG | B16759 | Render Setup Editor: Creating bezel for multiple screens does now behave similar to the way it was in V6. There are some limitations; read the documentation for more info! |
BUG | B16988 | Render Setup Editor / Layout mode: Screens can now be pulled apart when more then one is selected by using the arrow handles on the side. |
BUG | B16718 | SDI: Fixed crash with AJA on multi GPU systems, including systems with integrated + discrete GPU. |
BUG | B16895 | SDI: Fixed passing of timecode from input to output with internal software keying on Deltacast boards (old and new). |
BUG | B16903 | Touch&Interaction / Offscreen Layer: Touch on a Offscreen Layer did not work in a fullscreen-to-fullscreen mapping mode if 'Enable all Outputs' was false. Fixed! |
CHANGE | C16774 | Designer / Runtime / Log: Removing new-line character from end of log messages for a compact log line. |
CHANGE | C16731 | Nodes: Renamed the Aspect output property on the Movie Clip node to PixelAspect to avoid confusion. |
CHANGE | C16827 | Nodes: Made Gradient property of Gradient Texture node bindable to get consistent behavior between PropertyGroup inside Material stage and corresponding Node. |
CHANGE | C16830 | Render Output / Performance Statistics: Added diagnostics in log and video phase to indicate that a monitor is running at the wrong refresh rate. |
CHANGE | C16548 | Render Setup Editor: Bezels can now also be added in Pixel values. |
BUG | B16736 | Designer: Preview without scaling did produce rounding issues in some cases, resulting in canvas previews with unnasigned pixel borders. Fixed! |
BUG | B16777 | Designer / Geometry Import: GLB import did not produce correct file extensions for imported images. Fixed! |
BUG | B16780 | Designer / Project Maintenance: Hitting Clean deleted the Render setup folder. Fixed! |
BUG | B16684 | Designer / PropertyEditor / Nodes: The ordering of the 3 effect property sets on the Text Style 2D node was inconsistent. Fixed! |
BUG | B16737 | Designer / Rendering / RenderSetup: Fixed display of screen bezels when using "Preview without scaling" option. |
BUG | B15634 | Designer / Touch&Interaction: Since V7.0, the Touch Paint node would not work in the following conditions: Screen-Aligned disabled, in Designer with Canvas or Composition preview. The Runtime was not effected by this bug. Fixed! |
BUG | B16806 | Director Plugin / Visual Studio: Fixed & updated VentuzVS.vsix extension to make it work with Visual Studio 2022. |
BUG | B16829 | Layers / Nodes: Setting GPU Mask to no GPU in the off-screen layer could crash Ventuz when using the DMX from Texture or the Color Picker node. Fixed!
|
BUG | B16741 | Nodes: Chart nodes could cause exception and break the other node validation if VisibilityX was set to NaN. Fixed! |
BUG | B16743 | Remoting / Designer: PipeInfo provided wrong (0x0) render output Width & Height when communicating with Designer. Fixed! |
BUG | B16476 | Render Setup Editor: Touch areas could not be measured. Fixed! |
BUG | B16819 | Runtime / Configuration: Overriding the Project Configuration of a VPR in Windows Explorer ended with an Exception. Fixed! |
CHANGE | C16410 | Director / Configuration: Added reading of Machine Configuration for information about desired logging behavior. |
BUG | B16519 | Audio Playback: Fixed possible crash when using ASIO outputs. |
BUG | B16072 | Configuration / Render Setup / Warping & Shaping: Test patterns where not visible until you did hit save. Fixed! |
BUG | B16477 | Configuration / Warping & Shaping: A new and unsaved render setup did not apply the shaping & warping and test pattern live immediately. Fixed! |
BUG | B16215 | Designer: Node-Color icon did not scale correctly with DPI settings > 100%. Fixed! |
BUG | B16306 | Designer: The Project Browser had a wrong aspect with DPI scalings > 100%. Fixed! |
BUG | B16234 | Designer / Hierarchy Editor: Quad icon for Material preview was only black. Fixed! |
BUG | B15561 | Designer / Layers / Hierarchy Editor: Compositions with the same name are now also showing the correct error when the Hierarchy Editor is used for layers. |
BUG | B16053 | Designer / Nodes: PBR lights can now be renamed. |
BUG | B15381 | Designer / Remoting: Project Data editor is now correctly scalable. |
BUG | B16084 | Designer / RenderToDisk: Fixed that when starting RenderToDisk from Designer, there is no preview. |
BUG | B16490 | Designer / RenderToDisk: Fixed audio output when using RenderToDisk from Designer UI. |
BUG | B16501 | Designer / RenderToDisk: Fixed Crash with RenderToDisk and TIFF output when no alpha is used. |
BUG | B16502 | Designer / RenderToDisk: Fixed Designer getting slow or stuck after using RenderToDisk sometimes. |
BUG | B16525 | Designer / Textrendering: If rendered text contained emojis and one disabled emojis in Project Settings Designer crashed. Fixed! |
BUG | B16487 | Director / Asset Browser: Fixed display of Keywords and ChannelIds values in details view. |
BUG | B16506 | Director / Asset Browser: Fixed column headers and options from the settings popup to not be updated after language change. |
BUG | B16269 | Interaction / Nodes: Fixed alpha handling in Touch Paint node with non-additive mode. |
BUG | B16183 | Multipipe Rendering / Previz: Fixed the automatically generated "<previs screen>" in multipipe scenarios. |
BUG | B16432 | Nodes: Interpolator nodes could break parts of the scene validation if inputs were NotANumber or Infinity. Fixed! |
BUG | B16509 | Nodes: AudioAnalysis crashed Ventuz when validated in background thread. Fixed! |
BUG | B16366 | Runtime / Template Engine: When loading the same scene to multiple ports sometimes not all ports managed to load it. Fixed! |
BUG | B16545 | SDI: Fixed frame alignment of Blackmagic output streams. |
BUG | B16426 | Scripting / Runtime: Script nodes did not update source code from external Visual Studio projects when Runtime was in Director mode (started with VZP file). Fixed! |
BUG | B16475 | TUIO Input Diagnostics: Fixed mapping issue when a screen is split across multiple outputs. |
FEATURE | F16273 | Runtime / Presenter: Added -rendersetup command line option so users can override the current RS on launch. |
BUG | B16295 | CRITICAL / VMS: Fixed severe memory leak in VentuzMS.exe. |
BUG | B16119 | Configuration / Device Configuration: Fixed wrong output pipe assignment when a pipe gets deleted in the Device configuration |
BUG | B16076 | Configuration / RenderSetup: In some mixed DPI cases it was possible to see unnassigned pixel boarders inside Designer or Runtime. Fixed! |
BUG | B16071 | Configuration / Warping & Shaping: When warping, the second warp group was invisible. Fixed! |
BUG | B16141 | Configuration / Warping & Shaping: Enabling the warping GUI on projectors by pressing 'd' will crash Ventuz. Fixed! |
BUG | B16070 | Configuration / Warping & Shaping Editor: Pressing 'Solo' button did not switch off other outputs, but flipped them. Fixed! |
BUG | B16112 | Configuration Editor / Render Setup Editor: Fixed very subtle rounding errors. |
BUG | B16212 | Designer: Double-clicking on Scene icon in Property Editor crashed the application. Fixed! |
BUG | B16235 | Designer / Layer / Mask: Fixed loading of SVG files as Layer masks. |
BUG | B16247 | Designer / Nodes: Fixed Audio Crosspoint groups showing up multiple times in the Volume Control node. |
BUG | B16230 | Designer / Preview : Fixed Alpha Channel ('Show Key') appearing gray instead of white. |
BUG | B16192 | Device Config / Runtime: Fixed crash when in Device Config the Preview Window render Gpu is set to a Gpu that does not exit (any more) on the system. |
BUG | B16097 | Director / Topology: Fixed creation of new Topology in editor to also create equal amount of Channel Slots according to number of Ports. |
BUG | B16107 | Engine / Movie Playback: Fixed crash when trying to play certain video files with broken timestamps using GPU acceleration
|
BUG | B16073 | Multi-GPU / Runtime: Fixed situations where a computer with multiple GPUs of which only one is configured, but some processing is still done on the unused GPU (often a slow integrated laptop one). This would happen for instance with offscreen rendertargets. |
BUG | B16188 | Nodes / Runtime: Under certain circumstances the FX node could crash Ventuz. Fixed! |
BUG | B16147 | Runtime / E2E: Fixed a Ventuz to Notch communication issue in some Multi-GPU setups. |
BUG | B16113 | Runtime / Interaction: Allow SHIFT CTRL ALT from GPU outputs for the windows keyboard node, not just from the preview window, as it was before version 7.0. |
BUG | B16135 | Runtime / Layers: Blur Effect on Offscreen Rendertargets when effect bleed was used caused black image as result (since V7.0). Fixed! |
BUG | B16245 | Runtime / Layers / Live Input: Fixed interlaced live video 2D Layers, when crop or fit mode is used. The aspect was calculated wrong because interlaced sources have twice as many lines as the texture has. |
BUG | B16296 | Runtime / Movie Playback: Fixed rare, random crash when background-loading scenes with Movie nodes. |
BUG | B16106 | Runtime / Nodes: Fixed bug when Flipbook Loader needs a buffer larger than 4GB. That is width x height x number of images in Flipbook x 16 bytes per pixel (for internal RGBA float calculation) + 33% for mipmaps. |
BUG | B16274 | Runtime / SDI: Fixed crash when Ventuz Presenter is started without any monitor on the GPUs (for instance, with only SDI outputs). |
BUG | B16198 | Video Input / Output: Blackmagic ATEMs were not recognized as video input. Fixed!
|
FEATURE | F14406 | Configuration Editor / Device Configuration Editor: In the Preview Window Settings you can now select which connected screen will be used in Designer for Fullscreen mode. |
FEATURE | F15928 | Configuration Editor / Device Configuration Editor: Video Output Devices now have properties to handle newly introduced output of HDR signals. |
FEATURE | F15632 | Configuration Editor / Render Setup Editor / Layout Mode: A new measurment information box has been added which shows useful information, such as their length in pixels. |
FEATURE | F15630 | Configuration Editor / Render Setup Editor: Measurement markers are now sticky to the item they reference. |
FEATURE | F15223 | Configuration Editor / Render Setup Editor / Layout Mode: Implemented copy/paste functionality for Compositions, Screens and Touch areas. |
FEATURE | F15631 | Configuration Editor / Render Setup Editor / Layout Mode: The measurement line is fixedly resized at an angle of multiples of 45 degrees when "shift" is pressed. |
FEATURE | F14888 | Configuration Editor / Render Setup Editor / Output Mapping: By clicking on the "Import device configuration" button, a new dialog appears that allows to import (output) streams and TUIO inputs to Output Mapping. If a groupt (cluster) is selected, the import is performed for each active configuration of each machine. |
FEATURE | F15286 | Configuration Editor / Render Setup Editor / Output Mapping: Added the possibility to rearrange outputs between machines. |
FEATURE | F15607 | Configuration Editor / Render Setup Editor / Output Mapping: Outputs can now be labeled. |
FEATURE | F15560 | Designer: Increased the amount of Textures that can be used at the same time.
From 8 to 14 for pixel textures and 4 for vertex textures / effects.
The order in which vertex effects are applied may be different than in Ventuz 7.00
Check the Usermanual for limitations. |
FEATURE | F15760 | Designer: We've added more default gradient textures to the respective loaders.
|
FEATURE | F15506 | Designer / Materials: Texture Sampler Property Group now has BorderAlpha in addition to BorderColor. The default is 1.0 (full alpha), which is the old value. Alpha is not pre-multiplied to color. |
FEATURE | F15552 | Designer / Materials / Normal Maps: can now be inverted on the Y axis |
FEATURE | F14776 | Designer / Nodes: The Chart Nodes can now evaluate the Y value for a given X value. |
FEATURE | F14987 | Designer / Nodes: The Chart Nodes can now handle XY value pairs in the format (X0, Y0, X1, Y1, X2, Y2, ...). See documentation for further details. |
FEATURE | F15068 | Designer / Nodes: Container Info Node now outputs the Composition name. |
FEATURE | F15224 | Designer / Nodes: The Movie Clip methods Restart, Pause, Play, Seek and the AutoStart can now be synchronized in a multi-machine Cluster (similar to the Cluster Task node). See documentation for further details. |
FEATURE | F15668 | Designer / Nodes: Introducing new PBR Light Node. The type of light can be changed between Point, Directional, Spot and Ambient. This light Node should be used when working with PBR. |
FEATURE | F15762 | Designer / Nodes: Introducing new PBR SkyBox Node and Aliases that are optimized for doing the prefiltering required for image based lighting inside Ventuz without external tools. The old Node can still be used even though the new one is much more convenient. |
FEATURE | F15846 | Designer / Nodes / SkyBox: Added HDRi default textures to the SkyBox and Environment Texture Loader. |
FEATURE | F16017 | Designer / Runtime: Ventuz now features a high quality physically based rendering pipeline that supports industry standard material workflows. |
FEATURE | F15909 | Designer / Script Editor: Added possibility to clear the message log via context menu. |
FEATURE | F15284 | Designer, Runtime / E2E / Notch: Introduced multiple GPU support! Check the documentation to learn how to set it up. |
FEATURE | F15236 | Designer, Runtime / Logs / Videoengine: Improved Logging "Info" for detecting Window Media Foundation devices (Webcams, etc). |
FEATURE | F15523 | Designer, Runtime / Output, Engine: Ventuz is now able to output signals in HDR color spaces. Enabling HDR in the project settings will switch all parts of the compositing engine to 16bit float calculations and enable the correct output conversion. |
FEATURE | F11572 | Designer, Runtime / Remoting 4: the Cluster class was extend by methods to reconnect to running Ventuz Runtimes and to handle backup scenarios where machines have to be added/exchanged to/in a running Cluster. See API documentation for Cluster.TryReconnectAndSync(), Cluster.SynchronizeMachine() and Cluster.SynchronizePreloadedMachine(). |
FEATURE | F15796 | Director: Added filtering capabilities to the Published Scenes dialog. |
FEATURE | F15929 | Project Properties / Format / Color Space: A project can now be turned into an HDR project in the format section of the project properties |
CHANGE | C14802 | Configuration Editor: Modified icons for editing and renaming configurations. |
CHANGE | C15611 | Configuration Editor / Device Configuration Editor: In case the device Icon cannot be obtained for any reason, a default one will be displayed. |
CHANGE | C15784 | Configuration Editor / Machine Configuration Editor / Logging: Changed the defaults of the "Log File Options" and "Max Number of Backup Logs" options to "Keep Old Logs" and "10" respectively. |
CHANGE | C15501 | Configuration Editor / Render Setup Editor: Set the "Cancel" / "Create" buttons under "Create new render settings" dialog in the correct order. |
CHANGE | C15571 | Configuration Editor / Render Setup Editor: Renamed and moved the button for importing compositions to the lower left corner of the Layout mode and also, improved the layout of the button to connect preview scenes. |
CHANGE | C15674 | Designer / Materials: Renamed "Spherical" to "Spherical Reflection" and "Spherical Simple" to "Simple Spherical Reflection" to avoid confusion with spherical mapping, which would be a globe like projection. |
CHANGE | C15847 | Designer / Materials: Updated the suffixes to load TextureSets. You can find the extended list in the user manual - Node Color Material - Texture Set section. |
CHANGE | C15308 | Designer, Runtime / Logs: GPU / monitor debug logging is done only once during startup |
CHANGE | C15386 | Designer, Runtime / Movie Playback: Significantly reduced load/startup latency for looped videos
|
CHANGE | C15627 | Designer, Runtime / Performance: Performance improvement for very large very high quality blurs. (up to x2 on some GPUs). Blurs with default quality do not take this code path independent of how large they are. |
CHANGE | C15170 | Videoengine / Configuration: when choosing an output as cluster clock, SDI is prioritized over less precise timing sources like NDI and other streaming. Formerly, the first usable output was chosen, now the outputs are tiered and the first usable output in the best non-empty tier is chosen. The preview window will only be considered if there is nothing else. |
BUG | B15831 | Notch did not initialize correctly in some cases. Fixed! |
BUG | B15677 | BREAKING CHANGE - Designer, Runtime / Engine: Gradients now look consistent regardless of layer type or context. This can potentially affect existing projects! |
BUG | B15705 | Designer: Image postprocessing is no longer applied to internal buffer previews (like the SSAO ambient or normal vector previews) |
BUG | B15256 | Designer, Runtime / Engine: Fixed wrong gamma in offscreen layers that contained linear content such as gradients
|
BUG | B15957 | Fixed wrong gamma when using live video inputs in HDR layers
|
BUG | B15903 | Configuration Editor / Device Config Editor: Fixed "Tracking Source" label and tooltip for GPUs. |
BUG | B15833 | Configuration Editor / Render Setup Editor / Output Mapping: Fixed output conversions (from screen to manual and from grid to manual) when a previs scene is linked. |
BUG | B15905 | Configuration Editor / Render Setup Editor / Shaping and Warping: When using a render setup that has more than one warped screen per physical output, only one of them was shown. Fixed!
|
BUG | B15927 | Configuration Editor / Render Setup Editor / Shaping and Warping: Fixed Shaping when using manual outputs that map only parts of a screen.
|
BUG | B15942 | Configuration Editor / Render Setup Editor / Shaping and Warping: Fixed some broken user interactions around the Shaping editor (reload prompts, etc). |
BUG | B15407 | Designer: Adding bookmarks to Content nodes was not possible. Fixed! |
BUG | B15874 | Designer: When switching Ventuz could crash if Layout scene contained Effect or Mirror nodes. Fixed! |
BUG | B15968 | Designer / E2E / Nodes: triggering 'Sync Fields' on E2E Data Nodes in the Property Editor caused Exceptions. Fixed (in 6.12.7)! |
BUG | B15966 | Designer / LayerEditor: Adding Unreal/Notch Layers caused an exception. Fixed (in 6.12.7)! |
BUG | B14808 | Designer / Nodes: A memory leak could occur if Mirror, Effect FX or Light nodes with shadows were used and the Scene Tree was changed by adding or removing nodes. Fixed! |
BUG | B15901 | Designer / Nodes: Touch Ripple Node provided wrong XY coordinates in Designer if the Render output had a different aspect ratio than the Renderer window. Fixed! |
BUG | B15873 | Designer / Nodes / Circle, Cylinder: Ventuz could crash if Circle or Cylinder primitive's input properties Angle or AngleStart were 'NaN' or 'Infinity' Fixed! |
BUG | B15837 | Designer / Nodes / Script Node: C#/VB Node scripts created in VS with Ventuz 6 did not compile in Ventuz 7 due to referencing Ventuz assemblies from V6 installation. Fixed! |
BUG | B15988 | Designer / RenderToDisk: R2D dialog threw an error if a Device Config was used that had Video Inputs configured that were not existing anymore. Fixed! |
BUG | B15979 | Designer / Runtime / Nodes: recovering a WebBrowser node too early after creation could crash Ventuz. Fixed (in 6.16.7)! |
BUG | B15960 | Designer / Runtime / Text Rendering: 3D text rendering was broken in Drawing Mode: Lines. Fixed! |
BUG | B16002 | Designer / Text Rendering: TextureFont Style dialog was available in the Fonts section of the Project Properties even though TextureFonts rendering is not support since V7.0 anymore. Fixed! |
BUG | B15883 | Designer, Runtime / Layers / GPU-Mask: GPU-Mask for Offscreen Layers was not applied hierarchically through Layers. Fixed! |
BUG | B15300 | Designer, Runtime / VIO, Notch: VIO with Notch didnt work properly, fixed! |
BUG | B15840 | Designer, Runtime / Videoengine: Fixed rare case when Live Video input reports a framerate of 0/1 during a mode-change, which leads to a fatal division by zero when calculating the frame duration. |
BUG | B15964 | Director: sometimes a progress popup did not close when 'Reload all Templates' was triggered via Show menu or Director Remoting. Fixed (in V6.11.5)! |
BUG | B15977 | Engine / Previsualization Scene: fixed matrix issue with uneven scaled Previs Screens, resulting in different lighting |
BUG | B15999 | Installer / MigrationHelper: It tried to link wrong version of Newtonsoft.JSON.dll and thus may have not worked on some systems. Fixed! |
BUG | B15967 | MultiGPU / Nodes / Particle System: Fixed problem where with certain timing, some particle nodes and mesh animation would appear one frame early on second/third/fourth GPU. Specifically the Data Emitter, Spline Emitter and Extruder particle nodes were effected. |
BUG | B15941 | Runtime / Designer: If you had more than 4 GPUs in your computer, Ventuz crashed. Fixed! |
BUG | B15761 | Runtime / Designer / Shaping and Warping: Rotated Cuts where downscaled in Designer and Runtime. Fixed! |
BUG | B16011 | Runtime / Nodes: Live Video node did not take Ordinal change into account when this happened in a background validation like in a Preview/Program scenario with Director. Fixed (in 6.12.7) |
BUG | B15978 | Runtime / Touch / TUIO: Particle System interaction did not work properly with TUIO inputs. Fixed! |
BUG | B15368 | Runtime / Videoengine: Fixed problem with Decklink / Black Magic output stream queues, which were misclassified (displayed red or green in the performance statistics) and failed to re-align when out of sync. This did not apply to other SDI vendors. |
CHANGE | C15832 | E2E: Notch Blocks can now run in Ventuz without the necessity of installing Notch (Changed in 6.12.6) |
BUG | B15431 | Fixed a problem where when using two distortion effects in a row, the effects would be placed wrong in a Cluster. Distortion effects include lens distortion and tile / kaleidoscope effects. |
BUG | B15586 | Disconnected VIO outputs were not limited in framerate when the global framerate is set to automatic. Fixed! |
BUG | B15593 | Fixed an issue where Unreal E2E could cause Intel drivers to crash on systems with integrated Intel GPUs (like laptops). |
BUG | B15626 | Fixed problem that, when rendering slightly below targeted framerate, caused additional stalls in some configurations. |
BUG | B15655 | Fixed problems with NDI outputs when global framerate was set to automatic. Now if another output stream that defines a framerate is present (like an SDI output), that framerate will also be used for NDI. |
BUG | B15698 | Fixed bug when in the same frame, one light with shadows is switched off and another light with shadows is switched on. Ventuz would confuse the shadowmaps. |
BUG | B15709 | Fixed occasional Designer crashes when previewing an output with warping on. |
BUG | B15729 | Tracking stopped working for VR Headsets when used with a previs node and no Render Setup. |
BUG | B15746 | The Shrink2Fit Text FX node could swallow the last line under certain circumstances. Fixed (in 6.12.6)! |
BUG | B15747 | Certain fonts did not display ligatures. Fixed (in 6.12.6)! |
BUG | B15748 | Fonts with extremely detailed glyphs may have not been rendered correctly. Fixed (in 6.12.6)! |
BUG | B15753 | Designer/Runtime does not reject a Device Config anymore because an audio device was not found. Now missing audio devices produce a warning, not an error anymore. |
BUG | B15765 | Exclusive Fullscreen mode didn't use the right FPS in some scenarios. Fixed! |
BUG | B15769 | The Spark Text FX node could log errors under certain circumstances. Fixed (in 6.12.6)! |
BUG | B15822 | Under certain circumstances Ventuz can crash when using InteractionRect node with a VR touch device. Fixed (in 6.12.6)! |
BUG | B14155 | Device Configuration: Corrected the name of the OpenVr manufacturer. |
BUG | B15652 | Director: Fixed deserialization of Name property when loading a Playlist from file. (Fixed in 6.12.06) |
BUG | B14925 | General Configuration: Pressing "Enter" not only enters the new value but also moves the focus away from the inputs to enhance the user interaction with the components.
|
BUG | B15613 | IMPORTANT: Fixed highly SEVERE BUG in handling of arrays in Ventuz nodes which could cause crashes. |
BUG | B15730 | Render Setup: Tooltip of the link options inside the Output Mapping is displayed on the whole button instead of only on the icon. |
BUG | B15781 | Render Setup: Fixed a crash after doing undo in some cases. |
BUG | B15638 | Render Setup / Layout Mode: The Undo functionality takes into account changes in measurements and document scale / resolution. |
CHANGE | C15492 | Input received through the back channel of Stream Out outputs is now routed to the correct composition. |
CHANGE | C15622 | Configuration Editor now disables editing of configurations and shows a warning when the targeted machine has a newer version installed. |
BUG | B15546 | Remote Render2Disk ignored configured FPS and Resolutions. Fixed! |
BUG | B15578 | Fixed VioAPI DX11 device creation. |
BUG | B15579 | Touch paint node did reset on any property change. Fixed! |
BUG | B15580 | LineChart had invalid UV coordinates if only the first line segment was visible. Fixed! |
BUG | B15588 | Fixed wrong rendering of skinned meshes with more than 255 joints when imported from GLTF.
|
BUG | B15589 | LineChart had wrong vertices for certain combinations of Value arrays and VisibilityX settings so that the line chart looked broken. Fixed (in 6.12.5)! |
BUG | B15590 | Notch E2E implementation did not work when started from a VPR. Fixed (in 6.12.5)! |
BUG | B15595 | Project Browser did not take saved value of 'Show Online Demos...' option into account on initial Designer start. Fixed (in V6.12.5)! |
BUG | B15602 | Correctly display preview rendering in runtime log window, even when using GPU outputs. |
BUG | B15608 | In some cases a scene could not be loaded if Layers have been deleted beforehand. Fixed! |
BUG | B15610 | Fixed layout of Live Video layers not updating when input video resolution changes.
|
BUG | B15612 | Changing the Camera on Layer Root between 'Normal' and 'A/B' for a Layer with enabled Interfacing corrupted the scene and prevented it from loading. Fixed (in 6.12.5)! |
BUG | B15616 | The Scene Tab icon did not change to yellow Animation State icon when hovering over it. Fixed (in 6.12.5)! |
BUG | B15617 | Drag&Drop operation with Hierarchy nodes in Content Families failed if the 'Show all members of Node Families in selection' was enabled. Fixed (in 6.12.5)! |
BUG | B15635 | Fixed NDI sources not showing up in Config Editor when editing while the Runtime is active. |
BUG | B15641 | Fixed output alpha always being premultiplied despite the AlphaOutput setting in the Device Config. |
BUG | B15592 | CI Presentation Demo Project: updated String Expression nodes, which caused errors in the log |
BUG | B15195 | Render Setup: The Add Dialog does not close automatically when the click is released outside of it, only when proper click (down/up) is performed. |
CHANGE | C15387 | Per frame Performance Statistic logging was limited to 8192 characters. This limit has been removed, which is especially useful when using the web-interface to view performance statistic. |
CHANGE | C15559 | Improved error messages around composition names (both tool tip and message log). |
CHANGE | C15540 | Device Configuration: Actual desktop resolution is used in place of the custom one when "FullScreen (desktop rate)" is selected, the warning was removed. |
CHANGE | C15502 | Render Setup: If there are no Compositions or Screens created and a new one is added, it will appear with the name "default".
|
CHANGE | C15517 | Render Setup: Changed default screen name from "default" to "Default" for consistency with other elements. |
BUG | B15432 | Fixed loading of badly formatted radiance HDR files (mostly cubemaps). |
BUG | B15437 | A Composition Projector in a Previs scene draw red lines in Designer (when enabling "Show non-render object") - these lines do not take into account the "override resolution" property. Fixed! |
BUG | B15485 | Fixed crash when playing back NotchLC videos.
|
BUG | B15493 | Set Extension causes performance problems and flickering when the design eyepoint changes. Fixed! |
BUG | B15500 | Set Extension ignores AlignX in screen, causing wrong projection (AlignY worked). Fixed! |
BUG | B15508 | Fixed movie clips starting without audio after loading a scene.
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BUG | B15513 | Property value of Shadow Option "Cast" was ignored and always on. Fixed! |
BUG | B15514 | MigrationHelper tool did not copy .VDC files when 'SOFTWARE LICENSES' was selected for migration. Fixed! |
BUG | B15518 | MJPEG videos did not play on Nvidia GPUs because an attempt was made to decode them on GPU. Fixed! |
BUG | B15519 | Re-enabled a CPU optimization that was prevented from happening in V7.0.0 related to using materials. |
BUG | B15529 | Bounding boxes in Designer preview (white) were not visible in Preview Screen, Preview Output, and Preview All Outputs. Fixed! |
BUG | B15533 | Fixed that Previs Screens can not be selected in Designer edit mode. |
BUG | B15543 | Remote Render2Disk did not work as the initialization failed with an unhandled exception. Fixed! |
BUG | B15544 | Emoji Installer did not work with Ventuz 7. Fixed! |
BUG | B15548 | Fixed Designer crash when deleting FX node. |
BUG | B15565 | Minimized Runtime without GPU output had old icon in notification area of Taskbar.
Fixed! |
BUG | B15574 | The Line Chart disappeared if the VisibilityX was reduced such that only the first line segment was visible. Fixed! |
BUG | B15516 | Designer: Scene Load/Save option 'Check compatibility...' showed wrong major version number. Fixed! |
BUG | B14722 | Director: Removed Remoting exception log entry that occurred when Director started Runtime. |
BUG | B15324 | Render Setup: Output Mapping selection is correctly synchronized on undo to avoid sporadic errors. |
BUG | B15385 | Render Setup: Fixed wording for unassigned output/cut/tile warnings. |
BUG | B14971 | Render Setup / Layout Mode: The renaming mechanism has been modified, a blank space is now added followed by the generated number to ensure uniqueness (values are trimmed), warning messages have been improved and new names are suggested when adding elements. |
BUG | B15451 | Render2Disk: Fixed error message when trying to render as QT animation.
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BUG | B15545 | The Remote Render To Disk device had a default framerate of 24 Hz since Ventuz 7.00.00. This was changed back to what it was in Ventuz 6: 60.00 Hz. |
FEATURE | F8540 | A GPU output can be used as "tracking source" to synchronize tracking packets if the GPU is synchronized to house sync. |
FEATURE | F11540 | The four window layout buttons in Ventuz Designer can now have custom names. |
FEATURE | F13004 | Performance statistics can now show the NVIDIA Sync board status |
FEATURE | F13200 | Settings for Performance Statistics and multi monitor options are now saved with the user settings across projects. |
FEATURE | F13317 | You can now disable the Preview Renderer window in the Designer via the Device config under "Preview Window". |
FEATURE | F13595 | Allowing preview of Live Video streams. Note that this will enable a live video stream even if it is not used otherwise, potentially slowing down Ventuz. |
FEATURE | F13825 | The SystemID node can now provide the Project ID Guid. |
FEATURE | F14757 | Added possibility to measure the distance between Screens and Compositions in the Render Setup Editor. |
FEATURE | F15344 | Multiple Tracking Devices per Machine! Ventuz now supports multiple tracking devices like camera tracking systems per machine. |
FEATURE | F15345 | Multiple Touch Devices per Machine! Ventuz now supports multiple Touch Input Devices like TUIO or Windows Touch on one machine.
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FEATURE | F15346 | Mixed On/Offscreen Outputs! Ventuz now allows onscreen and offscreen outputs in parallel, like Shared Surface and GPU output from a single runtime.
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FEATURE | F15347 | Multiple output adapters in parallel! Ventuz now addresses output adapters individually. No more Mosaic or Eyefinity setup needed! Output across multiple GPU outputs directly!
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FEATURE | F15348 | On the fly config changes! Device configurations for Video and Audio can now be changed on the fly while Runtime is running. No Runtime restart needed anymore.
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FEATURE | F15349 | All new Render Setup Editor! The Render Setup Editor has experienced a full rewrite for extended feature set and to match the new workflows.
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FEATURE | F15350 | Extended amount of pipes! The amount of pipes that can be used has been increased.
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FEATURE | F15351 | Configuration Editor overhaul! The Configuration Editor has been overhauled and merged with the WebUI for an extended feature set and newer technologies.
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FEATURE | F15352 | Mixed DPI support! Adding physical size to the Render Setup, it is now easy to create setups for output devices with different pixel density.
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FEATURE | F15353 | Screen Rotation! The Render Setup now allows to rotate screens individually at any angle. |
FEATURE | F15354 | Multi Canvas Workflow! Introduced all new Multi Canvas and Multi Composition workflow for layering and re-using elements on different screens. |
FEATURE | F15356 | Preview in original resolution in Designer preview window! Preview graphics in original resolution and pan in Designer independent of preview window size. |
FEATURE | F15357 | Zoom in Designer preview window! Introduced free zoom and pan to Designer preview window. |
FEATURE | F15359 | The Stage Editor has been improved and extended to the new feature sets. |
FEATURE | F15364 | Enable additional outputs in Designer: Ventuz now allows to enable outputs other than the preview window. |
FEATURE | F13196 | Extended Performance Statistics: output labels to identify GPUs and Monitors; detailed timing debugging; some stats are disabled by default as they can cause frame-drops in rendering. These are NVIDIA related stats for Sync boards and GPU frequency / utilization. |
FEATURE | F15360 | Graphics across multiple output streams: output scenes across multiple SDI, NDI ... streams!
|
FEATURE | F13283 | Improved VMS discovery and Cluster communication for multiple ethernet interfaces:
Control the used interfaces from the NetworkConfig.vnetcfg directly. No more Windows routes needed. |
FEATURE | F15358 | Increased Preview Options in Designer: preview individual screens, canvases, compositions in Designer or preview live video inputs directly in Designer. |
FEATURE | F11690 | Movie Clip: The OverrideFrameRate property now works for video files as well |
FEATURE | F15365 | Movie Playback: Support for fully Hardware accelerated Movie Decoding on Nvidia GPUs ([https://developer.nvidia.com/nvidia-video-codec-sdk NVDecode]). This allows you to playback 8k@60, 4x 4k@60 or 8x 4k@30 per GPU without an impact on the CPU. |
FEATURE | F15343 | Multi GPU: Cluster in a Box; Ventuz now supports rendering and output on multiple GPUs in parallel. |
FEATURE | F11521 | Particle System: Added further particle collider geometries like Circle and Sphere. |
FEATURE | F12965 | Remoting 4: It is now possible to release scenes that have been loaded due to a Cue command afterwards via the Release command. |
FEATURE | F12973 | Remoting 4: Extended the SceneStatus class with a field to identify the loader of a scene. |
FEATURE | F12921 | Remoting4: Added estimated CPU & GPU memory usage to Scene Model (Remoting4). E.g.
<ResourceCollection CPUMemMBHint="221" GPUMemMBHint="198" Capacity="38"> |
FEATURE | F15355 | Render Setup per project! All new Render Setup workflow: the render setup is now part of the project instead of machine global. |
FEATURE | F15361 | Stage Previsualization: create an interactive previsualization scene using all new previs nodes. Set up preview screens in a virtual environment, test interaction setups, have the previs scene create your output configuration on the fly. |
CHANGE | C12781 | Bindings to and from selected nodes are now highlighted by default in the Content Editor. |
CHANGE | C13801 | SDI option "Input Frame Delay" for Deltacast Boards was removed because it did not work anyway. |
CHANGE | C13851 | The Windows Mouse, TextField Input, IME TextField Input and Windows Key nodes now filter inputs according to composition layers.
These nodes will only receive input if the composition layer they are inside is displayed on the GPU output or preview window the input came from.
When the preview window is set to machine preview or display all outputs, input from the preview window is not passed to nodes.
SDI outputs can not receive windows input (mouse or keyboard), so the input must come from the preview window, in Runtime and Designer.
The DirectInput Key node and the DirectInput Mouse node work globally like before, as this input is not associated with windows handles. |
CHANGE | C13855 | If the Colorpicker node is not connected to a texture, it will take the color from the first output that is rendered for the content where the color picker is in. The old behavior was taking the color from the output associated to the pipe, but now there are multiple outputs which makes things more complicated.
Note that the node does not take the color from the layer it is in, the color is taken from the output after compositing. |
CHANGE | C14046 | The Touch Marker node now reports TUIO coordinates in their original 0..1 range instead of cluster pixels, as in complex V7 setups pixels don't have a precise meaning any more. |
CHANGE | C15174 | The state of the Animation Editor monitoring is now saved with the Designer layout like it's already done for the Property Editor. |
CHANGE | C15253 | Updated Chromium Embedded Framework to version 103.0.5060.134
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CHANGE | C15291 | In Remoting 4, the response to PipeInfo and VentuzInfo contains a field PipeMode. In Ventuz 7, this response can change when the Device config is changed while Ventuz is running. Please update your remoting code if it relies on this field to never change. |
CHANGE | C10977 | BREAKING CHANGE: Removed 'Permanent Seal' for Containers. Use Password Seal instead. |
CHANGE | C11135 | BREAKING CHANGE: Matrix Rotation/Scaling/Translate nodes are now deprecated; they still work in old scenes but have been removed from the Toolbox. Use Matrix Transformation node instead. |
CHANGE | C11563 | BREAKING CHANGE: The white bounding boxes will now render correctly when rendering the same scene from multiple cameras, but will not render correctly any more when using long-obsolete Ventuz 4 style viewport nodes. |
CHANGE | C12569 | BREAKING CHANGE: Ranks for external Chroma Keying are now inherited from Layer groups to their children. |
CHANGE | C12713 | BREAKING CHANGE: Following legacy (<= V4) nodes do not work anymore: RenderTarget, Viewport, Texture, View, Projection, Image Filters & Transforms, TextureGenerator, ImagesToCubeTexture, Html2Image and all hard-coded Shader nodes like VertexNoise or Corona. |
CHANGE | C14582 | BREAKING CHANGE: The very old TextureText node (deprecated since V4) does not work anymore if present in old scenes. |
CHANGE | C15262 | BREAKING CHANGE: the bounding box for Text Provider nodes that do not contain any text has zero width & height now. |
CHANGE | C12842 | Remoting 4: for the PipeInfo response, added GPU Adapter LUID (local unique ID) for more robust identification of GPU on Multi-GPU systems. |
CHANGE | C12940 | Remoting 4: VMSProjectDetails now also contains the full XML of a Ventuz Project file to retrieve special information like Layout Scenes etc. |
BUG | B13496 | Fixed stutter when queuing and starting certain movie files.
|
BUG | B13749 | Remoting4 connection sometimes just closed unnecessarily. Fixed! |
BUG | B13860 | Cluster and Machine size in System Id node makes no sense with the changes in Ventuz 7. Now these values depend on the Layer the node is in. Cluster position reflects the design size of the composition and machine position reflects the currently rendered portion. Machine position will change when changing preview options in Designer. When setting preview to all outputs, Designer preview reflects Runtime values. |
BUG | B14728 | Imported Meshes and Generated fonts are now stored in Ventuz File Format version 3.0, which can not be read by Ventuz 6. |
BUG | B14750 | AJA boards will now automatically configure genlock when using internal hardware keying modes. |
BUG | B14824 | Fixed last few frames not getting decoded properly / slightly wrong duration estimation on some video files.
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BUG | B15163 | Fixed problem where the Touch Paint node cast a shadow from an invisible rectangle. This was present in V6.x, but only fixed in V7 as it has a complex interaction with the Viewport hierarchy node. As that node was removed in V7 it was an easy fix in V7. |
BUG | B15372 | Improved floating point precision of some shaders, which may lead to slightly different particle positions, dramatically diverging in simulations with time, like with the "butterfly effect". |
BUG | B11550 | BREAKING CHANGE: Custom character spacing could cause strange text layouts. Fixed! |
BUG | B12534 | BREAKING CHANGE: Vertical text alignment was wrong for 'Center', 'LastLine' and 'Bottom' if the LineSpacing property was not 1. Fixed! |
BUG | B15457 | BREAKING CHANGE: Counter Node had inconsistent behaviour in AutoRun mode depending on which kind of Node was bound to the AutoRun method. Fixed! |
BUG | B13204 | Director: Improved the check for a running Runtime to warn about an upcoming restart, primarily when opening a Show right after a Topology switch. |
BUG | B11668 | Movie clip nodes: "No movie" color now also applies when no file is loaded yet. |
BUG | B10460 | Remoting4: Scenes directly loaded to a different Pipe than 0 could not be released. Fixed! |
FEATURE | F5123 | Introducing new String Array Analysis node. See documentation for further details. |
FEATURE | F8261 | Directional Light can have a Shadow Volume now. The Volume can be made visible by using the 'Show non-render Objects' option in Designer. |
FEATURE | F10239 | The Angle of the Circle and Cylinder primitives can now be opened counterclockwise. |
FEATURE | F10517 | SystemID node now provides the Machine Tag defined in the Configuration Editor. |
FEATURE | F11310 | The Text Effect nodes (Alpha, Spark, Scale and Rotate) now support a per-line mode which applies the corresponding effect per text line and not only to the whole text. |
FEATURE | F12717 | When pasting copied nodes in Content Editor they are now positioned at the mouse location if enough space is available. |
FEATURE | F14086 | Expression nodes can now additionally handle byte arrays. |
FEATURE | F14088 | Added PasteFromClipboard method to TextField Input node to paste copied text. |
FEATURE | F14105 | Integration with ioversel Vertex. Vertex can load and playback Ventuz projects and scenes. See documentation for further information. |
FEATURE | F14106 | Integration with Notch. Ventuz allows to access the render output of Notch as a new layer. Two way data-communication between the engines is enabled through new Ventuz Nodes. Depth-composition of additional objects into the scene is not supported. See documentation for further information (E2E Nodes and How To). |
FEATURE | F14110 | The Content Editor now has an option to show all members of a Content Family if at least one member is part of in/direct selection. |
FEATURE | F14468 | Ticker node now has the AutoStart property to make sure that a Ticker starts on scene load and the Restart method to force a restart when Ticker is stopped. |
FEATURE | F14543 | The Extended IO license option now additionally enables the use of AWS CDI video format. |
FEATURE | F14744 | It's now possible to have up to 4 Offscreen Surface outputs configured in the AV Config. |
FEATURE | F13342 | Director: new Button in Playlist Control to add an "All Out" item which performs a Take Out of all items on the current channel. |
FEATURE | F14115 | If starting a VPR and having multiple outputs configured (Multi-Pipe) the corresponding scene is activated on all Pipes. Starting Runtime in Director Mode allows activating different default scenes per Pipe with the -default<NM>: startup option - see documentation for details. |
FEATURE | F13409 | Introducing Ventuz Extension API (Alpha 0.9): Ventuz Extension API enables programmers to extend the functionality of Ventuz Designer and thus solve tasks that are impossible or difficult to implement with the built-in capabilities. |
FEATURE | F12422 | Particle System: We included the Sine Function into the Math Module. Function is : sin((valueA + valueB ) * 2 * 3.14159265) |
FEATURE | F14119 | VIO API: The Ventuz Video I/O API now supports VIO OUT. |
CHANGE | C12385 | The AutoSave popup does not steal focus from other applications anymore. |
CHANGE | C13578 | We updatet to the latest 12.4 Blackmagicdesign Drivers for Video in and out! |
CHANGE | C14198 | Designer is now able to run if user does not have Admin rights. |
BUG | B14683 | Fixed documentation for meshes in Ventuz file format (VFF). |
FEATURE | F6666 | Introducing new RamDiskWrite node which allows to write byte array streams to memory and access these via a special Uri from the resource loader nodes like TextureLoader. See documentation for details. |
FEATURE | F8413 | Expression nodes are now able to handle DateTime and Array types as input and output properties. |
FEATURE | F8664 | ClusterData and ValueBuffer nodes can now be dropped on supported binding types. |
FEATURE | F13467 | Scene Statistics dialog can now filter for Repository referencing Containers and those that have a reference to a newer version in the Repository. |
FEATURE | F13479 | The general Repository Item page now shows the items Generation value. For a Interface Container referencing a Repository item the tooltip now also shows the Generation value. |
FEATURE | F13482 | Added "MuteAudio" property to WebBrowser node to mute the corresponding node. |
FEATURE | F13483 | It is now possible to update all Interface Containers of a scene that have the same Repository reference via context menu. |
FEATURE | F13490 | The ClusterData node can now handle values of type Double. |
FEATURE | F13675 | Added FreeD Tracking Input Device to receive camera postion and orientation data using the FreeD protocol. An additional lens calibration file can be loaded for further calibration. |
FEATURE | F13827 | HTTP node now provides ResponseBody as byte array. |
FEATURE | F13906 | Added support for Unreal Engine 4.27.2. |
FEATURE | F13907 | Improved the Material node merging during a 3D Import to reduce the size of the imported Hierarchy Tree. |
FEATURE | F13912 | Introducing the forward and reverse full OpenCV lens distortion model as a Layer Effect. |
FEATURE | F13923 | The Interaction Rectangle node received a further TrackingMode 'NonCapturedWithAllKeys' which allows to always capture all keyboard events. |
FEATURE | F13988 | A Companion module has been created to control the Director through Stream Deck using the commands described by Director Remoting, this implementation includes the use of actions, presets, custom variables, and feedbacks. |
FEATURE | F13986 | Added preliminary E2E support for Unreal Engine 5.0. NOTE: check documentation for known issues. |
FEATURE | F13936 | Director Remoting: "show.cue" and "show.can.cue" can now be performed by Template or Page display name. |
FEATURE | F7735 | It's now possible to navigate to the Repository item referenced by a Interface Container: use the 'Find Reference' context menu entry. Search is performed on all open Repositories. |
FEATURE | F13785 | New Machine Configuration option: Disable the Presenter's preview pane when outputting over SDI/NDI/etc. |
FEATURE | F10998 | The Directory node is now able to handle the 'ventuz://' URI Scheme. This allows e.g. to list items in the project folder without the need of specifying the absolute project path. |
FEATURE | F15720 | VPE: Make Timecode Control more useable and introduce a new MOS plugin configuration value that controls how the Timecode control reads and outputs the entered value, e.g. {{{hh:mm:ss}}} to omit the frames/fractions part. |
CHANGE | C13520 | Ventuz now requires .Net Framework 4.8. |
CHANGE | C13790 | Updated the .Net connector Dlls for the case that the Database node wanted to access a MySQL DB. |
BUG | B13577 | The following A/V stream options did not work since Ventuz 6.8 : FrameRateMultiplier, EncodeBitrate, EncodeConstQP, TrackingCameraId, TrackingStudioId, TrackingScaling, TrackingLensDistortion, YUV clamping and Chroma Keying Parameters. |
FEATURE | F7743 | The Shrink To Fit text effect node is now able to re-layout text to fill the target bounding box more effectively by using "Layout and Scale" as ShrinkMode. |
FEATURE | F12352 | Introducing Simple HTTP Node, to asynchronously send GET, POST, PUT and DELETE requests to a HTTP server. See user manual for more details. |
FEATURE | F12913 | InteractionRect node can now filter captured touches to only send non-captured, similar to the Touch Ripple node Tracking mode property. |
FEATURE | F12935 | Added new SwapRGB IPP effect on the Layer. |
FEATURE | F13121 | New Depth Keyer feature on the Layer Root nodes of all 3D Layer types, keying out parts of the scene based on the depth buffer. |
FEATURE | F13134 | Added a better quality Depth Of Field method which is using an aperture based physical approach for DOF size calculation. In Designer it is now also possible to visualize the focus planes. |
FEATURE | F13147 | Log Node got a new property "Write to log file" which lets the user write messages to the Ventuz log files. |
FEATURE | F13181 | Increased the 4K resolution limitation in Community & Core Edition to 4096 x 2160 pixel (4K DCI). |
FEATURE | F13226 | Updated Cinema 4D Live Link plugin to work with Cinema 4D R25. |
FEATURE | F13238 | We now allow the Community & Core Edition to run on ordinary Virtual Machines like VMWare, VirtualBox or Hyper-V. Restrictions for Cloud solutions like AWS are still active! |
FEATURE | F3731 | Director: Recent Shows displayed on start screen can now be removed by clicking the upper right button on the show icon. |
FEATURE | F9760 | Director: Added new Asset Browser filters "Data", "Geometries" and "Sounds/Audio". |
FEATURE | F10463 | Director: Added a new column for thumbnails of items to Playlist window. |
FEATURE | F11424 | Director: Added new dockable window for Macros list, so they can be executed without shortcut via double-click. |
FEATURE | F12657 | Updated the Assimp library used for geometry import to the latest stable release.
Imported Cameras will be set as active upon import.
Materials will be connected to one Material Reference Node if multiple materials of the same type are found.
Chains of Axes that are not animated and have only one child will be collapsed to one single node (CollapseTransformChains property)
Set "NoLighting" (No Color) shading for imported geometry as default for Prebaked Environments.
AutoNormalSmoothAngle can be defined for imports which don't include any smoothing or normals.
Additional supported Format: STL.
Error Messages and Warnings will now appear in the Log Message Window instead of a pop up.
For further details see documentation. |
CHANGE | C13072 | Audio gain for AV inputs and outputs can now go up to 16.0 (+24dB)
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CHANGE | C13162 | NDI SDK updated to version 5.0.3
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CHANGE | C13187 | Substance Engine for complex material imports updated to Version 8.08 |
FEATURE | F8338 | A selection box for the Hierarchy Editor was added. Holding the CTRL key adds children to the selection. SHIFT adds to an existing selection. |
FEATURE | F8874 | Added async. save functionality to Texture Saver node. For details see documentation. |
FEATURE | F11124 | Event Filter node has now an event called Rejected which is fired if the filter did not match on incoming events. |
FEATURE | F11151 | You can now use Visuals Studio to edit code of the C# & VB Script nodes. See documentation for further details. |
FEATURE | F12245 | OSC Input nodes can now optionally reset output values on scene load. |
FEATURE | F12382 | Introducing new Texture source for generating simple QR Codes. |
FEATURE | F12439 | Property Editor now accepts simple expressions as value, example "7 + 3 * PI". |
FEATURE | F12591 | Scene Statistics dialog now allows to highlight node filtering result in Hierarchy and Content Editor. |
FEATURE | F12621 | Added Newtek SpeedHQ decoding to the movie player nodes.
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FEATURE | F12658 | Improved SDI and Capture boards performance and increased range of supported boards. See documentation for further information. |
FEATURE | F11842 | Director: Added new shortcuts "Preload all Templates", "Preload all Templates in Playlist", "Preload all Templates on Timeline" and "Reload all Templates". |
CHANGE | C9110 | When importing VZA files multiple times, you will be asked for an alternative filename for the scene if it already exists in the current project. |
CHANGE | C10166 | Updated Script Editor to cope with new C# (VB.net) language features. |
CHANGE | C11260 | Excel Cell nodes now reset values if Excel Workbook is not available. |
CHANGE | C11508 | Updated Script Node compiler to Roslyn so that new C# 7.0 (VB.net) features can be used now. |
CHANGE | C12624 | Deltacast deprecated most HD and DVI boards, including the HD-e-key 22 and DVI-e 20. The last driver that supports these boards is Deltacast 6.13.1. As of Ventuz 6.8 we continue to support legacy 6.13.1 drivers as well as recent 6.15.1 drivers. For the foreseeable future, including Ventuz 7 releases, we will continue to use more recent Deltacast drivers, but the old 6.13.1 driver support will stay frozen to remain compatible with legacy boards.
Please note that Ventuz can only work with one Deltacast driver at a time, so all boards must use either the recent driver or the legacy driver. Mixing boards that require legacy support, like the HD-e-key 22, and new boards that require later drivers, like the DELTA-12G1c-hmi10-elp, is not possible.
You should avoid using legacy drivers as they run at lower speed and are less well tested with Ventuz. |
CHANGE | C12625 | Support for DVS SDI Boards (Atomix and Centaurus) has been removed. |
CHANGE | C12656 | Stream Out when using NVENC now always outputs at the specified frame rate regardless whether Ventuz rendering can keep up.
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CHANGE | C12594 | AV Config: removed unnecessary options from Tracking devices. |
CHANGE | C12600 | SDI : AJA boards accidentally set the "Tracking Source" option for all inputs by default. |
BUG | B12410 | The initially created help search index was not used. Fixed! |
BUG | B12413 | The search bar of the build-in Help Browser contained a '+' character when searching for multiple words at the same time. Fixed! |
BUG | B11072 | Fixed blending options of Scene Layers (they where mostly ignored). |
BUG | B11692 | Fixed Audio Clip node firing extraneous Complete events when controlled by an animation
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BUG | B11735 | Fixed a minor bug with Rim Lighting that would sometimes cause black pixels/rectangles. |
BUG | B11788 | Expose Dialog in Designer was not DPI-aware. Fixed! |
BUG | B11824 | Cinema4D plugin installer now supports Cinema4D S22
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BUG | B11951 | Fixed heavy glitching when using really big blur radius with image based lens flares. |
BUG | B11955 | A too high (via binding) Ordinal property value on the AudioStream PropertyGroup could crash Ventuz. Fixed! |
BUG | B11998 | Some texts were not displayed in the correct language in Director. Fixed. |
BUG | B12023 | The Log Windows in Runtime and Designer where missing some early log messages. Fixed! |
BUG | B12038 | Sometimes the AV config crashes when editing a machine with different Ventuz version. Fixed the crash, but still editing compatibility may be limited between different versions. |
BUG | B11968 | Director: Fixed an issue where the "-nosplash" command line argument could cause a crash. |
BUG | B11987 | Director: Fixed an issue when loading a Topology with missing Pipe information for View (unconnected View). |
BUG | B11995 | Director: Fixed the error that appeared when playing the Timeline after a Channel was deleted. |
BUG | B12053 | Director: Could not open Runtime after switching Topology. Fixed! |
BUG | B12061 | Director: When closing a show without save, the insertion or deletion of Timeline Items was ignored, causing the loss of these changes. This problem is now fixed and a window that asks to save changes will pop up. |
BUG | B12063 | Director: Channel slots were not reassigned correctly after deleting channel. Fixed. |
BUG | B12076 | Director: Fixed the problem with some buttons from the Timeline after a Channel was deleted. |
BUG | B11599 | Particle System: Fixed crash when loading a scene with a Data Emitter and the stream had "DisableComputation" checked when saving. |
BUG | B11965 | Particle System: When switching "DisableComputation", things are not always correctly re-enabled. Fixed! |
BUG | B12043 | Particle System: scene with Particle nodes loaded via ScenePort/Layer could crash Ventuz. Fixed! |
BUG | B11952 | Web-UI Config: Fixed event triggers only working once in web scene/project data views.
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FEATURE | F10094 | Ventuz now supports ASIO audio devices. See documentation for details. |
FEATURE | F11150 | Introducing 'Interaction Rectangle' node to grab the interaction events (mouse/touch/keyboard) on the rectangle and send it via UDP or an ANC channel of a live video source (currently only VIO). See documentation for further details. |
FEATURE | F11423 | It's now possible to disable video metadata reading for disabled Movie Clip nodes via options. |
FEATURE | F11462 | Movie Clip/Frame/Stream nodes now have a new property to specify the output color in case the File/URL is not available. |
FEATURE | F11528 | Ventuz now support Remoting 4 via Websocket. See documentation for further details. |
FEATURE | F11559 | Introducing Snapshot Framebuffer node that provides the texture that contains the rendering as it is done before / above the node. |
FEATURE | F11607 | Movie Clip, Movie Stream and Audio Clip nodes can now use multiple audio streams and mix and match them to multiple outputs
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FEATURE | F11655 | Added the "MultiPlay" property from the Sound node to the Audio Clip node, too.
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FEATURE | F11659 | The ContainerInfo node now also works inside Slides and provides the index via the LinkIndex property. |
FEATURE | F11669 | The Audio and Movie nodes in Ventuz now support audio channel configuration for multi-channel audio content. See documentation for details. |
FEATURE | F9840 | Director: Added Macros capabilities, which allow triggering of predefined actions via shortcuts, like cueing a specific Template or modifying a Project Data value. |
FEATURE | F11390 | Director: Added "Reload all Templates" option to menu which forces the Runtime to first unload and then load all templates of current project. |
FEATURE | F11393 | Director: Added name of current Project to window title. |
FEATURE | F11400 | Director: Added import and export of window layouts to the Layout Manager. |
FEATURE | F11442 | Director: Shotbox will now add a selected item when Enter key is pressed to the Playlist which was active at the time the shotbox was opened. |
FEATURE | F11443 | Director: Added possibility to disable a Channel Rule using the Channel property window. |
FEATURE | F11451 | Director: Added some improvements to the Playlist like scrollbar buttons, font scaling, freely dockable toolbar panel and tweaked scrolling during drag operation. |
FEATURE | F11452 | Director: Added some interface improvements for the Asset Browser, like the possibility to sort the items descending and scaling the thumbnail images in all views. |
FEATURE | F11454 | Director: Added possibility to change the layout orientation of the elements in the Property Editor to be either "Automatic", "Horizontal" or "Vertical". |
FEATURE | F11666 | Director: Added "Treat errors as warnings" option to keep the Topology in an operational state, even in the event of errors (e.g. a broken machine in a Cluster). |
CHANGE | C11396 | Director: Sub-Templates now ignore the Channel rules when applied to a template in the Property Editor to spare the effort to set the same meta data as its parent. |
CHANGE | C11426 | Director: Improved behavior when removing and reading a Ventuz License Dongle |
CHANGE | C11433 | Director: Improved German localization, especially sorting and grouping options of the Assetbrowser. |
CHANGE | C11441 | Director: Changed sorting of Asset Browser to use natural sort algorithm. |
CHANGE | C11683 | Director: Added scrollbars to Show Control, so the status of each Channel can be observed even when the Show contains a lot of Channels. |
CHANGE | C11685 | Director: The bottom toolbar of the Property Editor is now always visible. |
CHANGE | C11427 | VMS: Installer now configures fail action of the VMS windows service to retry starting after subsequent failures |
BUG | B8458 | Fixed Ventuz.Remoting4.Templates.TemplateCollection.CountAll. The wrong value was returned. Please check your code for the usages of this property. |
BUG | B11428 | The ShotBox now displays pages for cueing inside Page Editor plugin. |
BUG | B11459 | Director log file could only be 2 MB large and startup option to set number of log backup files did not work. Fixed! |
BUG | B11697 | Fixed a bug in the OscMessage.FromStream Method within the Ventuz.OSC.dll, that caused an exception when the given stream was longer than the contained OSC Message. |
BUG | B11398 | Configuration Editor: Fixed an issue where the VentuzConfig.vcfg got reseted to default after the VMS process was restarted. |
BUG | B11391 | Director: Fixed "Group By" options of Pages Asset Browser to allow grouping also by Keywords, Channel Ids etc. |
BUG | B11394 | Director: Fixed default values for NumericUpDown controls in Property Editor after Template was changed. |
BUG | B11404 | Director: Fixed Templates pre-loading when there are unconnected channel slots in use. |
BUG | B11405 | Director: Added a log message in case an item gets cued on a Channel which is not connected to a cluster in the Topology. |
BUG | B11406 | Director: Removed confirmation dialog when trying to delete non-deletable items like Templates from Asset Browser. |
BUG | B11409 | Director: Fixed threading issue which sometimes caused an exception when trying to cue an item. |
BUG | B11410 | Director: Added dialog message to ask how to proceed when loading a playlist from file containing items not matching the current channel rules. |
BUG | B11412 | Director: Fixed missing display name of Pages in Shotbox. |
BUG | B11413 | Director: Fixed an issue where the Playlist status of content created with a migration Channel Rule was not set. |
BUG | B11414 | Director: Fixed Asset Browsers sometimes loosing their current folder information. |
BUG | B11416 | Director: Changing the layout now destroys all current windows to make sure no window configuration value will be carried over from a reused window to the new layout. |
BUG | B11418 | Director: Fixed saving of Topologies when moved from embedded to local using the Embedded Topology dialog with renaming the topology first. |
BUG | B11419 | Director: Added an additional check to the "Navigate Up" button of the Asset Browser to disallow leaving the Pages folder. |
BUG | B11421 | Director: Fixed not-applying migration rules when assets got dropped directly onto playlists. |
BUG | B11425 | Director: Fixed an exception which may occur inside Asset Browser when constantly switching or reseting the window layout. |
BUG | B11450 | Director: Fixed re-appearing of deleted shortcut for functionality which have default shortcuts. |
BUG | B11456 | Director: Fixed an issue with inconsistent thumbnail scaling after scrolling a bigger collection of assets in the Asset Browser. |
BUG | B11457 | Director: Fixed crash due to some unescaped format strings during transformation from data model to UI element. |
BUG | B11686 | Director: Fixed toolbar button status of Property Editor to get re-enabled when e.g. a Take is done. |
BUG | B11440 | VMS: Fixed resource leak caused by calling missing endread and endwrites on pipestreams
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BUG | B11020 | In Designer, when changing the size of the render window, the Effect node did not update its resolution. Fixed! The Effect Mirror node was not effected by this bug. |
BUG | B11301 | Layers that should not be culled (Offscreen, Referenced, PortLayer) were culled nevertheless if they were children of a culled Layer Group. Fixed! |
BUG | B11306 | Framerates like 60 / 1 and 60000 / 1000 were not considered as equal in a Cluster. |
BUG | B11313 | Automatic Update Check could extremely delay application start-up if network connection was present but no internet connection. Fixed! |
BUG | B11317 | Layer Mask Resources were not exported to VZA and VPR. Fixed! |
BUG | B11319 | Not all shaders were warmed up when runtime started. Fixed! |
BUG | B11327 | Empty string for Channel IDs of scene template caused exception on scene load. Fixed! |
BUG | B11332 | On Deltacast boards that required reconfiguration, setting genlock format caused audio to fail. Fixed! |
BUG | B11350 | Line rendering with animation produces wrong index buffers. Fixed! |
BUG | B11386 | Fixed problem with genlock and Deltacast 4c/8c configuration. |
BUG | B11468 | Arrow node with Path Source did not export custom SVG files to VZA and VPR. Fixed! |
BUG | B11473 | Under certain circumstances working with Particle System could crash Designer. Fixed! |
BUG | B11483 | Designer could crash under certain circumstances if one was exposing properties from an Interface Container. Fixed! |
BUG | B11484 | On Chinese Windows a checkbox in the Intersection tab of the Project Settings dialog was hidden by text label. Fixed! |
BUG | B11379 | Director: Fixed grouping criteria for Pages browser. |
BUG | B11279 | Rendersetup Editor: After canceling the 'Create New Setup' or 'Add Machine' dialog one could not add any machines to the setup anymore. Fixed! |
BUG | B11352 | VIO: fixed problems with memory transfer and Depth Buffer using DX11 (only VioApi.dll has changed) |
CHANGE | C11246 | UpdateCheck in Designer now informs about new Ventuz versions that are not under maintenance anymore and about the highest available update that is still under maintenance. |
CHANGE | C11261 | Web Browser: Chromium updated to version 74.0.3729.157 |
BUG | B11177 | Fixed crash that happens sometimes when unblocking a scene port with a SkyBox node in it. |
BUG | B11180 | Far and Center aligned text with trailing spaces was not lay out correctly. Fixed! |
BUG | B11181 | Touch intersection test for Volume node was incorrect and detected it as always in front of all other objects. Fixed! |
BUG | B11182 | Fixed most of the occasional discontinuities in animation curves when importing FBX/Collada/etc files with animation. |
BUG | B11183 | The visibility of some properties on a deserielized Geometry Import node was incorrect (especially ImportAnimation was missing). Fixed! |
BUG | B11185 | Fixed bug in VIO SDK example program (no rotation). |
BUG | B11225 | Deleting parent node of a linked subtree deleted every node of the linked tree except the first. The copies of the linked tree now remain unmodified! |
BUG | B11233 | Deleting first node (selected without children) of a linked subtree gives completely illogical result. Fixed! |
BUG | B11247 | On machines with DPI scaling > 125% the Split dialog in the RenderSetup Editor did not show up and the application got unresponsive. Fixed! |
BUG | B11249 | Under certain circumstances Enriched Blocktext did not update text correctly if color properties changed. Fixed! |
BUG | B11255 | VMS Systray did not take NetworkConfig.vnetcfg settings into account. Fixed! |
BUG | B11257 | SplinePath module for Particle System could crash Ventuz when loaded via ScenePort. Fixed! |
BUG | B11262 | Fixed Web Browser not being able to access cached data and cookies in some situations.
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BUG | B11274 | Xml and Excel files did not auto-update in async mode when changes happened faster than re-loading the according file. Fixed! |
BUG | B11276 | Certain pixel formats could crash Designer when trying to preview an according image in the file browser. Fixed! |
BUG | B11277 | Fixed bounding box calculation for directional shadows if the first mesh rendered was not transformed with an axis. |
BUG | B11283 | During Runtime start error popups could be occluded by splash screen. Fixed by hiding splash screen if popup has to be shown. |
BUG | B11297 | Fixed image distortion with SDI SD NTSC Anamorph on Deltacast boards (other boards do work). |
CHANGE | C11106 | Improved Repository performance for some cases. |
CHANGE | C11111 | Updated Emoji Modifier Sequence definition to be up-to-date with Unicode definition. |
CHANGE | C11119 | Improved video playback quality when playing streams with Movie Stream node. |
BUG | B11013 | Fixed crash when switching very specific property groups in the material, for instance from "Rim" to "Cell". |
BUG | B11032 | Touch nodes let objects jumps at the end of the reset animation if the reset target was changed during reset animation. Fixed! |
BUG | B11038 | Fixed crash when loading damaged Ventuz mesh files. |
BUG | B11066 | Fixed various bugs in the glTF importer |
BUG | B11067 | Output properties on Containers were not marked as bound and one could not navigate to the binding target via context menu. Fixed! |
BUG | B11075 | Fixed movie playback struggling to get into sync again when encountering a buffer underrun in cluster scenarios and added a warning when the disk drive can't keep up with the bitrate.
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BUG | B11081 | Watches for exposed Methods and Events did not show all information in Renderer Window. Fixed! |
BUG | B11085 | 'Auto-set' mode (ChangeSourceOnSet disabled) of Video Source Selector node did not work if Ordinal or SourcName were bound. Fixed! |
BUG | B11086 | Fixed Movie Streams not auto-playing properly after loading a scene |
BUG | B11107 | Fixed rare crashes caused by audio decoding when receiving video streams with Movie Stream node. |
BUG | B11110 | Some Emojis in text rendering were followed by a 'Unknown Glyph' rectangle character which was a Variation Modifier code (0xfe0e & 0xfe0f). Fixed! |
BUG | B11118 | ValueBuffer node always fired Passed event on Pass even if value did not changed. For object types the Changed event was fired if Bypass was enabled even if value did not change. Fixed! |
BUG | B11120 | Receiving NDI and changing source via Video Source Selector node caused memory leak. Fixed! |
BUG | B11125 | Fixed Deltacast board option "Preserve EDID". |
BUG | B11127 | Some nodes (e.g. Material) logged unnecessary 'Duplicate Property Name detected' warnings in Designer. Fixed! |
BUG | B11133 | WebBrowser node could cause crashes and freezes when the URL was changed too fast. Fixed! |
BUG | B11134 | In Animation Editor the Connection of an embedded Animation did not show the name when the duration was set to 100%. Fixed! |
BUG | B11137 | Fixed Designer crash when deleting light-sources with shadows. |
BUG | B11095 | Designer: Fixed Animation Data editor not rendering properly under certain circumstances
|
BUG | B11098 | Designer: Fixed preview pane in Open File dialogs on high DPI screens |
BUG | B11023 | Particle System: DisableComputation property did not work in Content Node Stream. Fixed!
|
BUG | B11024 | Particle System: Nexus Renderer and Nexus Random were not in Module List of Content Stream Node. Fixed! |
BUG | B11083 | Particle System: Negative values on some modules crashed Ventuz. Fixed! |
FEATURE | F7407 | ShrinkToFit Text Effect node now provides the resulting bounding box of the manipulated text. |
FEATURE | F7786 | Added Audio Balance property to MovieClip and MovieStream nodes. |
FEATURE | F8828 | Port Layer now have a new property to disable Layer culling. This was introduced to prevent problems with Template Engine (Take not processed) caused by blocked Port Layers outside the view frustum. |
FEATURE | F9949 | It's now possible to enable Touch/Interaction for Offscreen Layer. But this only works correctly if the Layer has fullscreen size! |
FEATURE | F10231 | In Content Editor it's now possible to highlight bindings to & from selected nodes (Option 'Highlight bindings of selected nodes'). |
FEATURE | F10394 | It's now possible to invert the Layer traversal for touch intersection via Project Settings (Interaction) to make it easier to build a touchable UI Layer on top of a touchable 3D content Layer. See documentation for further details. |
FEATURE | F10484 | The Excel Range Array node now additionally provides the cell values as string array. |
FEATURE | F10662 | Array and Array Indexer node now have Custom Verbs in the Property Editor to add and remove array elements. |
FEATURE | F10672 | Path Axis and Eval Path nodes can now evaluate the path with constant velocity. |
FEATURE | F10722 | Performance Statistics now displays the number of active bindings per frame (separated in Properties and Events) to help identify performance problems. |
FEATURE | F10730 | Audio Volume Control can go up to 400% to boost. No UI, binding only. |
FEATURE | F10769 | Added Spout Receiver Node to receive video frames via Spout 2.006
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FEATURE | F10803 | Container can now be sealed with a password. |
FEATURE | F10826 | Added support for Mo-Sys tracking protocol V 1.70 (including lens-distortion) and Mo-Sys over Ethernet. |
FEATURE | F10832 | Added support for skinned glTF meshes with the new Animation Rig node |
FEATURE | F10848 | NDI updated to version 3.7!
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FEATURE | F10922 | Added further Behavior Setting parameter for Transformation 3D node to get more accurate motion simulation when using VR Controllers. See documentation for further details. |
FEATURE | F10925 | Added High DPI support for Ventuz Designer UI. |
FEATURE | F10962 | Updated Deltacast SDI from V6.00 to V6.08.01 (patched). Please update using the Deltacast drivers that come with Ventuz, do not use the official drivers from the webpage. This adds support for most current SDI, DVI / HDMI and FLEX boards from Deltacast, see documentation for details and limitations.
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FEATURE | F10966 | Unloading large number of scenes at once in Designer is now significantly faster. |
FEATURE | F10675 | Line Rendering: New option for rendering planar geometry / paths with line rendering. This will avoid distortions with large field of view / aspect ratios, but perform worse when disentangling 3d curves. |
FEATURE | F10875 | Material, Shadow Options: added a Cast option (default on) next to the Receive option. Disabling casting is useful for transparent materials. |
FEATURE | F10184 | Particle System: Added option to disable particle streams without resetting the particle system. |
FEATURE | F10878 | Particle System: Added Data Animation module to use a float array not as emitter but to modify existing particles. |
CHANGE | C10688 | Limited Specular Power to a minimum of 1.0, because the value 0.0 causes problems on some GPU's. |
CHANGE | C10692 | Designer, Runtime & Director now write their start-up arguments to log. |
CHANGE | C10721 | Animation Editor: Slightly enlarged the mouse-over area for keyframes and spline handles to make it easier to hit them with the mouse pointer. |
BUG | B2101 | Copy and Paste of multi-selected Hierarchy nodes gave strange results with linked nodes. Fixed! |
BUG | B10227 | In Animation Editor Shift+Click on Timeline background deselected all keyframes and you had to start over. Fixed! |
BUG | B10355 | Some log entries on Ventuz start were not written to the according log files. Fixed! |
BUG | B10422 | Clicking on the Scene-Tab now also displays the Scene template if it requires data. |
BUG | B10553 | Fixed Designer window not maximizing correctly with certain multi monitor configurations and overlapping the Windows taskbar.
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BUG | B10679 | Some SVG paths could have doubled points and this resulted in strange behaviour when animated on the path. These duplicates are now removed. |
BUG | B10681 | Property Editor did not accept both . and , as decimal separators for Double values. Fixed! |
BUG | B10690 | DirectInput Mouse node did not invalidate their RelativeXYZ outputs correctly. Fixed! |
BUG | B10691 | The VisibilityX value on the Chart nodes could interrupt scene validation (due an exception) if the value was very close to 100%. Fixed! |
BUG | B10700 | Auto-save for auto-generated geometry import scenes saved in geometry source folder. Fixed! |
BUG | B10701 | VZAs were not saved to 'Archives' folder by default but to location of exported scene. Fixed! |
BUG | B10709 | WebBrowser was unable to add Methods and Events for JavaScript. Fixed! |
BUG | B10711 | Sometimes special textures were not updated correctly. Special textures are Shadows, Incident Lighting, Hatching and Cell Shading. Fixed! |
BUG | B10714 | Fixed Ventuz crash when creating a scene screenshot with a thumbnail area that was not the default one. |
BUG | B10720 | Fixed Ventuz crash when playing some videos with 16 channel audio. |
BUG | B10727 | Exposed Gradient Property within Interface Container prevented serialization. Fixed! |
BUG | B10728 | 3D Reference Layers did switch off when the referenced 3D Layer was not rendering (due culling) on the current machine in a Cluster. Fixed! |
BUG | B10729 | When a 3D Reference Layer did not reference anything, rendering stopped. Fixed! |
BUG | B10737 | Fixed rounding error that could cause very small layers to crash Ventuz. |
BUG | B10745 | It was possible to paste Hierarchy content to Layers (when displayed via Hierarchy Editor) and vice versa. Fixed! |
BUG | B10747 | Warping enabled itself automatically even if it was disabled in Warping/Shaping Editor. Fixed! |
BUG | B10757 | On Windows 7 machines with SDI / Offscreen / stream outputs, the framerate of the output could have been limited by the framerate of the Desktop. Fixed! |
BUG | B10433 | C4D plugin: Fixed occasional crashes when plugin was installed but Ventuz was not. |
BUG | B10756 | Director: Fixed typo in Plugin Manager which led to incomplete log messages. |
BUG | B10735 | Remoting: When loading very high numbers of scenes via Remoting 4 in a multi-machine setup the Cluster class could lose track of some loaded scenes and trying to access them resulted in a ServerException. Fixed!
IMPORTANT: You need to compile your client application with the new version of the Ventuz.Kernel.Remoting4.dll! |
FEATURE | F9863 | Introducing new Array Ease & Array Ease Morph nodes to provide the possibility to interpolate between float & double arrays. |
FEATURE | F10244 | Drag & Drop to Content Editor now works with audio files. |
FEATURE | F10343 | String Splitter node now has IsNullOrWhitespace output property to signal that Input is null, an empty string or only contains whitespaces. |
FEATURE | F10344 | Scene Statistics Dialog can now filter Hierarchy nodes for being manually blocked or inactivated. |
FEATURE | F10476 | Geometry import node now supports import of glTF2 files |
FEATURE | F10486 | Point-Sprites are now properly lit, and there are billboarding options to change the normals for lighting effects. Also updated billboarding options when rendering meshes as sprites. Disabling the "set normal" option in the billboarding settings gives the old behavior, for compatibility or effect. |
FEATURE | F10559 | Design Eyepoint is used in 3D Projection mapping to set an eyepoint for which specular highlights and other reflective material properties are correct. Normally this is the camera position, but in projection mapping this is wrong. |
FEATURE | F10585 | Added support for Samsung Odyssey VR HMD |
FEATURE | F10592 | Sprite Renderer in Particle System and Sprite Render Mode of the Material now support culling options of Front- and Backfaces. |
FEATURE | F10612 | Added new Material Stage "Texture Component". It maps single channels of a texture to different channels of the material. This is useful for packed textures. |
FEATURE | F10660 | Improved Particle Systems compilation and background scene loading, especially from Director in dual-pipe mode. |
FEATURE | F10551 | Effects, 2d Displacement: added option to use absolute displacement maps in the 0 to 1 range. These displacement maps must be in floating point precision and loaded as DDS. |
FEATURE | F10380 | NDI: Output resolution is now freely definable!
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FEATURE | F10472 | NDI: Update to NDI 3.5
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FEATURE | F10258 | New Layer Effect : invert R/G/B/A. |
FEATURE | F9258 | Particles: Added new modules capable of 3D rotations. See the User Manual for more information on the Rotate by Euler, Rotate around Axis and Rotate Randomly modules. |
FEATURE | F9322 | Particles: Sprite and Mesh Renderer now have option to order particle rendering by Depth, Distance from Origin or Age. |
FEATURE | F9735 | Particles: Order Preserving simulation when the particle count is constant. This is enforced through a new simulation node (SimCC - constant count). During the simulation, no particles may die or be emitted. This helps with nodes that need particle order, like path rendering. |
FEATURE | F10154 | Particles: Extended already existing Box, Sphere and Bubble by Disk and Ring shapes emitters. Also added possibility to have the same random number for speed and position. |
FEATURE | F10382 | Particles: Added Touch module to get feedback from clicking on particles. |
FEATURE | F10395 | Particles: Ability so swap color channels (Swizzle) and ability to replicate one color channel to all channels (Broadcast). |
FEATURE | F10531 | Particles: Improved Lissajous up-vector calculation in cases where amplitude was different for x, y and z. |
FEATURE | F10550 | Particles: Double vertices in Mesh Vertex Emitter are now eliminated by default. You can turn that back on e.g. for correct UV Mapping. |
FEATURE | F10591 | Particles: Created Modules to create Triangles, Edges and Points from particles - Nexus Random Emitter and Nexus Renderer. See User Manual for more details. |
FEATURE | F10593 | Particles: Added new Renderer module to render particles of Mesh Emitter as the original mesh, allowing to do mesh deformation with the Particle System (only in function and constant count simulations). |
FEATURE | F10594 | Particles: Added Flag "Same Random" on Source and Secondary Emitters to use the same number for the Position and Speed of a Particle. |
FEATURE | F10595 | Particles: Data Emitter now has two more Data Sources: Random and Range, that map randomly or evenly distributed values in a given range to a target Particle Attribute. |
FEATURE | F10613 | Particles: New options for Property Group "Target Position". They allow mapping values to the local position of a particle. |
FEATURE | F10641 | Particles: In Animation module added new property "LoopTime", to switch animation from 0..infinity range to a looping 0..1 range. Default is true, which is the previous behavior. |
FEATURE | F10318 | The Performance Statistics provide more information: GPU name, number of cores and their granularity as well as the base clock freqency and the current clock frequency. |
BUG | B10337 | DMX In node had some issues with output property invalidation. Fixed! |
BUG | B10388 | Certain bindings coming from Input Properties of Value Generator nodes like Mover or Movie Clip invalidated bound nodes even if these Input Properties did not change. Under certain circumstances this could decrease performance of scenes significantly. This is fixed now! |
BUG | B10389 | Under certain circumstances the Movie nodes could log an 'Internal Movie Error' even though the according VideoPlayer was not created yet. Fixed! |
BUG | B10390 | Async resources have been stored as sync when generated in background thread and needed to be re-created in renderer thread when according node was validated again for some reasons. This could generate render stalls! These resources are now stored with the right Async property value! |
BUG | B10391 | Some debug log message have not been written in Runtime even if log level was set to 'Debug'. Fixed! |
BUG | B10427 | Fixed Problems with shadows and particles. Mesh-Particles are fully integrated with shadows, sprite particles can cast shadows. Sprite particles do not interact with light so they can not receive shadows.
When working with directional lights, the particles are not part of the bounding box calculation so you might need to place dummy objects to extend the bounding box for directional lights. |
BUG | B10436 | Fixed problem with Particle Systems where multiple streams have different maximum particle count. |
BUG | B10437 | Fixed problem when using Render Cubemap node or the Effect node with SSAO or DOF enabled. The cubemap and effect rendering will have this disabled. |
BUG | B10438 | GPU Memory used by Particle System buffers was not included in the GPU memory statistics. This memory depends on the maximum particle count, so be conservative about those! |
BUG | B10445 | The Config Editor now does not allow config file imports and RenderSetup creation when local VMS is not available to avoid crashes. |
BUG | B10446 | Config Editor did not show anything if the local VMS was not running. Now after a certain timeout another available machine is selected and the user is informed about the missing local VMS. |
BUG | B10447 | Directory node did not update Uri output (with disabled AutoUpdate) if files that match the search pattern were added later to directory and Update was triggered. |
BUG | B10448 | Custom JavaScript output properties have not been updated on the WebBrowser node. Fixed! |
BUG | B10392 | Director: Fixed crash that occurred when a Template could not be loaded from an incompatible SceneModel. |
BUG | B10275 | Geo Import: Displacement maps now get imported
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BUG | B10284 | Geo import: Fixed missing embedded textures in certain FBX files.
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FEATURE | F7551 | Audio Clip node now has output properties for loaded/playing state and current position. |
FEATURE | F8176 | Designer now shows progress bars when scenes are saved. |
FEATURE | F8257 | Added nodes to support for DMX & ArtNet. See user manual for details. |
FEATURE | F9097 | Introducing new Content node Geometry Provider and a Geometry Renderer which can exchange geometry primitives as PropertyGroup. |
FEATURE | F9191 | Float properties can now be easily animated with integrated LFOs (low frequency oscillator). See user manual for details. |
FEATURE | F9196 | Introducing new Analyze Audio node to replace the FFT node. |
FEATURE | F9202 | Introducing nodes and functionality to handle numeric type 'double'. |
FEATURE | F9268 | Added possibility to watch properties and events in Renderer and dedicated Designer window. |
FEATURE | F9494 | It's now possible to extract certain PropertyGroups (like TextureLoader, Mapping, etc.) to a separate node. Click the 'Extract' button right to the PropertyGroup. |
FEATURE | F9514 | In EffectFX and Mirror Nodes you can now use 2D Displacement, Polar, Kaleidoscope and Color Difference Keyer. |
FEATURE | F9530 | When the content of a PropertyGroup is changed (like 'Effect' on a Layer) the property values are migrated if they have the same semantics. |
FEATURE | F9534 | Scene Statistics now also shows an overview of the used PropertyGroups. |
FEATURE | F9792 | Designer now contains a Container Outliner to visualize scene structure and to improve navigation. |
FEATURE | F10007 | Colors in Enriched Blocktext can now define an alpha value to render parts of the text with different transparency. |
FEATURE | F10009 | Animation Channels for Color type now support alpha. |
FEATURE | F10108 | In the AV Config, Deltacast boards are now displayed with the full product name. Instead of e.g. "Deltacast hd key" it now is "Deltacast hd-e-key 22". |
FEATURE | F10120 | Introducing extensive and versatile Particle System. See user manual and demo scenes for further details. |
FEATURE | F10121 | Introducing possibilities to import and render 2D/3D paths. Paths can be imported via C4D Live Link or from SVG files. See user manual on Path and Arrow nodes for details. |
FEATURE | F10123 | Added Flipbook Loader as Texture Loader for a Material Stage which can load a movie and automatically animates through the frames. |
FEATURE | F10137 | Depth of Field effect now supports alpha channel processing |
FEATURE | F9103 | Animation Editor: Staggering mode for moving multiple keyframes on multiple channels. See user manual for details. |
FEATURE | F987 | Geometry import: Errors during importing now get written into the Ventuz log and will result in way more descriptive error messages. |
FEATURE | F1287 | Geometry import: Added option to invert material opacity |
FEATURE | F6612 | Geometry import: SRT animations are now imported either as one animation for everything or as one per scene graph node.
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FEATURE | F9204 | Geometry import: can now read embedded textures from formats like FBX, etc.
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FEATURE | F9394 | Geometry import: it's now possible to import Light and Camera parameter. |
FEATURE | F10122 | Introducing new draw modes: Sprite, Path, Line as part of the extended Material System. |
FEATURE | F9975 | Ventuz now comes with a utility to migrate settings, configs and caches from Ventuz 5 to Ventuz 6: VentuzMigrationHelper.exe |
CHANGE | C8372 | Changed the way bounding box calculations are done for directional lights and objects that only receive but do not cast shadows. |
CHANGE | C9081 | Nodes which create random values (Mover, Spreader, TextEffects, RandomPoints) are now Cluster compatible and create the same random values on all machines. |
CHANGE | C9187 | Property & Layer Editor now list PropertyGroups horizontally and allows multi-selection. |
CHANGE | C9213 | Hierarchy Container can now be inactivated in Designer. |
CHANGE | C9273 | GPU & Rendering details now have its own Performance Statistics option. |
CHANGE | C9595 | Animation nodes as well as Scene and Project channels do not push changes to all connected node anymore. Now only real value changes are forwarded to dependent nodes. This improves performance of scene with a lot of animation or data channels. |
CHANGE | C10039 | Shadows of Pointlights now use Percentage Closer Filter like all other light types, giving a much better filtering quality. |
CHANGE | C10125 | Custom Model Editor has been merged into the Property Editor for a simplified workflow. |
CHANGE | C9779 | BREAKING CHANGE: Trackmen Camera Tracking : in Ventuz 5 the Center Shift Y was inverted and this had to be compensated by setting the Trackmen configuration to inverted center shift Y. Ventuz 6 has this corrected and you do not need to invert it in the Trackmen configuration settings. Please update your Trackmen configuration accordingly when switching from Ventuz5 to Ventuz6. |
CHANGE | C10017 | BREAKING CHANGE: Depth of Field and SSAO effects now work with multisampled scenes.
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CHANGE | C8808 | C4D Live Link: can now disconnect multiple selected nodes.
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CHANGE | C8878 | C4D Live Link: Fixed broken behavior when copying+pasting tagged objects. |
BUG | B7532 | Editing PropertyGroups in multi-selection mode did not work but only affected one single node. Fixed! |
BUG | B8772 | Fixed bug with AntiAliasScale of shadow maps which have been scaled incorrectly for non-fullscreen layers. |
BUG | B9144 | Fixed problem with 3D Reference Layers when either the original or the referenced layer where not fully on-screen, and screen aligned UV mapping was used (like the background texture node does implicitly). |
BUG | B9716 | Project Browser did not show online content on very first start of Designer. Fixed! |
BUG | B9726 | Having a scaling axis in front of a camera node broke lighting and clipping under certain circumstances. Fixed. |
BUG | B10022 | Fixed problem with Offscreen Layers in Render Once mode where one black frame was generated. |
BUG | B8798 | BREAKING CHANGE: Nodes bound to SystemID had wrong validation dependencies. Fixed! |
BUG | B9036 | BREAKING CHANGE: Fixed Lens Flares / Glare highlights not being visible when color correcting a layer with an alpha channel.
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BUG | B8039 | VR: Bounding boxes and selection highlight are now displayed correctly on both eyes. |